PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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You just haven`t found them , yet :)
I've found a tiny bit planted in the yard of a house, but no fields of them. There are enough to make just one seed, but I was hoping to find a nice big field of them. I'll search more.

 
I've found a tiny bit planted in the yard of a house, but no fields of them. There are enough to make just one seed, but I was hoping to find a nice big field of them. I'll search more.
I know where are you talking about. I meant same location, but the amount it is limited, indeed. I got more from looting. Didn`t have much time to play tho, cuz I love my job, too, but places where food is supposed to be found is a good hint to find more potatoes.

 
I know where are you talking about. I meant same location, but the amount it is limited, indeed. I got more from looting. Didn`t have much time to play tho, cuz I love my job, too, but places where food is supposed to be found is a good hint to find more potatoes.
Thank you, I'll look around more and hope to turn half of that huge cornfield into a potato field one day:smile-new:

 
check the worlds/navezgane/prefabs.xml - there is no potatofield_sm in there. so yep, they are placed in a few pois but not as a field in navezgane.

 
check the worlds/navezgane/prefabs.xml - there is no potatofield_sm in there. so yep, they are placed in a few pois but not as a field in navezgane.
Thank you unholyjoe! I see, I found some in loot and a little in that one poi, so I'm going to have to start a field of my own as soon as I make a base to settle down in.

 
I feel like we've gone backwards with this whole perk/level system. Before you would be rewarded for using your abilities/tools. The best way to improve your stamina should be to do more cardio - as in doing anything that requires stamina - running/chopping wood/killing zombies. Best way to improve block damage is to damage blocks. Best way to improve arrow damage is to shoot arrows.

In the game's current state, the best way to improve an ability seems very disconnected to that ability's use and is instead just to kill zombies and level that ability. You could have huge arrow damage late game just through meleeing zombies entire game and putting skill points into arrow perk despite never having shot an arrow entire game.

I hope TFP really look into this.

 
I feel like we've gone backwards with this whole perk/level system. Before you would be rewarded for using your abilities/tools. The best way to improve your stamina should be to do more cardio - as in doing anything that requires stamina - running/chopping wood/killing zombies. Best way to improve block damage is to damage blocks. Best way to improve arrow damage is to shoot arrows.
In the game's current state, the best way to improve an ability seems very disconnected to that ability's use and is instead just to kill zombies and level that ability. You could have huge arrow damage late game just through meleeing zombies entire game and putting skill points into arrow perk despite never having shot an arrow entire game.

I hope TFP really look into this.
You're glorifying the previous system. It worked exactly the same in that killing zombies was one of the fastest ways to level up, and you could end up late game with a huge arrow damage without having shot a single arrow the entire game as well. The increase in skill level you got from using them was pretty minor except for things that you'd be doing all the time (i.e. mining if you were your team's miner). Plus, they already confirmed that they're tweaking the XP gains for the different activities in a17.

 
Any info why I still can't see other posters pics? It says I don't have permission.
link your steam account to forum account. it may help. go to your forum settings and on left side you shouls see option to link it to steam account

 
Is it possible we can have up update when a stable build might come out? I tried to play the unstable build and it seemed like it lagged a lot more then A16 Stable, as well as my friends wont play A17 when its unstable.

 
Is it possible we can have up update when a stable build might come out? I tried to play the unstable build and it seemed like it lagged a lot more then A16 Stable, as well as my friends wont play A17 when its unstable.
Before Christmas. Probably.

 
I feel like we've gone backwards with this whole perk/level system. Before you would be rewarded for using your abilities/tools. The best way to improve your stamina should be to do more cardio - as in doing anything that requires stamina - running/chopping wood/killing zombies. Best way to improve block damage is to damage blocks. Best way to improve arrow damage is to shoot arrows.
In the game's current state, the best way to improve an ability seems very disconnected to that ability's use and is instead just to kill zombies and level that ability. You could have huge arrow damage late game just through meleeing zombies entire game and putting skill points into arrow perk despite never having shot an arrow entire game.

I hope TFP really look into this.
I don't think they will. Joel already responded earlier in this tread that he didn't like the system where you are forced to do things. But the A16 system had problems.

1) Some perks required obscene amount of grinding .

2) You could still spend points (obtained by doing another thing) to level some skills faster.

3) They were too specialized. (I know shooting pistol and shotgun is different but for the sake of fun gameplay they should've made it where shooting any gun improves shooting with gun of your choice and that sort of thing).

4) You had to spam craft to level crafting.

I too don't like A17 system. Personally I would prefer mix of both.

I hope they at least add an standardized way of giving perk points (in form of buffs) for different actions in all XMLs that have actions. For example a way to make hitting a tree with axe give you +1 Strength_Attribute and General_XP. For now I only see <Experience> element in the materials XML. I would like to have a standardized way in all XML to give buffs (XP/perk points/actual buff effects) for every action and item in the game. Something like

Code:
<effect name="AttributeLevel" tags="attIntellect" target="self" operation="add" value="2"/>
<effect name="PlayerLevel" operation="add" value="2"/>
<effect name="Buff" tags="buffProcessConsumables,buffCoffee" target="self" operation="add" />

<effect name="AttributeLevel" tags="attAgility" target="self" operation="remove" value="30"/>
<effect name="PlayerLevel" operation="remove" value="1"/>
<effect name="Buff" tags="buffProcessConsumables,buffCoffee" target="self" operation="remove" />
to be available in all appropriate XML files (the ones that give reward for killing, chopping, mining, crafting, using items, other actions). That way you could make 1000000 max perk points and use them like xp. Isn't that what modding is for? To change the game in a way you want?

 
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So, anyone experiencing game crash right before you enter ingame in Randomgen ? I got it everytime.
happened twice to my husband when trying to join my game. Now it crashes every 10ish minutes if you're playing MP. I'm not sure how to set up a dedicated server to see if it doesn't happen. Husband is about to send his computer into the shop for 12 days anyway, hope it's fixed when it gets back

- - - Updated - - -

Before Christmas. Probably.
Christmas what year? :cocksure:

Don't get me wrong, I'm loving it all. Just had to make the joke.

- - - Updated - - -

Before Christmas. Probably.
Christmas what year? :cocksure:

Don't get me wrong, I'm loving it all. Just had to make the joke.

 
A17 B208 … What happened to the Traders .. I have been on 5 maps/seeds So far and Only have Found 1 trader on each of them by the way of the Bird ……. in B199 _ I had 3 traders within about 1 1/2 K of each other. Just wondering did we reduce them? Didn't see anything in the notes of the Update.

Thank you guys for a wonderful game. … the Old Gamer .. :02.47-tranquillity:

 
Wiped my server, then installed latest exp. and I got floating buildings and a Moses parting the red sea...seed is KILLMENOW

I dont mind removing the stainless steel as steel is more than enough, but why were log spikes removed...the wood spikes always need repair.

Too much simplification....will ruin the game...I thought we were getting bear and deer meat back??

 
Wiped my server, then installed latest exp. and I got floating buildings and a Moses parting the red sea...seed is KILLMENOW

I dont mind removing the stainless steel as steel is more than enough, but why were log spikes removed...the wood spikes always need repair.

Too much simplification....will ruin the game...I thought we were getting bear and deer meat back??
Wasn't it the log spikes that always had the heads of zombies occluded? Except when you built them top down which was quite strange in that the log spike had no spike at a position to damage the zombies.

 
Have a small bit of experiance w digging z's now. While in general I like the idea, man are they fast atm! Which is in line w their 'built' block damage I suppose.
Main consequence, for me, is that now that I've spent many nights going over perk trees, I don't have much to do but wait.

Someone a few dozen pages back brought this up, and I have to agree w them. Nighttime mining seems like russion roulette w 2-3 loaded chambers; really not a sane idea, heh.
Have not tested it myself but zombies are supposed to not notice anything more than x blocks away (x might be 40, not sure). So if you are at bedrock it should be totally safe outside of blood moon.

I really miss the old books aswell. The prospect of choosing & controlling everything regarding progression and knowledge is just something I like way less than actually mixing up choosen progression with random new crafting skills. Some games it took you a while to be able to make a minibike, while sometimes you could actually go straight ahead collecting all the needed parts because you found it in the first few days.
Seems to me that still exists. For example you might find a forge or workstation in the first few days, or have to wait until level 20 to build it yourself.

Or might collect and buy the parts for a minibike before you could make one. At least I hope it is possible as I have found a (mini?)bike handlebar in A17 already.

Generally I hope the game will eventually be balanced so that you have a good chance to scavenge or find everything and the perk tree/crafting is the alternative for miners/builders who don't get around much.

 
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