I just watched my first lets play of the new alpha 17 experiment and just wish to ask if somebody could answer a few things for me. Has zombie hit points been massively boosted ? I get the feel the zombies are now just "bullet sponges" and what is up with the no more loot from dead zombies ?
I am slightly worried that the game is now going to be only for groups of players or really good players.
It is just a balance issue. Once they get mods in better and a few more things, they will balance guns more. Madmole has already stated they didn't mean for guns to do so little to zombies.
As for loot, there is a 2% drop from normal and 3% drop from feral/radiated. When they do drop stuff, typically it will be worthwhile things. Most loot got moved to scavenging/quests/traders/POIs for now.
I'm doing SP and I've had little issues, actually more fun than A16.4, personally. If you don't think you are that good, drop difficulty, raise loot abundance, put on Always Walk, shorter time for airdrops, and drop BM horde count. That's just a few things to be able to do and be able to play without many issues.
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Question! Did they take out POI's that were in the last alpha? If so which ones?
I haven't seen any skyscrapers and a bunch of fun old dungeon type buildings!
I hope we get them back if they are out!
I hear that's an unintended issue with RWG. They are working on fixing it now. For some reason, large cities, skyscrapers, the like are not being generated. If it's in Navezgane, then I've seen those, lol.
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I've been playing on Nomad and what I've found is that at lvl 1 the normal zombies take about 4-5 stone arrows or 3-4 wooden club power melee attacks to get down. Once you start taking some perks, the total starts to decrease. I haven't run into any of the irradiateds yet to say. Some people do think that base gun damage is a bit too low.
It is, especially if you get headshots. I'd think because of the power attacks, it's made melee become stronger than guns, though guns will be more effective later on due to being able to attack faster. Madmole stated they will balance it throughout experimental. Personally, I'd hope for more damage, less ammo found.