4sheetzngeegles
Well-known member
Devs i have a few questions re Graphic changes:
Devs i have a few questions re Graphic changes:
Can or will the ability to use FalloffRange be returned for light.
This was used for light intensity attenuation. Realistic depth lighting
vs projection like minbike or spotlight.
"It has been changed to DamageFallOffChange"
Can or will the ability to use "Ambient" 2d texture be returned, The gradient
files no longer control the effect in the biomes, a single math value has
replaced it. I read the dev readme notes. The level has been set to greater
than the upper limit stated in the readme.
Faatal can you please point to the parameters and or file to use and assign
the lightflicker class.
Devs i have a few questions re Graphic changes:
Can or will the ability to use FalloffRange be returned for light.
This was used for light intensity attenuation. Realistic depth lighting
vs projection like minbike or spotlight.
"It has been changed to DamageFallOffChange"
Can or will the ability to use "Ambient" 2d texture be returned, The gradient
files no longer control the effect in the biomes, a single math value has
replaced it. I read the dev readme notes. The level has been set to greater
than the upper limit stated in the readme.
Faatal can you please point to the parameters and or file to use and assign
the lightflicker class.