I've been searching through this forum a bit, and I've seen plenty of comments about various dynamics people like or performance issues people are having, but I haven't seen a whole lot about the skill/level progression change. In A16 (and earlier) many skills improved through their use (i.e. digging makes you a better digger), but A17 seems to promote a system where you can acquire skill in things you may never have even done before (i.e. Leveling up to put points in cooking, even though you've never cooked a thing in the game). For me, this has seriously taken away from the sense of accomplishment you build up over time. Would anyone care to comment? I would love to hear from the dev team about why this change was made.