PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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The power attack was never meant for mining. It was meant for.........attacking in melee. The original Miner69 perk as it was written was a mistake which also led to an implementation that was mistake based off that wording mistake. But it is fixed now.
That is certainly believable. It just surprised me, because originally Miner 69er was limited to power attacks, so I thought using power attacks for mining was meant to be a game feature.

I'm sort of curious why mining tools even have power attacks now. I guess the use case is if you're using mining tools for melee attacks?

I still think it could probably be salvaged by increasing the block damage (but not entity damage). Assuming that's something TFP even want to salvage.

Either way, this is more confusion that complaint. I'm doing just fine as things stand, it just seemed odd to me is all.

 
if we had a perk to increase stamina recover/reduce cost by a significant amount maybe it could make power mining a consistent thing.. it would be at the expense of investing a LOT of skill points.

I only see it viable if we can't have all the perks at max level tho, otherwise it will be a standard again..

 
if we had a perk to increase stamina recover/reduce cost by a significant amount maybe it could make power mining a consistent thing.. it would be at the expense of investing a LOT of skill points.
I only see it viable if we can't have all the perks at max level tho, otherwise it will be a standard again..
It sounds a bit like A16, where a skill (can't remember which offhand) increased block damage and stamina per swing.

It would be possible to do this with A17 too, with Miner 69er. But it wouldn't be trivial to implement without also impacting melee use. I'm not sure TFP would think it's worth it, and honestly, I'm not sure I do either.

I mainly brought it up in case it was unintentional on TFP' part. It sounds like it is intentional, and I'm OK with that.

 
Why on earth isn't a power attack used as a way of clearing blocks quickly without gaining many resources? I honestly thought that was where they were going with this. Make it really loud to add some balance.

For example: I have a fireaxe and I want to chop down a wooden building for resources so I chip away carefully and collect as much as I can. Suddenly, I'm trapped inside by a wandering horde. This would be the time I'd switch to a power attack to hack a hole in the wall, at this point block damage is far more important than resources.

 
Wow, someone demonstrates how the new zombie path finding is so predictable that can be exploited in such a silly way. I hope this can be changed.
They should walk over those. Thanks.

b232

Fixed AI paths going around low edge blockers that could be walked over.

 
Why on earth isn't a power attack used as a way of clearing blocks quickly without gaining many resources? I honestly thought that was where they were going with this. Make it really loud to add some balance.
For example: I have a fireaxe and I want to chop down a wooden building for resources so I chip away carefully and collect as much as I can. Suddenly, I'm trapped inside by a wandering horde. This would be the time I'd switch to a power attack to hack a hole in the wall, at this point block damage is far more important than resources.
I agree, I was hoping for this as well when it comes to block damage. A power attack to smash through blocks with minimal or no resource gathering

 
It sounds a bit like A16, where a skill (can't remember which offhand) increased block damage and stamina per swing.
It would be possible to do this with A17 too, with Miner 69er. But it wouldn't be trivial to implement without also impacting melee use. I'm not sure TFP would think it's worth it, and honestly, I'm not sure I do either.

I mainly brought it up in case it was unintentional on TFP' part. It sounds like it is intentional, and I'm OK with that.
it's easy to do. You reduce stamina only for tools with a certain tag, and this tag is only attributed to mining tools. As long as those tools are not strong to be used for combat it does the job.

I prefer to keep it split from miner69 tho, exactly because my vision is "spend a few points and use normal atacks or maximize two more perks to do the same with power attacks instead". That would be a pure miner class :^)

EDIT: maybe we could make it return stamina based on the material hit, but don't quote me on this. Need to learn a bit more about the interactions

 
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I know i know, not the right topic but i think it will be ignored in the bug-reports, cause of some mods like allocs server fixes :x....

@Faatal, this error (on bottom) was present in alpha 16 on the dedicated server build. i fixed it by disabling the speakerblock (in a16).

Now in a17 it is still present but completly random, after a certain time of running the server without a restart.

What i figured out:

if the errors appears after x time, i can reproduce it by placing some electric-blocks like a turret, switch,...

only a server-restart fixed it for 1 or 2 hours. The error is gone for a while, after a reboot, so it is hard to reproduce.

Code:
NullReferenceException: Object reference not set to an instance of an object
 at ItemActionConnectPower.OnHoldingUpdate (.ItemActionData _actionData) [0x00000] in <filename unknown>:0 
 at ItemClass.OnHoldingUpdate (.ItemInventoryData _data) [0x00000] in <filename unknown>:0 
 at Inventory.OnUpdate () [0x00000] in <filename unknown>:0 
 at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0 
 at EntityPlayer.OnUpdateEntity () [0x00000] in <filename unknown>:0 
 at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0 
 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
 at ItemActionConnectPower.OnHoldingUpdate (.ItemActionData _actionData) [0x00000] in <filename unknown>:0 
 at ItemClass.OnHoldingUpdate (.ItemInventoryData _data) [0x00000] in <filename unknown>:0 
 at Inventory.OnUpdate () [0x00000] in <filename unknown>:0 
 at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0 
 at EntityPlayer.OnUpdateEntity () [0x00000] in <filename unknown>:0 
 at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0 
 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)
This thing is sometimes spammed 1000 of lines/entrys, in 1 minute and laggs the whole chunk generation

Here is a link from another guy, same error but alpha 16. Post #390

https://7daystodie.com/forums/showthread.php?68182-A16-Discussions-and-feedback/page26

 
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? Shotgun Turret recipe doesn't include a shotgun ?

Came from trying to figure out a cheap way to protect myself when mining down from the surface in an ore vein.

How are folks going about mining ore veins?

---

With changes to 'glue' it doesn't seem very workable to mine upwards? So need to go top down. Creating kind of a big ole soup bowl with you as the tasty morsel at the bottom...

Considering the various traps, and costs. The 'Only One can Live!' with land claim blocks adds some complication; haven't tested to find out if placing another LCB, which will de-activate the previous LCB, then going back to your base and placing another LCB will still allow you to then pick up stations again or not? Not to mention the potential problem of zombie spawns inside your now, no-LCB'd base while you're away mining... 0_o

Ye 'ol 'build a cheap wood roof' won't do much, heck, bet you can't climb a ladder 20 blocks before they'd break through. And I -really- don't want to spend ~2000 concrete to build a 3k hp 16x16x3-high wall that really won't do all that much against a wandering horde :(

Any ideas would be really appreciated :)

 
Zombies are CPU heavy (anims, bones, collisions), so once the CPU becomes the bottleneck, then reducing your graphics settings any lower, is just making it look bad.
I got 10 physical cores for you to spread the love to, bring it on!

My i9-7900X is so under utilized it's sitting on a beach drinking those little umbrella drinks right now as we speak.

 
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I got 10 physical cores for you to spread the love to, bring it on!
My i9-7900X is so under utilized it's sitting on a beach drinking those little umbrella drinks right now as we speak.
Hell man, I'm on an old i7-2600 and I can't even get this game to use more than 30%. It's weird when people hark on how 'CPU intensive' a game is, when the game won't even use it.

 
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