Aerial
New member
The only issue with this is that the UI doesn't tell us this mechanic exists. People (appropriately) believe that once you've maxed out the staminal bar at 100% it's capped. There's no indication that staminal is really at 112% so we have no way to know that there's stamina to burn before needing to eat, and no way to know how much.I guess this needs to replace the forum permissions message at the top because I keep posting about it and people keep being ignorant of it. Here goes another try:
The game stores the extra amount of food you eat over 100%. You do NOT have to wait to lose 30% of your max stamina to make eating a meat stew worthwhile. You can eat a meat stew when you are at 100% max stamina and still get the benefit of it. If you have a stack of 3-4 grilled meat left after reaching 100% go ahead and eat the rest to clear an inventory slot. You'll get credit for it and your bar will stay at 100% until the extra food points have been used up by max stamina damage.
Overeating might not be ideal but it is a real mechanic in the game since A17 first released to experimental.
It seems kind of silly to have something like 112% stamina, of course, so it would make a lot more sense to keep the existing mechanic in place but change all the number so the max amount you can "overeat" to is 100% stamina and you don't start seeing performance impact from loss of stamina/hunger effect until 70% stamina (or whatever the equivalent number is). Then a simple color change or other UI element (glow? flashing?) could let the player know they're now in the danger zone where losing more stamina impacts their character's abilities.