PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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So what kind of timescale can we expect for all new POIs to make it to RWG? I’m finding three waterworks in each town and not much else on my SP game.

 
These were both my ideas so if they suck I can take the heat for them. But, my goal is to make non INT characters viable, or any single or two low attribute characters viable, and nobody in their right mind is playing without INT right now due to wanting a vehicle. I have a plan to decouple crafting quality from INT so int will not be the must have attribute.
As for selling wood, its not very profitable. Are you a few hundred coins short to buy something you want? Go chop trees for 2-3 hours and you'll have enough coin. I don't find that OP. You could already sell stones for a reasonable price. You can smith armor for good money. I don't see a problem with supporting entry level work roles. Trader quests pay a lot now, enough to be worth it and the XP is pretty glorious. However, I can still outpace it.
Hmm, As long as it still unlocks iron-->steel items--->augers, it will still be a must have skill, no? That spans early-mid-late game too. I dont see a way to avoid stacking points in INT at some point every time. (Unless you just want to challenge yourself)

Not only that but if you don't craft those things, you will still want to invest in at least Secret Stash so you can profit and buy your craft-able stuff instead. Trader perk is INT too right?

I'm weird tho, vehicles were the last thing I worried about usually but I still always felt like INT was a must-have regardless.

 
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How many 4x4 parts have you found in your playthrough? Could you have assembled one before you had the ability by crafting anyway?
No.. but at least I needed a perk for it before. Now not anymore.

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These were both my ideas so if they suck I can take the heat for them. But, my goal is to make non INT characters viable, or any single or two low attribute characters viable, and nobody in their right mind is playing without INT right now due to wanting a vehicle. I have a plan to decouple crafting quality from INT so int will not be the must have attribute.
As for selling wood, its not very profitable. Are you a few hundred coins short to buy something you want? Go chop trees for 2-3 hours and you'll have enough coin. I don't find that OP. You could already sell stones for a reasonable price. You can smith armor for good money. I don't see a problem with supporting entry level work roles. Trader quests pay a lot now, enough to be worth it and the XP is pretty glorious. However, I can still outpace it.
Wait.

You could sell stones???

#rocklivesmatters

 
So not even installing mods made by other people? Well, that is his decision.
There are people who will never board a plane nor a ship. They'll never visit Australia (or Asia if they are Australians). Still no bridges planned to connect Australia with Asia.
Okay, you don't get my point I think...

Sleeper spawn in poi’s is a core feature since A”” and it still feels unbalanced in A17.

(Some would say it’s broken)

And it is not a big deal for a lot of players but if you don’t touch files it is maybe for a bigger group who all act like him.

The point is (again)

The fun pimps should put more love in balancing “core Features”

He doesn’t played 2000h because everything was working smooth and fine.

But looting is one of the big Features and it’s not working as it should be.

So people/veterans stop playing.

 
Its kind of a broken concept. 25% of 0 is 0. What would work better is to make more empty cupboards.

Yes. This beautiful voxel interactive game you made certainly needs more static blocks.
Jesus.
I think it is a great idea to add an option for 0%, 25%, 50%, 100%, 200% empty static containers to generate. Then someone could do 50% loot and 200% empty cupboards for a really scarce game and others could do 50% loot and 0% cupboards for somewhat scarce but a more interactive game.

 
I think it is a great idea to add an option for 0%, 25%, 50%, 100%, 200% empty static containers to generate. Then someone could do 50% loot and 200% empty cupboards for a really scarce game and others could do 50% loot and 0% cupboards for somewhat scarce but a more interactive game.
Yes, because THAT is how you fix it; just make more of the interactive voxel world static, so that you don't even have to BOTHER trying to loot, because you already know there's nothing inside.

Ridiculous.

 
Got the problem with stamina regeneration. I get hungry constantly when digging(or whatever I do) and eating food does nothing. So here is one.Anyway, thank you for the good job guys ! Waiting for a fix for my problem. Cheers.
It is fixed internally. Just a matter of giving testers some snuggle time with the new changes and hoping they don't find another way to break it. ;)

 
Its kind of a broken concept. 25% of 0 is 0. What would work better is to make more empty cupboards.
Eh, there are definitely ways to make the math work properly without redesigning how the entire system works. ;)

 
Yes, because THAT is how you fix it; just make more of the interactive voxel world static, so that you don't even have to BOTHER trying to loot, because you already know there's nothing inside.
Ridiculous.
That's why you would choose 0% empty cupboards. That would make it less static for you. <shrug>

 
Could one of the DEVS responsible for the import / export system please answer this. I've looked everywhere, and have made several inquiries on the forums, and players don't seem to know the answer, so I was hoping to find the one who made the system.

I have figured out how to export a prefab from a live game. I have figured out how to import that prefab into the builder, and I have figured out how to import into a SOLO game.

Here is what I cannot figure out.

1.) When importing into a solo game, you need to use the dynamic prefab screen, which then places a yellow box where your build will be to show you where it will go, then you can place the prefab. Once the prefab is placed, HOW DO YOU GET RID OF THE YELLOW BOX? I cannot figure this out, and have resorted to logging off and back on to get rid of it.

2.) when on a MP server the dynamic prefab window is NOT available, the server owner nor myself cannot figure out how to turn this on, as he does not have the option for it either. How can we import into a MP server?

I hope I can get these answered, it would help so very much!

 
Just wondering i have alpha 17.1 but server is alpha 17 will update be released on regular branch or just experimental branch, all other updates updated server but this one.

 
Hmm, As long as it still unlocks iron-->steel items--->augers, it will still be a must have skill, no? That spans early-mid-late game too. I dont see a way to avoid stacking points in INT at some point every time. (Unless you just want to challenge yourself)
Not only that but if you don't craft those things, you will still want to invest in at least Secret Stash so you can profit and buy your craft-able stuff instead. Trader perk is INT too right?

I'm weird tho, vehicles were the last thing I worried about usually but I still always felt like INT was a must-have regardless.
MM said it is a goal, in other words he isn't there yet.

But lets see: You can find all workstations in the wild, mods are find- and buyable, so are electrical devices, guns, ammo, medical stuff. Avoiding INT may (and should) not be the most comfortable solution by far, but with the exception of vehicles everything could be acquired without INT even before A17.1. I think the only inescapable perk point at the moment may be at least one point in Master Chef

I just fear they made money too easy to get again. "Player sellback rate improved so selling items to traders is more profitable ". That would be acceptable if the barter perk were toned down likewise. Putting 3 points into barter already made millionairs out of any survivor (exaggeration warning!!!), now the deal got even better.

Okay, you don't get my point I think...
Sleeper spawn in poi’s is a core feature since A”” and it still feels unbalanced in A17.

(Some would say it’s broken)
Every day on this forum someone declares some bug or imbalance the central issue that needs to be fixed. Look one page back and there's a post about the missing FOV-Slider not getting the attention it deserves.

People are **quitting** every day because the game is too slow on their machines, too easy, too difficult, no builder type possible, zombies destroy their bases, zombies don't destroy their bases, no learning-by-doing, crafters get everything, crafters get nothing else, all quality guns are the same, people on servers can't log in, their bikes vanish, their stuff vanishes, they can't move .....

 
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Simple Feature Request. Can Haz Pleez?

Hey, I would love to see a feature added where you can use an item in the inventory or toolbar by pressing Shift + Right Click. Similar to transferring items but, you know, with the other mouse button. Empyrion uses that setup and I love it, and have become so use to it that I keep doing that in 7DTD and keep wondering why it's not a thing already. QOL +100. Seriously........

 
MM said it is a goal, in other words he isn't there yet.
But lets see: You can find all workstations in the wild, mods are find- and buyable, so are electrical devices, guns, ammo, medical stuff. Avoiding INT may (and should) not be the most comfortable solution by far, but with the exception of vehicles everything could be acquired without INT even before A17.1. I think the only inescapable perk point at the moment may be at least one point in Master Chef

.
Everything can be found, but you are really going to try and loot all those high quality weapons and tools? (with the low rate of higher quality now even when perked) and not have a backup for any of them? You are going to not raise up INT for Secret Stash? even tho you cant craft stuff. You are going to hunt down every working station when rng could easily screw you or make you search forever to find?

Ya sure, its all "possible" to find, not guaranteed tho, and nobody goin to do it, INT still a must have regardless of vehicles being gated or not, which is what my point was

 
No.. but at least I needed a perk for it before. Now not anymore.
It's the thing about different builds being viable. It doesn't mean that such build are necessarily easier. For the average SP player putting no points into INT is still a big uphill battle, no quality 4 tool set, bows and clubs by second week for example. And if RNG is mad at him he will wait a long time for a vehicle. Co-op players will have an INT guy anyway and mostly ignore this change.

There are a few balance changes making the game easier, I wouldn't have put this one in that bag though.

 
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