JCrook1028
New member
concrete/reinforced concrete/steelWhat's after cement now? Just reinforced cement? Since there's no stainless steel? Or did something replace it?
concrete/reinforced concrete/steelWhat's after cement now? Just reinforced cement? Since there's no stainless steel? Or did something replace it?
you craft concrete with concrete mix (cement+stone+sand), then you can upgrade it to reinforced concrete, then to steel (as it used to be). Stainless steel was removed. Also when breaking reinforced concrete doesn't downgrade to concrete but just breaks (dissapears).What's after cement now? Just reinforced cement? Since there's no stainless steel? Or did something replace it?
You could always try them out.Will all these be expalined? Like what is the difference (speed, arrgo distance) between, Jog, Run, Sprint and Nightmare?
How do you make steel and where? Don't see the recipe anywhereconcrete/reinforced concrete/steel
Ahhh thank you.you craft concrete with concrete mix (cement+stone+sand), then you can upgrade it to reinforced concrete, then to steel (as it used to be). Stainless steel was removed. Also when breaking reinforced concrete doesn't downgrade to concrete but just breaks (dissapears).
Different zombies have different speeds, so it just adjusts the variation between their min and max speed. A slow walker, would be a slow jogger. A fast walker a fast Jogger as I'm finding out the hard way. I need to bring jog down a bit, since the faster ones like businessmen jog faster than my backup speed. POIs are a lot harder, since the higher speeds give less room to maneuver.So is it like default where they walk 20% faster during the day and 20% faster than sprint at night? I'd like an always walk where they are just slightly faster than me, but not run where they cross 10m in a second. Keeps it to where I can't just walk and they not get me, but I can still get away if needed. Could there at some point possibly be a slider? Be able to choose the starting, basically walk 100% is jog 0%, jog 100% is run 0%, run 100% is sprint 0%, etc?
It has nothing to do with distances. They are all adjustments to a zombie's speed when they are aggroed.Will all these be expalined? Like what is the difference (speed, arrgo distance) between, Jog, Run, Sprint and Nightmare?
I notice that usually it take 20-30 round from pistol to kill a feral zombie, what pistol are so bad? to real human 3 bullet in any body part is enough, they are guns. I prefer to have more zed on horde night, but guns is a gun. I saw sometime Arrow perform better than bullets..Bullet sponges are annoying. One feral on insane can take more then 300 steel crosbow arrow and dont care about it... On horde night, we have 9 of them, we were trying to kill them one and half day after horde night, then we just have to log out to remove them. Hundreds of bullet of all kind and arrows, no use...
Geez, that is a horrible design choice by the devs, especially if a lot of those shots were headshots. They either need to balance the zeds more, the guns or the damage these weapons do to the zeds. Especially the headshot multiplier. Most zeds should be going down after 1 or 2 shots straight into the thing that's keeping these walking corpses going. I can understand mutated zeds not going down after a few headshots or heck even a boss level one cause what's the point of a boss level enemy going down so fast no challenge there or zeds that were former specific entities, football player, dead soldier, ect who have thick headwear.Bullet sponges are annoying. One feral on insane can take more then 300 steel crosbow arrow and dont care about it... On horde night, we have 9 of them, we were trying to kill them one and half day after horde night, then we just have to log out to remove them. Hundreds of bullet of all kind and arrows, no use...
Sounds to me like you got a pill secretly uploaded somewhere alright.. ;-)I might already got some pill secretly uploaded in my brain cell because I used my roomba for small christmas tree`s stand and I am shocked.
That`s how I kill time till stable is out. Dammit.
300 steel bolts is a big exaggeration but yeah they take a lot. I loaded up my testing playground on insane as level 1 with a compound bow and steel arrows, out of a 250 stack it was dead with 198 left, and I missed 7 shots. only 5 of them weren't headshots, I think.Bullet sponges are annoying. One feral on insane can take more then 300 steel crosbow arrow and dont care about it... On horde night, we have 9 of them, we were trying to kill them one and half day after horde night, then we just have to log out to remove them. Hundreds of bullet of all kind and arrows, no use...
You need to hit the zombie for that to work better.Bullet sponges are annoying. One feral on insane can take more then 300 steel crosbow arrow and dont care about it... On horde night, we have 9 of them, we were trying to kill them one and half day after horde night, then we just have to log out to remove them. Hundreds of bullet of all kind and arrows, no use...
all vehicle has storage..of different capacityVEHICLE STORAGE
Is there any vehicle storage or has that been removed? The minibike you could put a basket on it and it would give you some storage. Is there a mod for this or is it coming and it hasn't been implemented?