That is certainly believable. It just surprised me, because originally Miner 69er was limited to power attacks, so I thought using power attacks for mining was meant to be a game feature.The power attack was never meant for mining. It was meant for.........attacking in melee. The original Miner69 perk as it was written was a mistake which also led to an implementation that was mistake based off that wording mistake. But it is fixed now.
It sounds a bit like A16, where a skill (can't remember which offhand) increased block damage and stamina per swing.if we had a perk to increase stamina recover/reduce cost by a significant amount maybe it could make power mining a consistent thing.. it would be at the expense of investing a LOT of skill points.
I only see it viable if we can't have all the perks at max level tho, otherwise it will be a standard again..
They should walk over those. Thanks.Wow, someone demonstrates how the new zombie path finding is so predictable that can be exploited in such a silly way. I hope this can be changed.
I agree, I was hoping for this as well when it comes to block damage. A power attack to smash through blocks with minimal or no resource gatheringWhy on earth isn't a power attack used as a way of clearing blocks quickly without gaining many resources? I honestly thought that was where they were going with this. Make it really loud to add some balance.
For example: I have a fireaxe and I want to chop down a wooden building for resources so I chip away carefully and collect as much as I can. Suddenly, I'm trapped inside by a wandering horde. This would be the time I'd switch to a power attack to hack a hole in the wall, at this point block damage is far more important than resources.
it's easy to do. You reduce stamina only for tools with a certain tag, and this tag is only attributed to mining tools. As long as those tools are not strong to be used for combat it does the job.It sounds a bit like A16, where a skill (can't remember which offhand) increased block damage and stamina per swing.
It would be possible to do this with A17 too, with Miner 69er. But it wouldn't be trivial to implement without also impacting melee use. I'm not sure TFP would think it's worth it, and honestly, I'm not sure I do either.
I mainly brought it up in case it was unintentional on TFP' part. It sounds like it is intentional, and I'm OK with that.
NullReferenceException: Object reference not set to an instance of an object
at ItemActionConnectPower.OnHoldingUpdate (.ItemActionData _actionData) [0x00000] in <filename unknown>:0
at ItemClass.OnHoldingUpdate (.ItemInventoryData _data) [0x00000] in <filename unknown>:0
at Inventory.OnUpdate () [0x00000] in <filename unknown>:0
at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0
at EntityPlayer.OnUpdateEntity () [0x00000] in <filename unknown>:0
at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0
at GameManager.gmUpdate () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at ItemActionConnectPower.OnHoldingUpdate (.ItemActionData _actionData) [0x00000] in <filename unknown>:0
at ItemClass.OnHoldingUpdate (.ItemInventoryData _data) [0x00000] in <filename unknown>:0
at Inventory.OnUpdate () [0x00000] in <filename unknown>:0
at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0
at EntityPlayer.OnUpdateEntity () [0x00000] in <filename unknown>:0
at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0
at GameManager.gmUpdate () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
I got 10 physical cores for you to spread the love to, bring it on!Zombies are CPU heavy (anims, bones, collisions), so once the CPU becomes the bottleneck, then reducing your graphics settings any lower, is just making it look bad.
Hell man, I'm on an old i7-2600 and I can't even get this game to use more than 30%. It's weird when people hark on how 'CPU intensive' a game is, when the game won't even use it.I got 10 physical cores for you to spread the love to, bring it on!
My i9-7900X is so under utilized it's sitting on a beach drinking those little umbrella drinks right now as we speak.
thanks for posting man, I wasn't expecting it today so didn't even check lol