DaVegaNL
Beloved Curmudgeon
Do they?But the player base mostly loves it, who do you make your game for ?
I'm sure you're willing to share your proof for that.
Do they?But the player base mostly loves it, who do you make your game for ?
Yes you can use workbenches that you find ... then the problem is acid to craft wheels, that is very rare at the moment.Workbench is level nada if you use someone else's...
The owners obviously make the game for themselves, to fulfill their vision. A game can't be developed by polling the community about each thing. I'm also not sure where this "player base mostly loves it" comes from. The ones that dislike the change are obviously more vocal.But the player base mostly loves it, who do you make your game for ?
You are not the player base. I don’t care that gun parts are gone. I am also not the player base.Sure, but money talks. Make a poll to see what people prefer. Even if u didnt like it, you could just ignore the parts and just pick up complete weapons. Iirc there was almost no penalty to repair weps lategame.
^ This.The owners obviously make the game for themselves, to fulfill their vision. A game can't be developed by polling the community about each thing. I'm also not sure where this "player base mostly loves it" comes from. The ones that dislike the change are obviously more vocal.
Dude, it's BS, you suck (quoting myself allows me to be extremly nasty...)The only concern with this new version, IMHO, is a level rise too fast.
And levelling up means meeting zombies, let's say, a little bit too aggressive early in the game...
Also the quests become too quickly harder.
So I multiplied the levelling time by two (you have to kill twice more zombies). However, because I am curious to test different skills, I now receive 4 points per level.
You should really test that.
In the progession.xml file, just change one of the first lines to get that:
Code:<[color=#990000]level[/color] [color=#990000]skill_points_per_level[/color]="[color=black][b]4[/b][/color]" [color=#990000]experience_multiplier[/color]="[color=black][b]1.0149[/b][/color]" [color=#990000]exp_to_level[/color]="[color=black][b]20000[/b][/color]" [color=#990000]max_level[/color]="[color=black][b]300[/b][/color]">
Hope my English is understandable enough. :confusion:
Agree, I think that we need more mods than weapons.That is simple. I would make guns drop at 10% the rate they do now and/or only in the better loot containers, but not my call.
And that is the REAL quandary here isn't it. They remove loot from zombies, therefore making loot harder to obtain and then essentially remove 500 variations of every type of weapon, tool and gun part. Swiftly giving you significantly less reasons to loot out in the world.I thought with the removal of zombies having loot that for sure we'd finally feel a need to have to loot more - but that's far from the case in A17. A player can quite easily survive this game rarely ever stepping foot inside a POI. Everything you need is within arms reach to become self-sustaining. At this stage, my only real motivation to even loot the POIS is just to sight see the new designs and traps..
I Strongly disagree, with the new system of Guns you may find a quality 4-6 gun if ya lucky BUT(!) you still have to find schamtics of mods and their components to actually make that one statwise better than their lower Doubles, as the only thing tied to rarity directly- is infact durability.There is no real way to mod it back to what it was before unfortunately because they decided to actually remove the capability of both the gun part system as well as the action exp you used to get from using the tools and weapons.
This new system is entirely watered down. I can set guns to 0.05 percent and it still wont help. Because now you're removing a reward from players. And even if you DID that the second someone finds a level 3 or 5 gun the chase is over. Before you had to find 4 pieces, each at different quality and stats and as time wore on you assembled your weapon, made it better. <Shnipp>
Go out and loot some awesome Modifications for that awesome healthy weapon you just got yourself!And that is the REAL quandary here isn't it. They remove loot from zombies, therefore making loot harder to obtain and then essentially remove 500 variations of every type of weapon, tool and gun part. Swiftly giving you significantly less reasons to loot out in the world.
Knee jerk reaction to "I hate gun parts"? Maybe. I would hope the ramifications of removing quality and parts were thoroughly discussed. Yet no one stepped up and said "well once you get the gun now what"?
That's great and all but we found all of that as well. We have at least 5 different gun mods to choose from, and 2 level 5 guns, as well as a box full of level 2 and 3's and this is by day 13.I Strongly disagree, with the new system of Guns you may find a quality 4-6 gun if ya lucky BUT(!) you still have to find schamtics of mods and their components to actually make that one statwise better than their lower Doubles, as the only thing tied to rarity directly- is infact durability.Until you craft them delicious mods that gun is just gonna be like any other. And looting, buying and crafting those is a new way of minigame that replaced parts.
Before you couldve had many gunparts but no actual Gun. Now you got a gun you can immediately use Early on, but make it even better in late Game- which is a better and more satisfying feel to me and many of my friends playin
I have zero interest in guns with "quirks". This isn't Diablo. And modders have been doing silencers and extended mags for several Alphas now WITH the gun parts system intact.Go out and loot some awesome Modifications for that awesome healthy weapon you just got yourself!There are sooooo many variations to combine, mods out there that may alter your whole experience with your Weapon.
Now you can even have many weapons with quirks on them YOU CHOSE YOURSELF too!
NOW thats awesome, isnt it ? :OOOO
I wish they would have kept quality levels in. That way it would be a end game chase to find a 600 level weapon with 5 mod slots.There is no real way to mod it back to what it was before unfortunately because they decided to actually remove the capability of both the gun part system as well as the action exp you used to get from using the tools and weapons.
This new system is entirely watered down. I can set guns to 0.05 percent and it still wont help. Because now you're removing a reward from players. And even if you DID that the second someone finds a level 3 or 5 gun the chase is over. Before you had to find 4 pieces, each at different quality and stats and as time wore on you assembled your weapon, made it better.
In my opinion when they removed that they removed a huge mini game in and of itself. In an Alpha that promotes difficulty, gating and slowing down progression it boggles my mind that the overall tools and weapons system got so stripped down they became practically the most boring aspect of the very same Alpha.