The answer is all containers..... IDk what to tell you I have many different containers that when I search them there is absolutely no loot inside.If it does not matter then name one such container.
Right now you are using a lot of words to provide no trackable information.
Thank you for not using my mod without authorization, I spent hours to design this thing.Unbelievable
That just needs a couple of meshes either side to look like supporting struts for when it's open.<snipped for space>
Never said that it is a bugThat just needs a couple of meshes either side to look like supporting struts for when it's open.
Not exactly a game-breaking bug.
Fair point, the support struts would give them something to attack and nullify that little exploit.<snipped for space>
Yeah, I saw that a while ago. Never mentioned it because I thought it would be a nice surprise when people finally began noticing it.Am I the only one to just realize that there is a new garage door in the game ^^ (I triggered it by accident...) :
I thought about it too, but people discussing in this thread don't play ^^. So it's a gift just for themYeah, I saw that a while ago. Never mentioned it because I thought it would be a nice surprise when people finally began noticing it.
Settings for that is a 17.2 task of mine.The zombie damage vs blocks could be toned down a bit but that would be balancing instead of a completely borked system.
They don't use A*. They just find open points and fly between them or circle.I wish someone would tell that to the vultures.
They are separate. One is a trigger for destroy area. They other is changes to destroy area finding blocks.That's basically how I read it, with interpretation, but then faatal wrote...
And I wondered if that was a more clear description of what was actually implemented or if this quote from Faatal is a separate change to AI destroy area mode.
How do you make that concrete slab you build all the stuff upon so quick?Never said that it is a bug
XD
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Nah the behemoth was before the claim of Radiation zombies.MM was talking about aliens being the cause of the Zed's... He was trying to explain the behometh at the time, and the fact that it looked like crap.
There is a whole thread about it here:I am playing on 17 stable. I thought the motorcycle ( new one) was fixed. I am playing vanilla Navezgane, and on single player. I had my motorcycle full of loot, and I died on the construction site while looting. My motorcycle was the next building over. I re-spawned back at my base and took a bicycle back down to where I died. On the map was the motorcycle symbol. Well, I get down to where I died, my bag is there, along with the air drop before I died, but no motorcycle. What the f$_k? I thought this bug was fixed. I am so %#/#&> disappointed right now, because I never seen anyone posting a lost motorcycle in single player vanilla. ÷/&*:$$^** fix these #%^& bugs. Holy $%^*!
If we didn't care, there would not be a thread about it, with me replying and making fixes.I have been complaining about the mini-bike disappearing act for YEARS now. They have no clue or no desire to fix this bug.
Yeah, I guessed that they used a different system. It was a bad joke, but a joke nonetheless.They don't use A*. They just find open points and fly between them or circle.
? i have a prefab that is allready placed in a world.How do you make that concrete slab you build all the stuff upon so quick?
POI spawn locations don't move. They are specific invisible blocks that are the only valid locations a sleeper can spawn at. A zombie appearing at a normal location is probably the world spawner randomly adding one, but it should not spawn in that close, so could be a bug.I think I know what causes this. When you make a POI, you can place spawner blocks underwater, but they won't spawn. The addition of a frame above the water probably triggered the availability of a spawn location.