khzmusik
Well-known member
On the subject of vehicles...My only consern is that bicycles/minibikes will become obsolete, because everyone will rush to motorcycles. I definitely will. Same with iron tools/armor. Maybe leave intellect level gated as it is now?
One thing I would prefer is if vehicles were available in early game but not late game. Basically the opposite of what it is now.
For example, you could find drivable cars in the wild, but their quality would deteriorate very quickly. You could need a high-level "workbench" (e.g. a hydraulic lift) to repair them. Gas would also need to be much harder to acquire.
This would encourage exploration in early game and base building in mid/late game. Basically moving from a nomadic to a "settler" play style.
I'm sure I'm in the minority with this opinion though. I've thought about trying to mod this but unless it's XML I won't do it. I already write C# all day so I have no interest in coding with SMOD or something.