PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Devs i have a few questions re Graphic changes:

Devs i have a few questions re Graphic changes:

Can or will the ability to use FalloffRange be returned for light.

This was used for light intensity attenuation. Realistic depth lighting

vs projection like minbike or spotlight.

"It has been changed to DamageFallOffChange"

Can or will the ability to use "Ambient" 2d texture be returned, The gradient

files no longer control the effect in the biomes, a single math value has

replaced it. I read the dev readme notes. The level has been set to greater

than the upper limit stated in the readme.

Faatal can you please point to the parameters and or file to use and assign

the lightflicker class.

 
So has anyone tried a base at bedrock. I would be interested in a report.

How did it do vs

Regular zeds

Wandering horde

Blood moon horde

Pics of the aftermath would be nice.
In a creative game I tested the digging abilities of a day 7 horde in the forest biome. They dug a tunnel about 20 blocks deep. If you are going to create an underground base your access shaft needs to be a fair distance away or they will just dig into your shaft.

 
Well we had our day 14 horde tonight. I made the suggestion that we move the fight to another location away from our forges and workbenches. We found one of those little houses with the well/bunker, cleared it covered the area with iron spike and spent the night in the bunker.

They never got in. We killed a few when it was over and went about our day. Now keep in mind that the day seven horde almost over ran us and the ended up on the roof of our base with us. This is the first time I have tried staying underground for horde night but it is still the safest place to be early game.

 
Why the new game feels like it is rigged to kill you !!!

I went into a house. Accidentally a zombie trigger a fall trap and fall down. So, i take extra precaution and save myself and then I found the way down to fall trap area. This far all good, when I check and stair from top looks like they are going all the way down, but they are not they were 3 block short. So (I guess in dungeon, you don't have to make your way it is already there. so why these ladder not way down? one has to create way out. Second then I go down 2-3 steps and I can see those two zombie that fall of, Now, I am inside the 8-10 block cave but still on ladder that this POI has.

Once i step further down, I didn't realise those missing ladder and fall, and as soon as I land, suddenly 5 zombie spawn around me, and within 2 second they hit me. I try to run but there is no room for 7 zombie and me in that small area. So when I was on ladder why spawn doesn't happen? it seem like system is rigged to caught you in break.

This is just one of few instance that happen to me. In nutshell, zombie are spawning in front of me. Like just 2 m away or sometime to next block. Why is it not that when you enter a building all zombie get spawn even if you are not in that room ?

- - - Updated - - -

Question: how to get best get Can of Acid. I go to working stiff, crack a book, houses, Pawn shop didn't find any there.

 
I'm finding Acid in cars, and sometimes in kitchen counters.

And the zombies don't 'spawn' when you fall through floor or something, they are already there, but hidden. In cabinets, behind corners, on the floor above (and then they fall down) etc. After you do enough quests, you'll start predicting their placement. You can shoot the cabinets for example (with a silenced weapon, like crossbow), it will break open and expose the zombie. Then you can kill it. I'm doing quests for days and never seen a zombie 'spawn' near me, they always just expose themselvs.

 
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So has anyone tried a base at bedrock. I would be interested in a report.

How did it do vs

Regular zeds

Wandering horde

Blood moon horde

Pics of the aftermath would be nice.
i took my bloodmoon hord in above ground defense tower. i spent last few nights underground mining and no z bothered to visit me. so i guess, at least for normal night mining , bedrock level is relatively safe.

 
Devs i have a few questions re Graphic changes:
Can or will the ability to use FalloffRange be returned for light.

This was used for light intensity attenuation. Realistic depth lighting

vs projection like minbike or spotlight.

"It has been changed to DamageFallOffChange"

Can or will the ability to use "Ambient" 2d texture be returned, The gradient

files no longer control the effect in the biomes, a single math value has

replaced it. I read the dev readme notes. The level has been set to greater

than the upper limit stated in the readme.

Faatal can you please point to the parameters and or file to use and assign

the lightflicker class.
The only light flicker I know about is in the prefab editor, you can edit light properties and set a flicker/pulse/something type.

 
Man. Once I hit level 30 there were running deals as sleepers. Now I am 50+ and there are 3 or more runners per poi lol. It is getting nuts. Now I see why so many guns are being looted lol.

 
Im curious about random gen. Every map is spawned the same, the randomness of it has been taken out. Its really no fun to explore anymore. Its really killing the game for me, i havent been playing it very much because of it. There are no big cities on any seed i have looked at. Skyscrapers are nonexistent, other people have noticed the same thing. Is this something that is staying this way from now on? Or is it temporary till stable is released?

 
Do we really need to do a full un- then re-install between experimental builds?

I deleted the b197 save via game UI and haven't seen any weird recipes or giant hogs.

Also searched entityclasses.xml and no "animalBossgGrace" found.

Not a big deal if so but I didn't think that it was required/recommended?

Edit: dang. just noticed that theres a misspelling there, no double g, should be "animalBossGrace" & yes, there is an entry for her in my entityclasses.xml.

 
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Hi, @roland,

I am glad to be back in the forums.

Should I totally uninstall 7 Days to Die from steam then reinstall the game after the update? I have had some weird stuff happening during the game.

Paul

 
Hi, @roland,
I am glad to be back in the forums.

Should I totally uninstall 7 Days to Die from steam then reinstall the game after the update? I have had some weird stuff happening during the game.

Paul
Fwiw I certainly would. And I did prior to installing b197. Also don't continue with same save between experimental builds.

faatal, Gazz, I just re-read the 1st post in the bug reports thread and it -doesn't- say to uninstall before installing A17e.

 
But yeah, Random Gen definitely needs some improvements. I like the amount of cities/POI's, but I always find myself spawning near one.. Takes the 'exploring to find that big city' out of the game for the moment.

 
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