That's what I said... or at least meant.No, the entire point of streaming is NOT to test. That is the job of the Q&A team. Streamers are for marketing.
That's what I said... or at least meant.No, the entire point of streaming is NOT to test. That is the job of the Q&A team. Streamers are for marketing.
Yeay... I brought my Batman undies.. hope im not to late for the party!Rick has called for an 11:30 am meeting (CST) so they can assess what else they need to fix (They’ve been fixing stuff all weekend as they’ve noticed things). Then they’ll create a release candidate, test it to make sure it doesn’t crash. They’re shooting for a late afternoon release.
Setting difficulty to Normal is as far down as I can go. I don't think any veteran will go lower than that....or lower the difficulty setting. Which is harder to do then one would think. (I.e. ego in the way)![]()
the casing never goes to the body, that is what falls out of the gun. The bullet (lead) is what is lost in the body. Lead is easy to get/mine but brass is not. or was not in A16.xHm, sir, finding and getting a bullet casing out from a body is not like getting a stick out of it. I know what you mean and brass being ballanced could fix the problem with lack of .. of it.
Yep... Somtimes multiple bases, just because.-snip-
My point is I can see how much fun it is to "town build" because I've done it.
I personally like to deck out a cool base late game in 7 days, just to give a finger to the zombie apocalypse and its cool to show off to your friends and nice not looking at drab reinforced concrete or steel.
https://7daystodie.com/forums/showthread.php?93988-Alpha-17-Experimental-b194-Bug-Reports-Only-ThreadI saw a couple bugs, or maybe just weird issues on a stream I was watching and not sure if they got reported. Where would I do that? I went to the bugs forum and didn't see a sticky or anything to list them.
Realistic? Correct. Last time I was killing zombies in my back yard, they definitely were getting up slower, but our zombies drink coffee, so they are a bit peppier.zombies seem to get up pretty fast?? it certainly doesn't feel realistic, imo![]()
There is zombie loot. 2% from normals and 3% from ferals/radiated. What there is not, is endless rifling through corpses.no zomebie loot?
You proved it. I am part time stupid idiot sometimes. I might get profesional, who knows.the casing never goes to the body, that is what falls out of the gun. The bullet (lead) is what is lost in the body. Lead is easy to get/mine but brass is not. or was not in A16.x
When I think "Release to public opt-in Monday Nov 19" I think Monday 00:00 GMT.According to the QA discord:
TwiggToday at 1:56 PM
hopefully late tomorrow evening, subject to testing
Changes since b194 on Friday:Any idea what bugs are being worked on over the weekend that should be completed before the public experimental?
No more cleaning up the mess after horde night and collecting useless junk. Love it!There is zombie loot. 2% from normals and 3% from ferals/radiated. What there is not, is endless rifling through corpses.
I always try to practice amateur idiocy. Hope I never go pro.You proved it. I am part time stupid idiot sometimes. I might get profesional, who knows.
Off topic Question for you Roland - Since IDs have been removed from Blocks/items according to the release notes, is there still a 2047 Block limit with A17?I always try to practice amateur idiocy. Hope I never go pro.![]()
Lazy devs...Changes since b194 on Friday:
Fixed: Toolbelt item swap delay to 0.3 seconds when scrolling the mousewheel
Adding prefabs and temp XML for ammo piles
Weapons lowered. VO raised.
Client see trees that have no hitbox (full fix)
Changed: Water is twice as hydrating now, and reduced recipes to use one jar of water
Fixed: Several drinks had improper amounts of water
Changed: Fixed coffee water values
Fixed entities with LODs disappearing too close when Tree Quality reduced (code overrides lowest LOD height).
Fixed: Hidden strike desc was wrong, it works with melee and ranged attacks
Missing conversion block
Fixed: Power attack stat is listed on repair tools
Fixed: Redundant metal trussing recipe
Fixed: augmentGunsTip hooked up
Fixed: wet concrete missing price info
Fixed: You can not craft vehicleWheels
Fixed: Beer does not have the listed effect
Changed: Drink items provide stamina regen over a longer duration
Fixed: Corrected several item stat displays
ZPack (Zombie dropped pack) spawn and bag impact sounds (WIP, code/art changes incoming)
Fixed: Adjusted armor on the zombie soldier
Fixed: Ambiguous wording of Boom! Headshot
Implement Lethal Radiation IN RWG (client fix)
Fixed: Bacon and eggs are made in a cooking pot again
Fixed: Some light armor descriptions said decrease instead of increase
Fixed: Some greae monkey requirements were not localized
Fixed: Crouch screen effect was darkening the entire screen instead of just the outer edges
Changed: brightened pine forest night
Awesome that you guys are so on the ball fixing stuff ready for the release, it bodes well for a great alpha release, gjChanges since b194 on Friday:
Fixed: Toolbelt item swap delay to 0.3 seconds when scrolling the mousewheel
Adding prefabs and temp XML for ammo piles
Weapons lowered. VO raised.
Client see trees that have no hitbox (full fix)
Changed: Water is twice as hydrating now, and reduced recipes to use one jar of water
Fixed: Several drinks had improper amounts of water
Changed: Fixed coffee water values
Fixed entities with LODs disappearing too close when Tree Quality reduced (code overrides lowest LOD height).
Fixed: Hidden strike desc was wrong, it works with melee and ranged attacks
Missing conversion block
Fixed: Power attack stat is listed on repair tools
Fixed: Redundant metal trussing recipe
Fixed: augmentGunsTip hooked up
Fixed: wet concrete missing price info
Fixed: You can not craft vehicleWheels
Fixed: Beer does not have the listed effect
Changed: Drink items provide stamina regen over a longer duration
Fixed: Corrected several item stat displays
ZPack (Zombie dropped pack) spawn and bag impact sounds (WIP, code/art changes incoming)
Fixed: Adjusted armor on the zombie soldier
Fixed: Ambiguous wording of Boom! Headshot
Implement Lethal Radiation IN RWG (client fix)
Fixed: Bacon and eggs are made in a cooking pot again
Fixed: Some light armor descriptions said decrease instead of increase
Fixed: Some greae monkey requirements were not localized
Fixed: Crouch screen effect was darkening the entire screen instead of just the outer edges
Changed: brightened pine forest night
Nope.Off topic Question for you Roland - Since IDs have been removed from Blocks/items according to the release notes, is there still a 2047 Block limit with A17?