open6l
New member
Bedrock is at +3 in 17. Not entirely sure if that's at all related. Just move the prefab up and offset it in the xml.why can't I build more than 3 blocks below "ground level" in the prefab editor?
Bedrock is at +3 in 17. Not entirely sure if that's at all related. Just move the prefab up and offset it in the xml.why can't I build more than 3 blocks below "ground level" in the prefab editor?
It's only 5pm on the west coast tho. it may yet happenim guessing update not tonight?
It isn't working correctly right now. Once they fix random world generation then 99% of the POIs will be available to the random maps. The large POI's including the sky scrapers and new factories, hospital, etc are all intended to show up in RWG but for now it is not working.
I know about the change to bedrock, but when im building a prefab, i cant go more than 2 or 3 blocks below the surface :/ its really weird. if i lower ground level i can build, but when i raise it again the sub blocks dissapear until i lower it again. and if i try to import that, anything that dissapears doesnt loadBedrock is at +3 in 17. Not entirely sure if that's at all related. Just move the prefab up and offset it in the xml.
Maybe people would think this is too exploity, but I'd love to see the stealth meter split into "sight" and "sound" bars, so when we're in our well-lit but windowless base and can't be seen from outside, we still have an idea for how much noise we're making for zombies.It has nothing to do with being underground. It is only an indicator of the light on you and the noise you are making. You can be as bright as the sun, but if you are inside a box, nothing is going to see you, but they might hear you.
barrels dont do anything to blocks anymoreThat perk is available now and consists of placing tnt and or oil barrels all around your base and firing a single bullet. I also went on a hunger strike to prevent the devs from level gating this perk so it is available from the get go for any play style choice.
Stopped reading at "considering how LONG it took"a17 for me has got to be the most underwhelming update to date, taking into consideration how LONG it took to come out, after playing overhaul mods like ravenhearst and starvation, gotta say, bored from vanilla a17 after just a week. im not really liking the direction the game is heading right now. i much preferred the old welness system, now i dont even care if i die, and my stamina being limited by my hunger is retarded. they come out with good systems and then scrap it for no reason. certain things are great like the new quest system which i see potential, and the new ai, props to that.
all it is telling you, is that you are not being very stealthy; and if there WERE anything nearby to notice you, there is a good chance you'd be noticed.Has anyone else noticed how "noticeable" the mining helmet is? I'm at bedrock, and my perception meter thingy is at 79.....I'm literally 25 meters underground, with no direct sight to the surface - there should be no way a zombie can see my light through that much rock. I think that desperately needs to be balanced.
move your "ground level" up in the escape menuwhy can't I build more than 3 blocks below "ground level" in the prefab editor?
nope, soon. omfg! a killer bug, the world crumbled, back to build 212...New build on testing trunk 6 minutes ago. Soon is getting closer, lol