No, having the large maps pregenerated is faster.Of course I do. But like I said in another response, it also will kill any server that has more than a 25 person limit to have such tiny maps.
No, it's a non existent issue because you can make MUCH larger maps than before, and use them as many times as you want to under different save games.Of course I do. But like I said in another response, it also will kill any server that has more than a 25 person limit to have such tiny maps. Some of these people have spent thousands of dollars to purchase a computer just so other people can play for free on it. Now, it's just going to be a paper weight for them...
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It's a non existent issue that quite a lot of servers are going to shut down and people will stop playing because the max server count will be 20 or something with such a tiny map? Then again, what do TFP care, right? They already got the money from these people.
A map of the same size as A16 would be a 1.6GB download for each person playing. That's insane. I tried to do it last night on a high end computer. With the same map size as A16, people can't even log in. Even after they wait forever to download the huge pregenerated map. At least with the old system, it was playable with a large map. Right now, it's impossible. Hence, killing any server with a high pop count that needs are large map.No, having the large maps pregenerated is faster.
So how do you generate playable 32k maps? Just set it up in the previewer and play? Doesn't the main screen have a forced max size for generation?<snipped for space>
Have you tried it? lol I have. For a map slightly smaller than the A16 default, it's a 1.6GB download for each person the first time they connect. And, they can't connect. lol Once the map is downloaded, it just sits there at "creating player". I left it there for over an hour at that state. No change. Sure, you CAN make larger maps, if you want to spend 3+ hours generating it, and then no one can even log in anyways. In case you haven't done the math.. New map 64 sq. km. A16 default, 201 sq. km. Go ahead though, set up a dedi server, make a 201 sq. km map and tell me how that works out for you. lol because it won't.No, it's a non existent issue because you can make MUCH larger maps than before, and use them as many times as you want to under different save games.
You are literally making up a problem that does not exist.
@gronk
Kin said the old Rwg code is gone. Like, off his system has no backup gone. =)
Yeh that preview makes the world, so just use it.So how do you generate playable 32k maps? Just set it up in the previewer and play? Doesn't the main screen have a forced max size for generation?
You can do it. I did it last night. And even a 16K map is totally undoable. For a dedi server setup, it would mean a 1.6GB download for each client. And then, once they are done that, they can't even log in. lol It just sits there at "creating player" for hours. Plus, even on a brand new, high end system, it took about 3 hours to generate the map. It COULD be a lot less time, but the use of multithreading stops when the generation phase hits "generating country roads". Once it gets there, it goes back to single core, no multithreading.So how do you generate playable 32k maps? Just set it up in the previewer and play? Doesn't the main screen have a forced max size for generation?
I don't care about other players, I want 32k to play on my own.You can do it. I did it last night. And even a 16K map is totally undoable. For a dedi server setup, it would mean a 1.6GB download for each client. And then, once they are done that, they can't even log in. lol It just sits there at "creating player" for hours. Plus, even on a brand new, high end system, it took about 3 hours to generate the map. It COULD be a lot less time, but the use of multithreading stops when the generation phase hits "generating country roads". Once it gets there, it goes back to single core, no multithreading.
Of course it could be made faster.You can do it. I did it last night. And even a 16K map is totally undoable. For a dedi server setup, it would mean a 1.6GB download for each client. And then, once they are done that, they can't even log in. lol It just sits there at "creating player" for hours. Plus, even on a brand new, high end system, it took about 3 hours to generate the map. It COULD be a lot less time, but the use of multithreading stops when the generation phase hits "generating country roads". Once it gets there, it goes back to single core, no multithreading.
thank you, but bloody hell, it shouldnt be under perc. it is a resource gathering, as str, or mech as int. scattering them all over the place is... well sloppy and unintuitive.Read 'Salvage Operation' perk description.
i try when sun is again up, have my first horde night this moment.Have you tried getting yourself soaking wet in a lake?
Ok, so alphado did a test and made a 16x world... Go to the advance screen and you can set the preview number higher, which apparently does generate a world....he did a 32x and said it took hours, fyi.
I can confirm that.Sure it works. Just click the button. But too much hassle with players expecting that to be instant...
Upgrading your ram to 16GB is relatively inexpensive and may help. Maybe someone with more expertise could chime in to confirm?It has a keyboard, and a screen. The left CTRL-key doesn't work anymore..
Ahum, sorry.. I'm at work currently, but I'm having a 8 Gb RAM i7 from the top of my head, with an NVIDEA 740 something something if I remember correctly.
Thanks for the tip! Is that possible with a laptop you think?Upgrading your ram to 16GB is relatively inexpensive and may help. Maybe someone with more expertise could chime in to confirm?
Yep, laptop ram is usually nice and accessible from the bottom, behind a 1 screw plate. Just make sure the one you're adding is EXACTLY like the other.Thanks for the tip! Is that possible with a laptop you think?
I just carried out an update for my GPU (last update was 2 years ago.. woops).. Gained 1-2 FPS, so that's also viable!