PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Quest are realy hard. 3 ppl doing tier II and usualy fail, die all. 8 from 10 zeds are feral... We spend two days in navezgame old west city. 4 ppl, standing on roofs, all city almost destroyed, nonstop ferals poping from ewerywhere, several deaths for everyone, unable to leave bcs all that runers. We are lvl from 20 to 40. Just arrows, no amo, perks for crafting amo not working. Also perk for tablesaw and probabli for chem station not working too. Melee is unusable, normal zed are rare, after lvl 30 jjst ferals ewerywhere. Heavy armor have big penality for moving and stamina and not so big protection for exchange. I have 27 deaths on lvl 40, almost nonstop with near death debuf, hate it. We all have around 1k hour played on this game but this patch is little insane :-D

 
Quest are realy hard. 3 ppl doing tier II and usualy fail, die all. 8 from 10 zeds are feral... We spend two days in navezgame old west city. 4 ppl, standing on roofs, all city almost destroyed, nonstop ferals poping from ewerywhere, several deaths for everyone, unable to leave bcs all that runers. We are lvl from 20 to 40. Just arrows, no amo, perks for crafting amo not working. Also perk for tablesaw and probabli for chem station not working too. Melee is unusable, normal zed are rare, after lvl 30 jjst ferals ewerywhere. Heavy armor have big penality for moving and stamina and not so big protection for exchange. I have 27 deaths on lvl 40, almost nonstop with near death debuf, hate it. We all have around 1k hour played on this game but this patch is little insane :-D
For some reason I read your post as I would the final journal entry found in a diary being held by a corpse in the top room of a ruined building overlooking the city...

 
any new release expected today or tomorrow?
maybe tomorrow or the next day. They've made some changes they want you guys to try. Just depends on whether they want to put a few more in. They're meeting tomorrow morning to discuss all the most talked about issues they've seen in various forums.

 
Hi, @roland,
I am glad to be back in the forums.

Should I totally uninstall 7 Days to Die from steam then reinstall the game after the update? I have had some weird stuff happening during the game.

Paul
If you use the cleaning tool in the game launcher window it usually does the trick for me. Really depends on whether you plan to report bugs in the report thread. If so you should be very thorough in making sure you only have files from the most current build. If the build REQUIRES a wipe and restart Rick will mention it in the thread and you'll also notice it when you try to play your old save.

 
Thanks for the advice - I am in the process of reinstalling the entire game. I was getting a lot of graphics that would not load had like an old TV Streaking after the channel was offline. (That was back in the day), it was vertical if that helps. And the other was creating items needed and what was showing was totally off. It was showing I need acid to create a bedroll and other random stuff. I will check back in after the re-install.

@faatal @gazz maybe it will make a difference - the game is still in testing mode.

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I just wiped it all out. I want to start fresh. Cleaning tool? I have never noticed it before.

 
@Roland, thanks for being a trooper and hanging in there to keep forums somewhat sane. You do a great job about 95% of the time - the other 5% is wiggle room for when ya mess up... LOL

 
Hey folks, I'm curious to know which parameters are affected by the games difficulty setting in the main menu.

I've played a number of A17 games on a number of difficulty settings, and the most unfair and punishing horde action happened on the novice difficulty.

Sure, this might just come down to the curse of random generation, but I see no increased difficulty between these settings. In fact, it seems to work in reverse.

Are the settings nerfed, or am I missing something?

 
God this game eats away at my life. It's so addictive. I've recently played Red Dead Redemption and God of War, both AAA games and of high quality but nothing comes close to 7DTD which I have hundreds of hours in, and keep coming back. I have so much respect for the Devs to persist for so long and keep improving. Will this game ever come out of Alpha? Lol. It just seems so hard to fathom. It's the building, just digging and hiding away and planning the next venture. What game offers this level of freedom??

 
This is the first time I have tried staying underground for horde night but it is still the safest place to be early game.
I disagree, 2 story poi's with the staircase knocked out are still stupid easy to survive in, and much easier to prepare. Even with complete lack of reinforcement these things will last quite a few horde nights before they finally collapse (even more if you don't move around upstairs which forces the horde to destroy the supports beneath you)

It'd be great if there was some sort of fuzzy logic that caused large portions of these prefabs to randomly collapse regardless of the integrity programmed for the relative material. Something like this would really strike fear into the bravest of POI sitters each horde night.

 
Roland, Gazz, thanks for the info & clarifying things. & I'll be sure to read the 1st post in the bug threads for the coming builds. Cheers! :)

 
Depends on your hardware but every game I've ever played since resolution could actually be changed since the 90's has always performed better at lower resolutions because the textures are mipped down quicker and lod's are using shorter distances and fill rate and a bunch of other stuff.
1: stick to the same like 16:9 so it looks right on your monitor.

2: Back in the day I think it ran better if it matched your desktop resolution but that is a thing of the past now AFAIK.
Actually, with video cards in the new millennium, lowering the resolution too much can actually make your performance worse. GamersNexus has a video about this on YouTube.

 
I love the new boars POI. That was really needed for the game.

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I love the new buildings and surprises. Nice job everyone! :yo:
Pretty twisted ♥♥♥♥ here and there lol
Yeah, I know what you mean! lol :)

 
Quest are realy hard. 3 ppl doing tier II and usualy fail, die all. 8 from 10 zeds are feral... We spend two days in navezgame old west city. 4 ppl, standing on roofs, all city almost destroyed, nonstop ferals poping from ewerywhere, several deaths for everyone, unable to leave bcs all that runers. We are lvl from 20 to 40. Just arrows, no amo, perks for crafting amo not working. Also perk for tablesaw and probabli for chem station not working too. Melee is unusable, normal zed are rare, after lvl 30 jjst ferals ewerywhere. Heavy armor have big penality for moving and stamina and not so big protection for exchange. I have 27 deaths on lvl 40, almost nonstop with near death debuf, hate it. We all have around 1k hour played on this game but this patch is little insane :-D

For some reason I read your post as I would the final journal entry found in a diary being held by a corpse in the top room of a ruined building overlooking the city...
Probably the same reason I did, visual and all. Read like death note warnings of someone bleeding out, desperately trying to summarize all that they could before taking their last breath... all the misspellings made it more believable as such.

I've been having fun watching the extreme difficulty increase spank seasoned players, myself included. The death debuff does feel like insult to injury though, mainly because the game was VERY casual by comparison in A16. Also many players love building elaborate structures, myself included, having SO many blocks locked behind things like the table-saw induces much sadface, especially when the Z's have insane block damage while the players can barely break anything without severe exhaustion of stamina. I know you guys are rebalancing a lot, and no matter how it ends up we will adapt. It did go from too-easy to too-hard pretty severely, but it's by exploring those extremes, and exposing players to it, that you get the experienced feedback needed to create a final balance.

I had to turn off running, which I usually leave on at night, the new AI is just too good at both detecting and pathing straight to me. However I have been playing too much as I did in A16, so now I feel challenged to adapt my playstyle. The only reason I will not turn running back on though is because of the death penalty, it is too harsh and lasts too long, I end up just doing nothing for a day waiting for it to go away. But I am glad there is some form of consequence now, again however it ends up being in stable I will adapt, and look forward to it.

Also avoiding Tier 2 quests now, baby steps...

 
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Also, and this may be a future version idea because it would add detail to every Z and animal entity, it would make sense for the head to have 2 hitboxes instead of one. Basically a much smaller one in the center, representing the mid-brain. Almost any critter can survive damage to the cortex and more outer areas of the head, things are fine in that respect, but nothing, and I mean NOTHING would survive a single shot to the mid-brain. So, like a small secondary hitbox deep in the middle. Arrows are not likely to make it that far, but a bullet, even from a handgun, would. Making it hard to hit would be fine, but at least a rare and well placed shot would give players a chance, against any and all things, to save some ammo, and their ass. It would be instant death, again make it hard to hit, or introduce a rare percentage, akin to the % now of bag drops of only a few percent. Just an idea.

 
Easy way to clear the Death Penalty in SP: -Spoiler-

-Spoiler-

enable godmode, enter godmode for a second via Q key. debuff cleared, beware it also fills Food & Water.

 


Found this out after using godmode to take SSs after BM where I died a couple times.
 
Also, and this may be a future version idea because it would add detail to every Z and animal entity, it would make sense for the head to have 2 hitboxes instead of one. Basically a much smaller one in the center, representing the mid-brain. Almost any critter can survive damage to the cortex and more outer areas of the head, things are fine in that respect, but nothing, and I mean NOTHING would survive a single shot to the mid-brain. So, like a small secondary hitbox deep in the middle. Arrows are not likely to make it that far, but a bullet, even from a handgun, would. Making it hard to hit would be fine, but at least a rare and well placed shot would give players a chance, against any and all things, to save some ammo, and their ass. It would be instant death, again make it hard to hit, or introduce a rare percentage, akin to the % now of bag drops of only a few percent. Just an idea.
That'd be pretty cool. Though I'd then be whining for a neck/animal-brain-stem hitbox :)

'adulah oblogava' (isck spelling :( ) thingy

Though just severing the spinal column could be more entertaining; head still lives, mouth and eyes move, doesn't despawn. Truly an ankle-biter :)

 
that's good idea. i would add crossbows too, they are powerful enough to hit brain
Perhaps, it's more about the depth of the shot, and hitting center of head, any deviation up, left or right would still just damage cortex. Humans in particular have a double layer of cortex, which is unique, ours actually grows out from below and then folds back up and over the first layer, creating a significant extra layer of protection to the mid-brain and upper sections of the medula complex. Maybe for a cross bow the percentage chance would just be much lower than a firearm, but still present.

Lot of people also assume smaller calibers do less damage, but realistically(I've worked a few homicide cases irl) small calibers are not strong enough to exit the head after entry, but they end up bouncing around inside, ricocheting back inward of the interior of the skull, and causing even more damage to deeper areas, so...

 
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