PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I'm not sure if this is a bug or working as intended.
I've played a few horde nights (most of them day 7) so far in SP and I've only had loot drop on one of them. At first I thought it might because my gamestage wasn't high enough. One night I had a few ferals, but the others were all 'regular zombies'. Then I played through two MP day 7 horde nights and neither of those dropped any loot bags. The first one had some ferals and regular cops, the second one (much to our shock and dismay) had 2-3 irradiated cops, 2 irradiated peter parkers, and a slew of ferals.

But no loot bags.
Loot bags are totally random right now. Each feral has a 3% drop chance. That will probably be improved when we add end bosses that always drop loot.

 
if you look at the complaints of some players, you may change your mind. :D
That is WHY .. I'm trying to REMIND the Fun Pimps .. they are Brain Dead and their Only need is to Feed .. and Not to go around traps - doors and not be able to jump 4 blocks straight up. etc.

 
if i'm correct, someone , maybe MM said, they are planning to balance it better and decrease xp from z kills and increase a little bit from mining.
We are discussing a variety of changes to many things. A17 is not done by a long shot.

 
if i'm correct, someone , maybe MM said, they are planning to balance it better and decrease xp from z kills and increase a little bit from mining.

The b209 tester build that I have been playing this weekend has increased XP from sources other than zombie kills.
Cool! This is great to hear. Good on trying to balance it a bit. I felt like zombie kills were pushed to hard to gain any notable XP. This is good! Cause I like to build and mine too.. But don't want to be negatively affected because of that!

 
A* is not that expensive. The big memory and CPU expense is scanning the world and generating the layered grid data needed by A*. Any variations in that data use more CPU to calculate and more memory to store. Zombies share that data, so variations can also slow A* as it tries to select from them. It can be done, but it is not something you slap together.
Straight line algorithms are practically useless at distance, since most of the time entities would simply be stuck and go nowhere or trash blocks that make no sense.
Straight line algorithm, even with collision detection, produces faster and better looking results over short distances.

For example: I woke a few sleepers in a crack-a-book, led them to a reasonably small open area maybe 15m across. There were no intervening obstacles to trigger pathing but this group of zombies were moving over the grid like chess pieces. They were following an A* path along the grid instead of just moving directly towards the target. This is why I dislike A* for pathing that's visible to the player.

 
XP from zombie kills should be reduced by alot, and I mean ALOT (and the XP icon removed). I know many people enjoy it but it just doesn't fit 7D2D imo. Seeing the XP icon popup after a kill takes away the suspense, and getting alot of it any sense of danger. The new melee combat with the new ragdolls is a win win in itself.

Quests should be the source of large XP income.

 
I think the xp should be dropped a little. Not a lot. And I think killing zombies should be a viable source of xp. Why force people to do quests by making that the main way of getting xp? It is a zombie game not an rpg lol.

Also I like the xp shown. That way I know what is efficient or not. As for fitting the style in a real zombie scenario such as this doing things efficiently to conserve energy is a must so...

 
mining

okay, so we do not get as much anymore with mining and it is really expansive in fuel, but my biggest problem is the fact that i die alot because of cave inns, am i the only one?

i really do not like the reaper, so this is a problem.

yeah yeah i know i need to be carefull, it just feels like it is collapsing all around me all the time now, anybody else having the same problem?

another thing is the colour of the ores are they all the same now no matter what i am mining? because i only find stuff that looks like coal but are lead,nitrat etc.

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well personally i like the high xp and the pop up, i was afraid it would be tedious to kill zombies when you do not get any loot, but now i run to kill zombies because of the xp.

 
Has anyone else run into their minibike disappearing on them?

I was killed by a wandering horde of soldiers that a couple of ferals intruded upon and back at my base I grabbed my bicycle and could see my marker for the minibike. I put the bike down and rode for my stash and my minibike and got my stash but the icon for my minibike disappeared when I got close to it and it wasn't where I left it. The minibike had around 150 forged iron with 10 to 15 honey and many other assorted items including a sledge hammer and other tools that are now gone forever.

EDIT - I am running a half dozen modlets, but nothing that touches the vehicles.

 
Fun Pimps … Can You Please Give .. JEN the Trader a FEMALE VOICE .. PLEASE 


ALSO .. REMEMBER Zed's are Brain DEAD .. they can not be smarter than we are.
 


I dunno, I find women with deep voices sexy.


 
I just saw in another thread that server/clients both need the prefab files now in A17 unlike A16 when additional prefabs are used.

Is this a known bug or do we need a report? Or is it working as intended with A17? (please tell me no)

 
miningokay, so we do not get as much anymore with mining and it is really expansive in fuel, but my biggest problem is the fact that i die alot because of cave inns, am i the only one?

i really do not like the reaper, so this is a problem.

yeah yeah i know i need to be carefull, it just feels like it is collapsing all around me all the time now, anybody else having the same problem?

another thing is the colour of the ores are they all the same now no matter what i am mining? because i only find stuff that looks like coal but are lead,nitrat etc.

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well personally i like the high xp and the pop up, i was afraid it would be tedious to kill zombies when you do not get any loot, but now i run to kill zombies because of the xp.
absolutely agree. i avoid mining right now, because mine tunnels collapse all the time. sand has no SI, it can not hold up even my stomach breeze.

seeing xp is good in my opinion, but since many do not like it, perhaps make xp icon as option?

 
TFP did you add ghost zs into the game lol. There I was working on my base inside doors closed when I got hit by 3 hits quick succession I turned around nothing was there went outside incase a cop vomit glitched thru the walls.... nope nothing there lol.

Also what the hell is up with the cell bars and door. I planted them around my base on the patio then decided to paint the floors. Inside my patio walled above and on side with the cell bars I was happily painting when bam I get attacked. I turn around a z is in. I kill z and watch 3 others walk str8 thru the bars lol.

I kill them then proceed to walk towards cell bars and bam i go thru em to. Have I died and not been aware are thebes really ghosts possessing bodies. Stuff out of a horror movie lol

 
TFP did you add ghost zs into the game lol. There I was working on my base inside doors closed when I got hit by 3 hits quick succession I turned around nothing was there went outside incase a cop vomit glitched thru the walls.... nope nothing there lol.
Also what the hell is up with the cell bars and door. I planted them around my base on the patio then decided to paint the floors. Inside my patio walled above and on side with the cell bars I was happily painting when bam I get attacked. I turn around a z is in. I kill z and watch 3 others walk str8 thru the bars lol.

I kill them then proceed to walk towards cell bars and bam i go thru em to. Have I died and not been aware are thebes really ghosts possessing bodies. Stuff out of a horror movie lol
Isnt the jail door creative only?

 
I'm gonna try and reduce XP from killing zeds by 10 (so 70 instead of 700), also increase XP from quests by 10. Still gonna be less total from clearing a POI when questing, but I feel it is right. I don't wanna hunt zombies, I wanna be hunted. Currently any wandering horde feels like a gift of free XP. And the reward from 7day horde should be not loot or XP, but your survival.

But that is just me, for my personal play style. I understand we have different preferences. Good thing modding is so simple.

 
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