PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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MM was talking about aliens being the cause of the Zed's... He was trying to explain the behometh at the time, and the fact that it looked like crap.

 
If it does not matter then name one such container.
Right now you are using a lot of words to provide no trackable information.
The answer is all containers..... IDk what to tell you I have many different containers that when I search them there is absolutely no loot inside.

I have had cabinets, cars, trash bags, file cabinets, dressers, desks, safes,bird nests... etc.etc.

I can give you a list of all containers if that is what you are looking for? ( but I am sure you have that list already)

Seriously just play the game and I guarantee there are containers with no loot.

 
Holy hell! Are you trolling us Hek??
Unbelievable

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Am I the only one to just realize that there is a new garage door in the game ^^ (I triggered it by accident...) :
Yeah, I saw that a while ago. Never mentioned it because I thought it would be a nice surprise when people finally began noticing it.

 
only a matter of time until the zombies will destroy the supporting floor, means the only "hoovering exploit " the game can have would be on bedrock or next to a trader compound

 
Yeah, I saw that a while ago. Never mentioned it because I thought it would be a nice surprise when people finally began noticing it.
I thought about it too, but people discussing in this thread don't play ^^. So it's a gift just for them ;)

 
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That's basically how I read it, with interpretation, but then faatal wrote...
And I wondered if that was a more clear description of what was actually implemented or if this quote from Faatal is a separate change to AI destroy area mode.
They are separate. One is a trigger for destroy area. They other is changes to destroy area finding blocks.

 
MM was talking about aliens being the cause of the Zed's... He was trying to explain the behometh at the time, and the fact that it looked like crap.
Nah the behemoth was before the claim of Radiation zombies.

But the talk of Aliens was actually way way before the Behemoth It was before RWG even it was back when there was still a crafting grid and before they turned the voxels on there side.

I am going to say it was between Aug. 2013-Feb.2014... around that time.

 
I am playing on 17 stable. I thought the motorcycle ( new one) was fixed. I am playing vanilla Navezgane, and on single player. I had my motorcycle full of loot, and I died on the construction site while looting. My motorcycle was the next building over. I re-spawned back at my base and took a bicycle back down to where I died. On the map was the motorcycle symbol. Well, I get down to where I died, my bag is there, along with the air drop before I died, but no motorcycle. What the f$_k? I thought this bug was fixed. I am so %#/#&> disappointed right now, because I never seen anyone posting a lost motorcycle in single player vanilla. ÷/&*:$$^** fix these #%^& bugs. Holy $%^*!
There is a whole thread about it here:

https://7daystodie.com/forums/showthread.php?103165-Are-vehicles-still-disappearing

Changes make bugs and vehicles have had a lot of changes. There are vehicle fixes in 17.1 experimental.

 
How do you make that concrete slab you build all the stuff upon so quick?
? i have a prefab that is allready placed in a world.

Its easy to change the prefab and start a new game (startspawn next to the prefab)

Thats version 1, version 2 has only the central tower and no ramps (i test all the ramps to find one that allow good defense but feels not cheesy)

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Version 2

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I think I know what causes this. When you make a POI, you can place spawner blocks underwater, but they won't spawn. The addition of a frame above the water probably triggered the availability of a spawn location.
POI spawn locations don't move. They are specific invisible blocks that are the only valid locations a sleeper can spawn at. A zombie appearing at a normal location is probably the world spawner randomly adding one, but it should not spawn in that close, so could be a bug.

 
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