Hek Harris
New member
Please noIts kind of a broken concept. 25% of 0 is 0. What would work better is to make more empty cupboards.

Please noIts kind of a broken concept. 25% of 0 is 0. What would work better is to make more empty cupboards.
Hmm, As long as it still unlocks iron-->steel items--->augers, it will still be a must have skill, no? That spans early-mid-late game too. I dont see a way to avoid stacking points in INT at some point every time. (Unless you just want to challenge yourself)These were both my ideas so if they suck I can take the heat for them. But, my goal is to make non INT characters viable, or any single or two low attribute characters viable, and nobody in their right mind is playing without INT right now due to wanting a vehicle. I have a plan to decouple crafting quality from INT so int will not be the must have attribute.
As for selling wood, its not very profitable. Are you a few hundred coins short to buy something you want? Go chop trees for 2-3 hours and you'll have enough coin. I don't find that OP. You could already sell stones for a reasonable price. You can smith armor for good money. I don't see a problem with supporting entry level work roles. Trader quests pay a lot now, enough to be worth it and the XP is pretty glorious. However, I can still outpace it.
No.. but at least I needed a perk for it before. Now not anymore.How many 4x4 parts have you found in your playthrough? Could you have assembled one before you had the ability by crafting anyway?
Wait.These were both my ideas so if they suck I can take the heat for them. But, my goal is to make non INT characters viable, or any single or two low attribute characters viable, and nobody in their right mind is playing without INT right now due to wanting a vehicle. I have a plan to decouple crafting quality from INT so int will not be the must have attribute.
As for selling wood, its not very profitable. Are you a few hundred coins short to buy something you want? Go chop trees for 2-3 hours and you'll have enough coin. I don't find that OP. You could already sell stones for a reasonable price. You can smith armor for good money. I don't see a problem with supporting entry level work roles. Trader quests pay a lot now, enough to be worth it and the XP is pretty glorious. However, I can still outpace it.
Okay, you don't get my point I think...So not even installing mods made by other people? Well, that is his decision.
There are people who will never board a plane nor a ship. They'll never visit Australia (or Asia if they are Australians). Still no bridges planned to connect Australia with Asia.
Its kind of a broken concept. 25% of 0 is 0. What would work better is to make more empty cupboards.
I think it is a great idea to add an option for 0%, 25%, 50%, 100%, 200% empty static containers to generate. Then someone could do 50% loot and 200% empty cupboards for a really scarce game and others could do 50% loot and 0% cupboards for somewhat scarce but a more interactive game.Yes. This beautiful voxel interactive game you made certainly needs more static blocks.
Jesus.
Yes, because THAT is how you fix it; just make more of the interactive voxel world static, so that you don't even have to BOTHER trying to loot, because you already know there's nothing inside.I think it is a great idea to add an option for 0%, 25%, 50%, 100%, 200% empty static containers to generate. Then someone could do 50% loot and 200% empty cupboards for a really scarce game and others could do 50% loot and 0% cupboards for somewhat scarce but a more interactive game.
It is fixed internally. Just a matter of giving testers some snuggle time with the new changes and hoping they don't find another way to break it.Got the problem with stamina regeneration. I get hungry constantly when digging(or whatever I do) and eating food does nothing. So here is one.Anyway, thank you for the good job guys ! Waiting for a fix for my problem. Cheers.
Eh, there are definitely ways to make the math work properly without redesigning how the entire system works.Its kind of a broken concept. 25% of 0 is 0. What would work better is to make more empty cupboards.
That's why you would choose 0% empty cupboards. That would make it less static for you. <shrug>Yes, because THAT is how you fix it; just make more of the interactive voxel world static, so that you don't even have to BOTHER trying to loot, because you already know there's nothing inside.
Ridiculous.
That was a database error, not a time vortex into 10 months from now in the (optimistic) futureWow, the forum went down a few minutes ago.
IS A18 ABOUT TO BE RELEASED??!?
MM said it is a goal, in other words he isn't there yet.Hmm, As long as it still unlocks iron-->steel items--->augers, it will still be a must have skill, no? That spans early-mid-late game too. I dont see a way to avoid stacking points in INT at some point every time. (Unless you just want to challenge yourself)
Not only that but if you don't craft those things, you will still want to invest in at least Secret Stash so you can profit and buy your craft-able stuff instead. Trader perk is INT too right?
I'm weird tho, vehicles were the last thing I worried about usually but I still always felt like INT was a must-have regardless.
Every day on this forum someone declares some bug or imbalance the central issue that needs to be fixed. Look one page back and there's a post about the missing FOV-Slider not getting the attention it deserves.Okay, you don't get my point I think...
Sleeper spawn in poi’s is a core feature since A”” and it still feels unbalanced in A17.
(Some would say it’s broken)
isn't that tfp forte though? to redesign entire systems every update instead of build upon any? : pEh, there are definitely ways to make the math work properly without redesigning how the entire system works.![]()
Everything can be found, but you are really going to try and loot all those high quality weapons and tools? (with the low rate of higher quality now even when perked) and not have a backup for any of them? You are going to not raise up INT for Secret Stash? even tho you cant craft stuff. You are going to hunt down every working station when rng could easily screw you or make you search forever to find?MM said it is a goal, in other words he isn't there yet.
But lets see: You can find all workstations in the wild, mods are find- and buyable, so are electrical devices, guns, ammo, medical stuff. Avoiding INT may (and should) not be the most comfortable solution by far, but with the exception of vehicles everything could be acquired without INT even before A17.1. I think the only inescapable perk point at the moment may be at least one point in Master Chef
.
It's the thing about different builds being viable. It doesn't mean that such build are necessarily easier. For the average SP player putting no points into INT is still a big uphill battle, no quality 4 tool set, bows and clubs by second week for example. And if RNG is mad at him he will wait a long time for a vehicle. Co-op players will have an INT guy anyway and mostly ignore this change.No.. but at least I needed a perk for it before. Now not anymore.