PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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why can't I build more than 3 blocks below "ground level" in the prefab editor?
Bedrock is at +3 in 17. Not entirely sure if that's at all related. Just move the prefab up and offset it in the xml.

 
About the "too-many-sleepers" gate, while waiting for the patch, I wanted to test the exploration of a new POI with a newly created character (enter the game, make the first quest for the 5 points and go towards a building).

Difficulty "nomad" but running zombies, for fun of course.

I took the time to edit the video so it was not boring. Rather than going around in circles waiting for a hypothetical patch, I suggest you watch me mess. Or not.

 
It isn't working correctly right now. Once they fix random world generation then 99% of the POIs will be available to the random maps. The large POI's including the sky scrapers and new factories, hospital, etc are all intended to show up in RWG but for now it is not working.

Thank you very much for the reply

 
Bedrock is at +3 in 17. Not entirely sure if that's at all related. Just move the prefab up and offset it in the xml.
I know about the change to bedrock, but when im building a prefab, i cant go more than 2 or 3 blocks below the surface :/ its really weird. if i lower ground level i can build, but when i raise it again the sub blocks dissapear until i lower it again. and if i try to import that, anything that dissapears doesnt load

 
It has nothing to do with being underground. It is only an indicator of the light on you and the noise you are making. You can be as bright as the sun, but if you are inside a box, nothing is going to see you, but they might hear you.
Maybe people would think this is too exploity, but I'd love to see the stealth meter split into "sight" and "sound" bars, so when we're in our well-lit but windowless base and can't be seen from outside, we still have an idea for how much noise we're making for zombies.

And while we're at it, faatal, does the "volume" of noise we're making correlate to the distance at which a zombie can hear us? Is there a maximum distance that basic activities can be heard by zombies? Not mining or firing guns, just moving around, crafting, cooking, etc.

 
I don't know their timezone but last build was released later than it is right now.. so technically possible. And I hope so, it was great it updated after midnight here, so server wasn't full.

 
It has been awhile since I posted in the forum...I just wanted to stop by and say props to TFP for an awesome build. A17 is challenging and a lot of the new systems make sense now. I have encountered a very small number of bugs, none game breaking, and am enjoying the game again like when I first discovered it. Thank you for "taking the heat" and stick with the evolving vision! Props!

 
Thank you Fun Pimps for an excellent update to an already addicting game! I haven't found the changes to be too concerning other than bag space and stamina I feel were nerfed too much. Having said that, I don't feel the sky is falling due to either of these things. I absolutely LOVE the POIs and not playing gun part collector simulator. Level gate is not a thing, including forge gate and benchgate. I reached lvl 50 before day 7 without even trying. Please do not nerf zombie xp in what is supposed to be a zombie killing game. Raise building xp if you must but please don't take the most exciting part of the game is nerf it, thanks in advance.

 
That perk is available now and consists of placing tnt and or oil barrels all around your base and firing a single bullet. I also went on a hunger strike to prevent the devs from level gating this perk so it is available from the get go for any play style choice.
barrels dont do anything to blocks anymore

 
a17 for me has got to be the most underwhelming update to date, taking into consideration how LONG it took to come out, after playing overhaul mods like ravenhearst and starvation, gotta say, bored from vanilla a17 after just a week. im not really liking the direction the game is heading right now. i much preferred the old welness system, now i dont even care if i die, and my stamina being limited by my hunger is retarded. they come out with good systems and then scrap it for no reason. certain things are great like the new quest system which i see potential, and the new ai, props to that.
Stopped reading at "considering how LONG it took"

 
Has anyone else noticed how "noticeable" the mining helmet is? I'm at bedrock, and my perception meter thingy is at 79.....I'm literally 25 meters underground, with no direct sight to the surface - there should be no way a zombie can see my light through that much rock. I think that desperately needs to be balanced.
all it is telling you, is that you are not being very stealthy; and if there WERE anything nearby to notice you, there is a good chance you'd be noticed.

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why can't I build more than 3 blocks below "ground level" in the prefab editor?
move your "ground level" up in the escape menu

 
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