strummer_92
New member
I hope they fix itEVERYONE can do "show on map" in the player list with EVERY other player ... not just with friends. Can this be exhibited? Otherwise, pvp servers are dead ..
I hope they fix itEVERYONE can do "show on map" in the player list with EVERY other player ... not just with friends. Can this be exhibited? Otherwise, pvp servers are dead ..
ok, fair enough!Why? You can find iron and steel tools in loot and buy forged iron and steel to repair them at traders.
its a matter of getting used to it.. i objected at first but have gotten used to it and when zed goes down... i step in for 1-2 club shots and then step back to avoid any wild swings when it gets up... then i smack 1-2 more time after it rises and down it goes for the final count.I am a bit worried that the zombies going down only leads too boring waiting time until it rises again before we can finish them of. This is once we get better at combat of course. But from watching Kages stream last night it seemed he was getting a little bored sometimes from waiting 2-3 sec before finishing the zombie off. I am very happy you cut the time they lay on the ground
Whch streamer was it?I just watched a night time, day 7 horde.The players got wasted over and over, to the point that they stopped trying and just started to ape about.
The horde was entirely focussed on a single player, who was out of reach on the roof. A teammate was able to walk among the horde, pick up a backpack, and attack the horde without their attention ever turning away from the player on the roof.
There were well over a dozen Z's after they'd exhausted all their ammo (rockets included). This horde was not a trickle.
Since even melee weapons have different ranges, could that be added to the stat page like ranged weapons have a range? Or is it there and I just kept missing it? I know you can take good guesses by looking at it, like a sledgehammer would have a longer range than a knife or club, but sometimes it does get a bit annoying/frustrating when it does feel like you are having to get a lot closer than the zombies when essentially weapons should extend your reach beyond zombies attacks. Even having the melee stats showing a range would probably not fix that issue for a lot of people, but at least it's there and something simple to do.Some of us did not like the fact that they looked dead just laying there. I don't care either way.
Their reach is about the same as yours depending on what weapon you are using. People just have to learn the timing. I can hit a zombie and pull back before being hit all day long.
It will be interesting to see if that tactic still works. From watching kage's stream it was much harder dealing with just a hand full, especially once you throw in the vultures and wolves.Would love to see some work go in to zombie movement in the near future. Currently, and has been since i started in A8 its far too easy to kite zombies. I can certainly see the improved difficulty inside POI's which is nice, but be it anywhere outside and we can just run up and down a path and zombies will line-up for us - Hell, i even use that same method on horde nights via grain alcohol.
In addition, its far too easy for players to sit atop a POI on hordes nights - May i suggest zombie with wings![]()
There's supposed to be a DestroyArea mode, so if a zombie can't get to you, they'll start going for the walls/supports. Supposed to eliminate just being able to sit somewhere they can't get to you. Maybe even have them get inside the base and attack from within so you can't take pot shots at them unless you then go inside to deal with it.Would love to see some work go in to zombie movement in the near future. Currently, and has been since i started in A8 its far too easy to kite zombies. I can certainly see the improved difficulty inside POI's which is nice, but be it anywhere outside and we can just run up and down a path and zombies will line-up for us - Hell, i even use that same method on horde nights via grain alcohol.
In addition, its far too easy for players to sit atop a POI on hordes nights - May i suggest zombie with wings![]()
you can repair tools in your inventory with iron and forged steel bought at the traderHow can you repair items at the traders? I thought that most workstations that you find are destroyed. Has this changed?
Awesome! We are playing fortnite save the world, and while a lot of the drop imagery and sounds are over the top, they do make the events easier to detect.We are already working on that. We have 2 new drop sounds that I am adding. There should be some art changes incoming.
Cool! We read about bases being wrecked, and using strong poi for defense is a practical early game strategy, I was hoping they'd have a tough time of it.Testers noticed it seemed to trickle weeks ago, but I have not had time to analyze BM spawn timing yet. Might try tomorrow.
Watching ShadowFox's stream atm and they are doing just that, but without grain alcohol - Granted, its not on purposeIt will be interesting to see if that tactic still works. From watching kage's stream it was much harder dealing with just a hand full, especially once you throw in the vultures and wolves.![]()
Cool. As long as we take care of our newborn zombie hunters I'm happy!That depends. It can go either way. Some people complaining about it being too hard can drive others to try it to prove they can beat it.
We also have 2 easier difficulty levels and zombies running at night could be turned off.
I just took a look and zombie hand attack ranges are typically 1.65m. Every weapon and tool I saw are 2-3m range. Zombies do not have a range advantage.Since even melee weapons have different ranges, could that be added to the stat page like ranged weapons have a range? Or is it there and I just kept missing it? I know you can take good guesses by looking at it, like a sledgehammer would have a longer range than a knife or club, but sometimes it does get a bit annoying/frustrating when it does feel like you are having to get a lot closer than the zombies when essentially weapons should extend your reach beyond zombies attacks. Even having the melee stats showing a range would probably not fix that issue for a lot of people, but at least it's there and something simple to do.
That's what I was thinking, I figured they didn't. Good to know the range we have compared to them though. I'll have to figure out how that .35m looks and judge it from there, lol.I just took a look and zombie hand attack ranges are typically 1.65m. Every weapon and tool I saw are 2-3m range. Zombies do not have a range advantage.
I see, thanksyou can repair tools in your inventory with iron and forged steel bought at the trader
I'm watching xSgtPepperx right now and he kited a conga line Random horde like free xpIt will be interesting to see if that tactic still works. From watching kage's stream it was much harder dealing with just a hand full, especially once you throw in the vultures and wolves.![]()
That may be what the game tells you but watching stream is a totally different story.I just took a look and zombie hand attack ranges are typically 1.65m. Every weapon and tool I saw are 2-3m range. Zombies do not have a range advantage.