PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Have a few questions on things I'm not sure are bugs or not so I didn't want to clutter the bug thread yet.
1. I can't seem to power attack with a Stone Axe. Is this intentional? I've heard you can power attack with other tools but I have not tried anything else yet.

Thanks!
You cannot power attack with stone tools. That button/function is the "repair" function.

 
Love how the staff just conveniently ignore everytime someone brings up that using items is now on left click even tho the standard in the whole survival game genre is right click and its been right click in 7dtd from the start. Talk about changes nobody needed and that really mess up people's gameplay.
They should have made "bandage ally" as left click? (It seems that is the need for making the change.)

 
Can you post a picture of your video settings? Sounds like it is set to 1/8 textures. If you watched any of the streams there’s proof that the graphics are better in A17.
Sorry for some reason it won't let me post a screen shot but here are my settings:

DISPLAY:

Resolution 1920 x 1080 (16:9)

Fullscreen Yes

Vsync Off

Gamma 57%

QUALITY:

Anti-Aliasing - NO

Texture Quality - Quarter

UMA Texture Quality - Middle

Reflection Quality - Off

Reflected Shadows - NO

Shadows Distance - Off

Water Quality - High

Water Particles - 0%

View Distance - Medium

LOD Distance 40%

Tree Quality - Middle

Grass Distance - Normal

Motion Blurr - Off

SSAD - NO

Depth of Field - NO

Sunshafts - NO

Also my FPS is a lot less than A16, any suggestions would be greatly appreciated:smile-new:

 
I want to give proper feedback later, but before I forget some things I'm noting in a horde night:

- zombies are attacking the wall (a POI fence) and apparently not doing damage. There's no visual indication of damage and I can't repair it. They have been hitting it for a while.

- after 7-8 zombies early I'm seeing 1 zombie a time in those following hours. Is this intended? (I don't think it's a problem if it's just for the early game, as I'm at a low game stage)

- I'm playing at 40-50 fps but it feels like 25fps. It stutters a lot.

- When entering POI's sometimes you go around a corner and when you take a step back a zombie spawned there (behind you). Would be great to have a minimum distance

- Zombies and Vultures seem to teleport a few centimeters multiple times when walking, like it's stuttering. The animation is there but they are not really moving their spot smoothly. Doesn't happen all the time, but when it does it affects every creature. I think it's maybe on the server..

Now with those complaints out of the way I must say I'm enjoying it. The game is fun, surviving is hard, the graphics are beautiful, everything feels much better than before! If MM ever reads this I must say I'm having a hard time deciding which perks to take first, which is a good sign :)

AI feels better as well, the death penalties seem more meaningful and I cannot wait to finally get a vehicle. And vultures are a pain in the ass.

 
Love how the staff just conveniently ignore everytime someone brings up that using items is now on left click even tho the standard in the whole survival game genre is right click and its been right click in 7dtd from the start. Talk about changes nobody needed and that really mess up people's gameplay.
I find it surprising that this bothers you more than placing blocks with right click. Placing a block should be a PRIMARY action. Rotating should be a SECONDARY action. If i were to pick a hill to die on, it would be this. Fun Pimps every survival game (ed. note - that I play) uses left-click to place a block and right-click to rotate or pick a different shape.

 
You can turn down your difficulty and that might reduce the number of zeds and will make them easier to deal with.
So far this has not been my experience. I'm have my game set to adventuerer and we're seeing more zombies than we had with Nomad in A16 per POI to the rate of just about double. And like other folks here, I've had zombies spawn in when moving room to room after clearing all objects in a room. It is more challenging, but I thought I'd mention that, perhaps the hook for POI zoms per is not catching on difficulty level?

We've also had ferals on day 2 with 'walk only in daytime' set. Now I know they can eat and go feral, but these were in a building so I'm not sure how they could have fresh kill flagged.

Final question since it was missed up thread, what mod does it take to mod a flashlight to a weapon now? Since mining helmets are now thin on the ground?

 
I don't think it's your issue but there's a bug where objects look worse than they should. Example: storage chest in half texture looks like a blurry mess, while everything around looks decent.

 
my game is always crashing when i trying to start RWG, navezgane works normaly though. I tried reinstaling but it didn't help.

 
I have a perk addition request.... can we get a set of perks to add additional bedroll map locations to spawn into when we die? There are some cheap deaths (My wife ran into a wolf horde, and I just did as well. We are inevitably going to die now, and I don't mind the death penalty at all, but it would be really nice to be able to spawn near where I just died, pay the death penalty, but continue playing. If I spawn near my bed its most of a day's walk away, ad if I had put a bedroll at the quest location, getting back before dark could be an issue.

Not using the bedrolls as teleport locations doesn't break really break gameflow and having multiple spawn in points doesn't get rid of the death penalty.

We could have a "Sleepyhead" perk with maybe 3 or 4 point level, each giving us an additional bedroll placement locations.

Survival is tougher now (thankfully!) but busywork just walking from place to place after a death is tedious.

 
so I have a sprained leg and applied a splint and nothing changed.
This happened to me too.

My two main complaints involve the stamina and the zombie loot drop frequency.

I agree with the others who noted this. Stamina, at the early stages I'm at, is really too low. I think any average person can run more than 20 meters or so without becoming completely exhausted.

I killed 70 zeds and got 2 loot bags. I think 1 out of 35 is a bit too low and would like to see that tweaked to something like 1 in 20 or 25.

Otherwise, I love the changes. The challenge is really up there and the look of the game, with the improved graphics and new POI's all over the place is very impressive. I think, with a bit of balancing and optimization, this is still the winner of my 1st Choice award for games.

 
I don't think it's your issue but there's a bug where objects look worse than they should. Example: storage chest in half texture looks like a blurry mess, while everything around looks decent.
You are not alone. Some textures are a WIP i guess, that`s why i haven`t reported it.

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my game is always crashing when i trying to start RWG, navezgane works normaly though. I tried reinstaling but it didn't help.
Did you full wipe A16.4 before installing A17e ? If not, do it an reinstall.

 
so I have a sprained leg and applied a splint and nothing changed.
I just had a similar experience with an infection, it said to use antibiotics, I did and nothing happened.

EDIT: Ok it just took a little bit for it to take effect. I like that :D

 
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Hello

I have a problem: lack of loot. In the nests I find only feathers 1-2 pieces, but in other boxes and garbage bags there is nothing. Is this a bug or is it intended? 12 days I survive, random map,loot abundance 25%

Sorry for my English

 
Hi guys.
I love how things are a bit more slowed down now. The game feels a lot more challenging. Which is awesome. I do have few things that I feel should not be.

1) The loot....Zombie loot is such a nice part of the experience. It's like a little lucky packet after a big fight. That feeling is desperately missed in this build.

2) The stamina loss is a bit too harsh. You take away too much of the gameplay with the way it is.

3) Zombies still run around aimlessly too much when they can't reach you. Opposed to all attacking the structure you are in.

4) Would like to see more zombies with special abilities like the spider zombie leap attack.
1. Sorry, but we like it how it is.

3. They are already effective enough as is. They are zombies after all.

4. So would I.

 
Madmole i have connection issues, multiplayer games take too long to connect. How i fix this?

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Faatal i have some connection issues or kinda, multiplayer games keep on connecting but dont load. Any known problem like this? maybe you know about it.

 
The coffins were all empty but found this fun attention to detail

.....(well that didn't work LOL).....

 
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Overall been enjoying A17 a lot. The HD textures and new lighting, trader quests, party system and shared quests, dungeon POIs, new item quality system with mod slots, AI pathing, items going back to where they were when you get them back, power attacks, and etc are all fantastic changes! There's just a few things I personally don't like and find particularly frustrating.

1. Encumbrance system. I really don't enjoy encumbrance in almost any game, and it's no exception here. I dislike having my character movement slowed, I dislike being punished for looting in a heavily loot based game. I'd like to suggest making the default inventory size 3 full rows instead of 2, with the last 2 rows hard-locked and unlocked in one of two ways. Either a backpack that initially unlocks 6 slots and can be modded with additional pouches to unlock 3 more slots per pouch, or changing the pack mule perk to function the same way if you really want to keep it skill related.

2. Debuffs that disable perks. I'm ok with debuffs that lower attributes, I can deal with that. What I find frustrating is it causing my associated perks to also become disabled. It compounds negative effects too much and imo is unnecessary. There are ways of making a game difficult that are still enjoyable and ways that make it unenjoyable and frustrating, and for me this falls into the latter category. As a side note, this also applies to how I feel about the duration of some debuffs, like the death penalty. 1 hour is extremely excessive, for any debuff. Imo it's completely unnecessary for any debuff to last longer than 30min, otherwise it just turns into an unproductive and unenjoyable experience.

3. Food and Water status. I understand this has been a long standing polarized topic, what I don't get is why it was made even more unintuitive and inconvenient to check these stats when you want. You now have to go through two actions to view a percentage that is less distinct to the eye than a bar. I really don't mean to be so negative about this but it feels like it's intentionally just to troll the people that have been asking for food and water to be back on HUD. And at this point it's really hard to believe that clutter has anything to do with it after all the things that have been added to the HUD in A17 (which I like), most of which being the visibility bar in stealth that I honestly don't think even needs to exist. All I suggest are simple side-by-side bars, and it would even completely get rid of the need for the notifications on the left side for hunger and thirst.

G9efDvI
https://imgur.com/a/G9efDvI

 
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