PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
Feedback: Add carts for hauling loot early game.
Lack of better inventory hauling options before the mid-game feels forced, and even if it's intentional it feels...i find it frustrating more than i find it challenging.

I do have a middle-ground though.

Carts. Sometime during the early game the player is able to craft or find a cart that they can push/pull. Even making the carts they find at marts usable for this purpose (randomize if they're broken or not, like you do with workbenches and such).

When the player is pulling/pushing the cart they sprint at a slower speed while moving the cart, and take 5 seconds to free themselves should they be attacked. Making it dangerous to use at night or while pvp/dogs/ferals are nearby as they'll be an easy target. The major upside is that the player can haul their loot over medium/long distances without having to move at a snails pace.

Add wooden carts that the player can craft at workbenches or saw tables, and give them a chance to find not broken grocery carts at marts and such. This encourages the player to explore for those workbenches or to find locations that have carts.
Shopping carts are already in the game (though they can't be used by the player).

- - - Updated - - -

BTW, another one. Clay.Why they had to change that?! We had perfectly sane system: most ground is groud (well, we all know ground, it's that black or dark brown thing that spilling out when dry and gets messy when wet) and clay exits (light brown or grey thing that is either solid or soft and ♥♥♥♥fing). It was adequate, useful and handy. Now EVERYTHING is clay. For what?! Previous clay was hard to find? It was unbalanced? Unrealistic? This is optimisation to get one type of generated block out? Or something else?
Yeah I kinda miss the old clay.

 
Skycrappers arent in random gen alpha 17
There have been about a dozen bug reports about this, and the QA folks have said that RWG is broken in several ways that they intend to fix.

I'm sure skyscrapers will eventually make it back in, just like eventually the POIs won't be generated five feet off the ground.

 
I think they want to fix the bug where they all collapse when you walk near them before re-introducing them into rwg.

 
if i even hear so much as a WOOF, i stop everything and GO.don't look to see where they are, as long as they're not in front of you that's all that matters. get a little distance and weave around.

most i've had to deal with using this method since a15 is 1 or 2 fleeter of feet.
On Day 2 of new b208 game was coming down a hill and saw a business z getting into it w a grey wolf.

Was close to 'home' so said wth, need the food, so using the T2 Compound & Stone arrows let fly.

Hit the wolf, he came, but in a really wacky manner, not straight up the road I was in the middle of, even though it was fairly near N/S.

Missed 2nd shot. Tracked w 3rd; he came out of the grass almost directly from the East & landed the 3rd.

Wouldn't be time for a 4th but he went down w just the 2 stone arrow hits. Unless the z had damaged him already?

Also singled shotted a Doe the next morning.

While I don't disagree w earlier poster about Persistence Hunting, I don't think it works for 7dtd; no blood trail, our stamina vs deers, running into z's on the way, etc. So while it suprised me to one-shot a deer so early, I'm sort of ok with it. Maybe it was a crit or something...

The wolf though... If it'd been in A16 I know I'd have had high likelyhood of landing at least 3 arrows, maybe 4. I'd factored in that the z-dogs seem a bit slower in A17, and maybe not as tough. But unless that z had really hurt him, 2 stone arrows, and no Percep or perks for a wolf seems pretty weak.

Edit: should mention one new trick A17 has taught me is to keep my damn arrows on my belt!

So if the wolf had taken me out, which I was thinking was quite likely, I'd planned on coming back the ~250m and finishing him off, heh.

 
Last edited by a moderator:
There have been about a dozen bug reports about this, and the QA folks have said that RWG is broken in several ways that they intend to fix.
I'm sure skyscrapers will eventually make it back in, just like eventually the POIs won't be generated five feet off the ground.
the real question is "will they actually fall down after you completely remove the first floor?"

 
If you sit a monkey at a keyboard until the end of time it will eventually write a Shakespeare play by hitting random keys.
LOL :)
giphy.gif


 
I think they want to fix the bug where they all collapse when you walk near them before re-introducing them into rwg.
To be honest, seeing a skyscraper do that would be pretty entertaining. Thought it would probably happen at about ten frames per minute.

 
On Day 2 of new b208 game was coming down a hill and saw a business z getting into it w a grey wolf.Was close to 'home' so said wth, need the food, so using the T2 Compound & Stone arrows let fly.

Hit the wolf, he came, but in a really wacky manner, not straight up the road I was in the middle of, even though it was fairly near N/S.

Missed 2nd shot. Tracked w 3rd; he came out of the grass almost directly from the East & landed the 3rd.

Wouldn't be time for a 4th but he went down w just the 2 stone arrow hits. Unless the z had damaged him already?

Also singled shotted a Doe the next morning.

While I don't disagree w earlier poster about Persistence Hunting, I don't think it works for 7dtd; no blood trail, our stamina vs deers, running into z's on the way, etc. So while it suprised me to one-shot a deer so early, I'm sort of ok with it. Maybe it was a crit or something...

The wolf though... If it'd been in A16 I know I'd have had high likelyhood of landing at least 3 arrows, maybe 4. I'd factored in that the z-dogs seem a bit slower in A17, and maybe not as tough. But unless that z had really hurt him, 2 stone arrows, and no Percep or perks for a wolf seems pretty weak.
with the twiggy bow and no perks a shot to the head took down a doe for me. i think on another one it was 2 body shots.

a single grey wolf (i've only seen one so far in the bit of real play i've done) took me less than 10 and all my shots were pretty sloppy and i was pretty cucumbered.

my comment on the dogs you quoted though was in reference to handling a dog horde :)

 
Last edited by a moderator:
To be honest, seeing a skyscraper do that would be pretty entertaining. Thought it would probably happen at about ten frames per minute.
Tin did it, and if I recall, he's on a pretty robust rig and it killed him. =)

 
@Fataal and @Gazz

is emptyChance=".35" in the gamestages xml been disabled? it seems all poi's are fully manned. would expect some people to have died outside their homes, not gone back to relive them.

 
Wait what? Bicycles are unlocked at level 4 now? hy can't I find a working workbench when I need one?

 
Last edited by a moderator:
with the twiggy bow and no perks a shot to the head took down a doe for me. i think on another one it was 2 body shots.a single grey wolf (i've only seen one so far in the bit of real play i've done) took me less than 10 and all my shots were pretty sloppy and i was pretty cucumbered.

my comment on the dogs you quoted though was in reference to handling a dog horde :)
Yeah, I kind of veared off topic a bit :) must have hit 'story-teller' mode, heh.

The earlier then your posts had me thinking about the recent wolf encounter & a couple z-dog eno♥♥♥♥ers in b199.

I'm beginning to think they're hitpoints have been lowered?

Not enough where you'd stand any chance in the situation of the orginal poster (full horde, no noise, from behind), but maybe now a lone wolf isn't a certain death early game?

Edit: ok, I'm leaving in the four hearts. But I have no idea what I misspelled there... 0_o

 
Yeah, I kind of veared off topic a bit :) must have hit 'story-teller' mode, heh.
The earlier then your posts had me thinking about the recent wolf encounter & a couple z-dog eno♥♥♥♥ers in b199.

I'm beginning to think they're hitpoints have been lowered?

Not enough where you'd stand any chance in the situation of the orginal poster (full horde, no noise, from behind), but maybe now a lone wolf isn't a certain death early game?

Edit: ok, I'm leaving in the four hearts. But I have no idea what I misspelled there... 0_o
haha. i'd have to go to an old version and check but seem to recall on vanilla that you could one shot a deer with a low bow if you got the head, it's just that their head boxes were weird at a lot of angles so it didn't always work that way.

 
I left an official report, but is anyone else having problems with online play? Husband is his computer and I'm the host, but he keeps getting kicked out, due to some time out error in the log.

 
Were there any patch notes released with b208 or did we skip Christmas and go straight to the Easter egg hunt (find the changes on your own)?

 
I'm really loving the typos/word-mashes here lately :)

CplCritter is seeing bicycle-riding vultures.

Sinda, you apparently drinks a bit then dress up? "...pretty sloppy and i was pretty cucumbered"

& me... well it's looking like I'll need therapy. cause I still have no idea what happened, I swear!

Then. Just to be sure I wasn't seeing things, I checked the spelling, and well... Below is real, duckduckgo it yourself :)

" cucumber

n.

A tendril-bearing, climbing or sprawling annual plant (Cucumis sativus) widely cultivated for its edible cylindrical fruit that has a green rind and crisp white flesh.

n.

The fruit of this plant, eaten fresh or pickled.

n.

Any of several related or similar plants, such as the bur cucumber or the squirting cucumber.

"

don't bother Roland, I'll see myself out now... :hopelessness:

 
Status
Not open for further replies.
Back
Top