PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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With all due respect, Rolland, you are not a developer on this game. Back when some of the XML was still being applied when playing on a server, the XML was in a much different state than it's in now. Hell, I can't even get the current XML to show me data like current skill points available without the entire HUD crashing in single player. Until an actual developer tells me that these four files could still somehow be "hacked" to display unfair data, I'm going to keep campaigning for this change.
I am a developer. My current work involves transferring hard-coded assets into asset bundles containing prefabs and xml data for passing from a fully authoritative server to a client at runtime. Good enough for you?

I'm telling you with the tools available in the modding section I could put a bloody big arrow above the head of every player within spawning range with little difficulty. I could then take the position data and display that on the HUD in big, friendly, letters.

 
I am a developer. My current work involves transferring hard-coded assets into asset bundles containing prefabs and xml data for passing from a fully authoritative server to a client at runtime. Good enough for you?
I'm telling you with the tools available in the modding section I could put a bloody big arrow above the head of every player within spawning range with little difficulty. I could then take the position data and display that on the HUD in big, friendly, letters.
I'll take that mod please. But for animals :D Edit: sry, just kidding, caffed waaay up today, wheee!

 
Any chance we could get a Perk RESET quest like in World of Warcraft? something expensive like 10,000 coins, other mats, etc. boss fight blah blah blah… get perks reset but keep level? :)
As I suggested before...have you consume 50 cans of Beer or 20 grain alcohol in a row...you "wake up" as you did at the start of the game...with all your levels , recipes etc. and have your points to respect...BUT completely naked and placed randomly somewhere just as you started the game...and with a "Major Hangover" debuff!

 
was gonna say,.. there should be a lockpicking perk,..

also, what happened to all the light fixtures? i used to have options, now theres just one, and i cant wire up the lights in the buildings anymore either.

 
hello, a group of friends ask me if the 7 days to die dont release in spanish in the alpha 17 stable released, is this true? they read in any sites and other friends tell they this, (sorry for the bad english).
I'm not one of the devs, but this has been asked before. Official translations probably won't happen until after the game is complete as item and perk descriptions are constantly changing during the alphas. You can search if someone has done an unofficial translation, or do the translations yourself using the files in the localization directory. Sorry, not at my computer, so I can't tell you exactly which files right now.

 
As I suggested before...have you consume 50 cans of Beer or 20 grain alcohol in a row...you "wake up" as you did at the start of the game...with all your levels , recipes etc. and have your points to respect...BUT completely naked and placed randomly somewhere just as you started the game...and with a "Major Hangover" debuff!
LMAO! I like it, "The Hangover" Quest

 
With all due respect, Rolland, you are not a developer on this game. Back when some of the XML was still being applied when playing on a server, the XML was in a much different state than it's in now. Hell, I can't even get the current XML to show me data like current skill points available without the entire HUD crashing in single player. Until an actual developer tells me that these four files could still somehow be "hacked" to display unfair data, I'm going to keep campaigning for this change.
It most certainly is possible to display skillpoints available on the HUD (with the caveat they only refresh when a menu event is triggered (example looting, checking inventory, etc)). The crash issue you are having is resolved the same way it has always been If you need an example you can check out my modlets.

 
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The height difference between the lowest point and the highest point is far less than A16 as far as I can tell. Maybe I've had particularly flat worlds generated but I haven't seen anything taller than a hillock yet.
The straight roads are weirding me out. The last person to build a straight road around here spoke Latin as a first language.
Have you explored the whole map? Every map I checked had "hills" way higher than anything in alpha 16, and steeper too. Quite like the stuff in Navezgane. It just isn't all over the place, but in three or four locations.

 
Yeah. Usually do get that. Expect 100+ with those settings. The issue is with zombies and multiple around can drop to like 20-30...
Zombies are CPU heavy (anims, bones, collisions), so once the CPU becomes the bottleneck, then reducing your graphics settings any lower, is just making it look bad.

 
Have you explored the whole map? Every map I checked had "hills" way higher than anything in alpha 16, and steeper too. Quite like the stuff in Navezgane. It just isn't all over the place, but in three or four locations.
We were discussing RWG. I haven't generated many maps so I may have just been unlucky.

 
I'm sorry Rico if you took my tone to be mean-spirited. My answer to your original query was sincere. I truly don't think they will allow for client side files to ever supersede server side files in any capacity. That was the point of the youtube.
No worries Roland, I'm too old to be that thin skinned. :smile-new:

 
I am a developer. My current work involves transferring hard-coded assets into asset bundles containing prefabs and xml data for passing from a fully authoritative server to a client at runtime. Good enough for you?
I also am a developer, I've been professionally coding since 1985. My current job, which I've been at for the last 17 years, is working with database and web services written in C#, I work in XML pretty much every day. Not to make this a pissing contest, but you offered your experience so I'm offering mine. :smile:

I'm telling you with the tools available in the modding section I could put a bloody big arrow above the head of every player within spawning range with little difficulty. I could then take the position data and display that on the HUD in big, friendly, letters.
Can you do that without touching anything except the four XML files in the XUi folder? I'm genuinely curious.

 
It most certainly is possible to display skillpoints available on the HUD (with the caveat they only refresh when a menu event is triggered (example looting, checking inventory, etc)). The crash issue you are having is resolved the same way it has always been If you need an example you can check out my modlets.
Hmm, taking a look at your modlet now. Interesting that the NPE error is thrown because the controller is expecting some specific elements to be present. I'll have a try at doing something similar without having to move them off screen.

 
I also am a developer, I've been professionally coding since 1985. My current job, which I've been at for the last 17 years, is working with database and web services written in C#, I work in XML pretty much every day. Not to make this a pissing contest, but you offered your experience so I'm offering mine. :smile:


Can you do that without touching anything except the four XML files in the XUi folder? I'm genuinely curious.
I'd have to get the data out of the program somehow, I doubt such data is easily accessible in the client. Honestly? I could probably do it without touching the xml's by overriding the data at runtime. Getting the data out of the program in the first place is the hard part, worst case scenario go old school and do memory hacks. A pain in the arse but it should work even with EAC active.

Have fun...

https://www.alanzucconi.com/2015/09/02/a-practical-tutorial-to-hack-and-protect-unity-games/

 
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You talk as if stones are cold and inanimate objects! As if they don't have feelings. As if they can't have dreams! Is that what you meant?!
Isn't it a consolation that rocks are ... rock solid? No weasly tactic helps, their AI is 100% unexploitable. Rocks ignore funnels, spiked stairways, they even ignore the player! Rock does not crawl up to you, you have to crawl up to the rock.

Now wait for my ode to hay...

 
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Isn't it a consolation that rocks are ... rock solid? No weasly tactic helps, their AI is 100% unexploitable. Rocks ignore funnels, spiked stairways, they even ignore the player! Rock does not crawl up to you, you have to crawl up to the rock.
Now wait for my ode to hay...
Twill be a straw man argument to be sure.

 
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