PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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The improved score is well deserved. Playing "Dead is Dead" the game is scary now and exciting! There are places I just don't go, just like in New York City at night. :)
That its not yet at 100% is also well deserved. Poor game balance, restrictive play (you MUST kill zombies) and poor rng mixer.

That the problems will be resolved is also a certainty as we're talking about TFP. They have never let us down.
Oh I agree completely -- and I nominated it for the Steam Award thing that popped up yesterday; also, changed my reccomendation from "not" to "yes". I admit that, back in 16, I couldn't reccomend it due to the AI and the sheer boredom that came with getting everything end-game in the first week + the developement for 17 was taking a while (and the trend shows that most alpha style games in that state failed in the long run). But, this completely 180'd it for me. Much love and props, I can't praise it enough. I am sure optimizations will come, I hope lol. Get that squared away (and the bugs) and it'll be a top game (popularity wise, it's a top game for me personally).

 
Does anyone elses frames drop drastically inside certain buildings? my game runs fine usually at 90-100 fps on mid-high settings, but no matter what options i change, some buildings just eat most of my frames if i look at them funny. (p.s. im not talking exclusively about large structures with many different blocks and entities, iv'e noticed it in something as small as a tent).

Edit: after some testing on my home base, it seems some textures are taking a massive hit on framerate, as while ive been upgrading the structures blocks to reinforced wood the framerate has been going back up.

 
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it seems the wandering hordes have learned a new trick.
in a16 they would spawn in and walk a straight line to your last known location. if they didnt see you, would continue that path till despawn.

last night I saw one coming and ran before they saw me. hid behind a tree that was almost out of render so I could watch them, wait till they leave and go back to collecting rock. Nope. They stoped about 10m past where i was then began to spread out like they were looking for me.

not sure if bugged or working as intended but it's a game changer.

no more wait them out.

now its engage or gtfo
Yep, we've been seeing this happen as well.

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guys are night visions changed? they turn my screen green but doesn't really help to see anything. I wonder if they need a mod now to work properly or are just bugged
My husband was complaining about the same thing last night when we played.

 
Does anyone elses frames drop drastically inside certain buildings? my game runs fine usually at 90-100 fps on mid-high settings, but no matter what options i change, some buildings just eat most of my frames if i look at them funny. (p.s. im not talking exclusively about large structures with many different blocks and entities, iv'e noticed it in something as small as a tent).
Edit: after some testing on my home base, it seems some textures are taking a massive hit on framerate, as while ive been upgrading the structures blocks to reinforced wood the framerate has been going back up.
This happens to me runs brilliant go in a house boom 60 fps down to 20 fps

 
in description was recommended 2g vram for a16. it was playable with 1g video memory card. for high fps now we probably need 4g vram, but it is probably playable with 2 or 3g. surely pc need to be up for good games like 7d2d, nothing to do here. it is like building skyscraper, you need modern technology, can't do it old ways with wooden ladder and handmade bricks. i'm feeling sorry and sad for those, who can not afford expensive computers, but that is how it works. i believe, TFP does everything to optimize game, but it can not be done to level, that really old and slow computers runs it.

 
Why? The guy only has so much money. If you showed up at my house trying to sell me 20 guns, I don't have infinite money to buy them all.
Well most of us dont play this game as a realistic life simulator :smile-new: ye true maybe selling unlimited guns is not realistic but it would be a better game decision. The stuff i looted was hard work and i dont wanna scrap all this stuff because i cant sell them. Finding good stuff should give you a reward, thats the main motivation too loot all the locations with tens of zombies in it.

 
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Oh, I go out specifically to hunt zombies now. Tap on a POI door, if the zombies come out, then its not a death trap POI and I clear it out.Drop off excess loot in a chest on the street and continue. The slow moving zombies are only walking experience to me.

It could be better.
I agree. Haven't 'met' a zombie I didn't kill. Way too much experience to 'waste'. Have been playing a 'normal' 'balanced' game (kind of a 'realistic life simulator'... like 'most' people) and it's about 2 levels per day (I'm at 61 on day 31), which is a little lower than A16.

I haven't had any screamers, prolly cuz I got some NVG's around day 8 and haven't used any torches. BUt, I plan on testing...

btw - funny story, this is my 3rd attempt (game) and haven't died yet. On day 28 early am I stopped for a bit to have dinner with the wife (last night). I forgot to turn down the audio. Half way into dinner I hear sounds coming from the computer and check it out. I had missed pausing the game. Seems a wandering horde had kind of discovered where I was and was working to get to me and was very close. And I had about an hour (3 min real time) to do something before 28 day horde showed up. Wow, talk about anxiety...

(This also dropped my lvl/day ratio a tad...)

oh, btw - tip: don't sell your plastic anymore. You might them...

 
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No more pit of doom then. So far, no ways to really game the system from what I've seen. I like that.
actually...

barb wire laid horizontally on the surface

below this is iron bars set horizontal bars up.

below this flame throwers to get the party started.

slows em for the fire to work, by the time they fall they are at low health, fall and die or near death. he should still have the fire debuff upon landing. will test.

hopefully, it isnt 33% of current health and is 33% of max. how fat do they need to fall to take the max damage?

 
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Posted this in the bug thread but thought not everyone reads that and I could help some people. Have a PNY 1060ti card, updated to driver version 416.94 and frames went to hell, 25 MAX at lowest setting. Downgraded back to 399.24, back to 60 fps at high settings. Some of the low FPS could be the NVidia driver.

Worked for me.

 
MM flamethrower needs a lil love. has no power connector so I can't test it. plus, how far do the jets shoot?

 
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Well most of us dont play this game as a realistic life simulator :smile-new: ye true maybe selling unlimited guns is not realistic but it would be a better game decision. The stuff i looted was hard work and i dont wanna scrap all this stuff because i cant sell them. Finding good stuff should give you a reward, thats the main motivation too loot all the locations with tens of zombies in it.
The trader is already a fountain of goodness, doesn't need to be even better. Find more traders and you can sell more of the same item. And really, if you find so many of a single item it follows it isn't really the GOOD stuff.

Developers also said the next alpha will have A LOT more items which should also decrease the chance to find only dozens of pistols

To me it feels like the spawn mechanism isn't working 100%. Sometimes it activates, sometimes you can loot entire buildings and the last cabinet spawns a horde in your face. If you've never seen it, that baffles me. Ever since sleeper system // POI spawning was changed in Alpha 14 or something it happens quite a lot.
But better some slow FPS when going near buildings then broken spawning right?
Maybe record your complete play sessions. If it happens again, cut the video to the relevant sequence and post it with the logfile in the bug section. It is possible that this happens only in specific circumstances that don't occur in Fataals tests.

Can one of the devs explain why I need to punch my corn to harvest it?
Really not understanding that design change.

I still am not a huge fan of elimination of fertilizer either.
My guess: They changed it so LMB is always the primary, most applicable, action.I.e. if you focus on a plant you want to harvest it almost always. Same with med packs: If you have a med pack selected you normally want to use it.

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actually...barb wire laid horizontally on the surface

below this is iron bars set horizontal bars up.

below this flame throwers to get the party started.

slows em for the fire to work, by the time they fall they are at low health, fall and die or near death

hopefully, it isnt 33% of current health and is 33% of max. how fat do they need to fall to take the max damage?
I think it is minimum of %33 of max health and 50% of current health. So basically a zombie can never die from it but be reduced to 1 HP. And if they round down, a zombie with 1 HP finally really dies fromt he fall

 
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Just in case you do not even know how to get to it I will type the pathway Local disk © /program files(x86) /Steam /steamapps /common /7daystodie /Data /Config

Find sounds.

From here left click 1 time to highlight than right click go to (open with) you can use notepad -wordpad -or even the internet explorer.

once in this file click the edit in top left then click find type chainsaw hit next it will bring you directly to it... scroll down to next line change volume from 11 to 4 or 5. you can now either click file and than save top left again.... or it should ask you to save it when you hit the X to escape say yes. Your done go enjoy less noise.

this does not work that setting actually affects the volume that the zeds hear when waking up

says so in the sounds xml

it does not effect what comes out of your speakers at all

if any one knows how to edit the sound files please tell me I really need to lower the volume on the chainsaw and auger when Im streamin without changing the overall volume of the game

 
Can one of the devs explain why I need to punch my corn to harvest it?
Really not understanding that design change.

I still am not a huge fan of elimination of fertilizer either.
IIRC part of the reason for the change to farming was performance. There is no longer, or at least less of, a need to do block calculations every time you plant or harvest a crop.

 
Per the xml, Flurry of Blows is only supposed to affect light melee weapons. The current items designated as "light" are the stone axe, torch, club, reinforced club, knife, and machete. Will the descriptions for weapons and tools be updated so that players know what this perk applies to? And will we be getting mods (or another perk) to increase the swing speed of mining tools which are all tagged as medium?

 
https://i539.photobucket.com/albums/ff356/stanshome/Untitled.png

please tell me this isnt going to remain. They pop in when you get near camps and it kinda looks ridiculous. They would be better randomly walking places. Not to mention they don't attack if you leave them alone so you can walk past them and loot right next to them. They cant move through door ways so range attacks can easily kill them to then get lots of meat and hide. I found a camp with 6 and did this and no longer need food.

Other then that I have been enjoying all of A17 so GREAT work.

 
{Nomad, 90-min, 18hr, BM 8 z's}

Just had 1st Horde Night in b199. Tried a setup with one platform on land and another in the water that I could jump to. 1st platform was 2x3, 4-high Cobblestone center poles, with wood frames on top (to shoot thru) & wood spikes 5 layers deep on all sides. 2nd platform in water was a 3x3 and stuck out of water a couple blocks; lower so able to jump from P1 to it.



Horde started, didn't take very long for them to break a path thru spikes and start on supports. Was doing so-so on defending the first pole they got to, which unfortunately was on the side where my run&jump diving board was hanging out 4 blocks, so likely to get collapsed if those two end poles went. But once they blew out a few more spikes and could get to the other pole it was looking bad. Just then, while thinking, "Bout time to go!" the buzzards came in. Got hit, Bleeding, trying to shoot w Sniper, the new "can't reload while zoomed in" had already caught me off guard (first time I've had a Sniper in A17) so that took time. By the time I killed one my Health was really low. I only had one Bacon&Eggs on me, so ate it, but didn't have anything else w instant +Health on me. And just as I was considering that and turned back to defending, a second buzzard swooped in and one-shotted me.



Spawned on a third platform I built a 5-6 hundred meters away. Z's were on me really quickly, & since this one was less defended they tore it up fast! Dropped me into them and I became a late night snack again. The collapse of the platform took out the bedroll as I intended. But the fall back spawn I'd set didn't work, guess only a single bedroll is used (no option given in death screen)? So wound up spawning way off in the burnt forest. Thankfully no z's around so huddled in the corner of one of those 'only a corner left standing' buildings until daylight.



Biggest screwups on my part were;

1) totally forgetting I had Molotovs on me

2) not building overhead protection, though in all fairness gathering -all- the mats & building everything I did was one hell of a grind

3) not hording the (very) few painkillers I'd looted.

Biggest things I'd suggest get looked at;

1) Wooden Spike durability.

That first platform alone used ~3200 wood for all those spikes. That's one hell of a grind in your first week.

-I had considered trying to 'block off' the corners by building 3x3x3 Flag or Cobb detours, but that's kind of a wash mats wise. I'm considering a tunnel type build for next go.

2) Really need a bag-craftable, weak substitute for Iron Bars (maybe upgradeable to Bars?)

Now that Scrap Frames must be made in the Forge your choices for something to walk on & shoot thru are extremely limited; Arrow Slits, but almost no space to shoot thru, Flagstone 1/4 SCTR blocks or Pillar 50s aren't a whole lot better (BTW where'd the Flag 1/4s go that fit in corners? All those nice new Ts/Corners don't have a mate). I wound up using Wood Frames.

3) The steep lvl gate on First Aid Bandages. Can't make them until Lvl-30 (Intellect 5), jebus!

Or -something- craftable from ~Lvl-5 or so that gives instant Health.

Don't forget that during the Drink/Eat/Use animations you can't do anything else & your movement speed is significantly reduced. Also Health from food is fairly quick, but not instant. And you can only take one painpill every 45 seconds or so?

Anyway. I've seen the many comments on staying up on a POI for first few BMs. Doesn't fit well with how I'd like to play; I've really enjoyed the 'build it yourself Tower Defense' portion of 7dtd & fervently hope that it will still be a viable path, even from the start, going forward.

 
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