PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
Rick has called for an 11:30 am meeting (CST) so they can assess what else they need to fix (They’ve been fixing stuff all weekend as they’ve noticed things). Then they’ll create a release candidate, test it to make sure it doesn’t crash. They’re shooting for a late afternoon release.
Yeay... I brought my Batman undies.. hope im not to late for the party!

QMWM82u.jpg


 
...or lower the difficulty setting. Which is harder to do then one would think. (I.e. ego in the way) :)
Setting difficulty to Normal is as far down as I can go. I don't think any veteran will go lower than that.

I must die several times before I will let them pry my cold dead hand from that setting :)

 
Hm, sir, finding and getting a bullet casing out from a body is not like getting a stick out of it. I know what you mean and brass being ballanced could fix the problem with lack of .. of it.
the casing never goes to the body, that is what falls out of the gun. The bullet (lead) is what is lost in the body. Lead is easy to get/mine but brass is not. or was not in A16.x

 
-snip-

My point is I can see how much fun it is to "town build" because I've done it.

I personally like to deck out a cool base late game in 7 days, just to give a finger to the zombie apocalypse and its cool to show off to your friends and nice not looking at drab reinforced concrete or steel.
Yep... Somtimes multiple bases, just because.

Nice to know this behavior runs deep :)

 
I saw a couple bugs, or maybe just weird issues on a stream I was watching and not sure if they got reported. Where would I do that? I went to the bugs forum and didn't see a sticky or anything to list them.

 
zombies seem to get up pretty fast?? it certainly doesn't feel realistic, imo :)
Realistic? Correct. Last time I was killing zombies in my back yard, they definitely were getting up slower, but our zombies drink coffee, so they are a bit peppier.

no zomebie loot?
There is zombie loot. 2% from normals and 3% from ferals/radiated. What there is not, is endless rifling through corpses.

 
the casing never goes to the body, that is what falls out of the gun. The bullet (lead) is what is lost in the body. Lead is easy to get/mine but brass is not. or was not in A16.x
You proved it. I am part time stupid idiot sometimes. I might get profesional, who knows.

 
According to the QA discord:
TwiggToday at 1:56 PM

hopefully late tomorrow evening, subject to testing
When I think "Release to public opt-in Monday Nov 19" I think Monday 00:00 GMT.

And If there where any big bugs/errors etc or further testing needed I feel like It would be a bit to late to "Call" it off now.

I'd like to add that I can see people getting frustrated.

I want to know when I and my friends can play, so we maybe can adjust or day around it, a slight bit, also the fact that its been 1 year + since we had such a good reason to wanting to play ;)

 
Any idea what bugs are being worked on over the weekend that should be completed before the public experimental?
Changes since b194 on Friday:

Fixed: Toolbelt item swap delay to 0.3 seconds when scrolling the mousewheel

Adding prefabs and temp XML for ammo piles

Weapons lowered. VO raised.

Client see trees that have no hitbox (full fix)

Changed: Water is twice as hydrating now, and reduced recipes to use one jar of water

Fixed: Several drinks had improper amounts of water

Changed: Fixed coffee water values

Fixed entities with LODs disappearing too close when Tree Quality reduced (code overrides lowest LOD height).

Fixed: Hidden strike desc was wrong, it works with melee and ranged attacks

Missing conversion block

Fixed: Power attack stat is listed on repair tools

Fixed: Redundant metal trussing recipe

Fixed: augmentGunsTip hooked up

Fixed: wet concrete missing price info

Fixed: You can not craft vehicleWheels

Fixed: Beer does not have the listed effect

Changed: Drink items provide stamina regen over a longer duration

Fixed: Corrected several item stat displays

ZPack (Zombie dropped pack) spawn and bag impact sounds (WIP, code/art changes incoming)

Fixed: Adjusted armor on the zombie soldier

Fixed: Ambiguous wording of Boom! Headshot

Implement Lethal Radiation IN RWG (client fix)

Fixed: Bacon and eggs are made in a cooking pot again

Fixed: Some light armor descriptions said decrease instead of increase

Fixed: Some greae monkey requirements were not localized

Fixed: Crouch screen effect was darkening the entire screen instead of just the outer edges

Changed: brightened pine forest night

Edit:

Fixed: pine forest fog transition from night to morning

 
Last edited by a moderator:
I always try to practice amateur idiocy. Hope I never go pro. ;)
Off topic Question for you Roland - Since IDs have been removed from Blocks/items according to the release notes, is there still a 2047 Block limit with A17?

 
Changes since b194 on Friday:
Fixed: Toolbelt item swap delay to 0.3 seconds when scrolling the mousewheel

Adding prefabs and temp XML for ammo piles

Weapons lowered. VO raised.

Client see trees that have no hitbox (full fix)

Changed: Water is twice as hydrating now, and reduced recipes to use one jar of water

Fixed: Several drinks had improper amounts of water

Changed: Fixed coffee water values

Fixed entities with LODs disappearing too close when Tree Quality reduced (code overrides lowest LOD height).

Fixed: Hidden strike desc was wrong, it works with melee and ranged attacks

Missing conversion block

Fixed: Power attack stat is listed on repair tools

Fixed: Redundant metal trussing recipe

Fixed: augmentGunsTip hooked up

Fixed: wet concrete missing price info

Fixed: You can not craft vehicleWheels

Fixed: Beer does not have the listed effect

Changed: Drink items provide stamina regen over a longer duration

Fixed: Corrected several item stat displays

ZPack (Zombie dropped pack) spawn and bag impact sounds (WIP, code/art changes incoming)

Fixed: Adjusted armor on the zombie soldier

Fixed: Ambiguous wording of Boom! Headshot

Implement Lethal Radiation IN RWG (client fix)

Fixed: Bacon and eggs are made in a cooking pot again

Fixed: Some light armor descriptions said decrease instead of increase

Fixed: Some greae monkey requirements were not localized

Fixed: Crouch screen effect was darkening the entire screen instead of just the outer edges

Changed: brightened pine forest night
Lazy devs...

 
Changes since b194 on Friday:
Fixed: Toolbelt item swap delay to 0.3 seconds when scrolling the mousewheel

Adding prefabs and temp XML for ammo piles

Weapons lowered. VO raised.

Client see trees that have no hitbox (full fix)

Changed: Water is twice as hydrating now, and reduced recipes to use one jar of water

Fixed: Several drinks had improper amounts of water

Changed: Fixed coffee water values

Fixed entities with LODs disappearing too close when Tree Quality reduced (code overrides lowest LOD height).

Fixed: Hidden strike desc was wrong, it works with melee and ranged attacks

Missing conversion block

Fixed: Power attack stat is listed on repair tools

Fixed: Redundant metal trussing recipe

Fixed: augmentGunsTip hooked up

Fixed: wet concrete missing price info

Fixed: You can not craft vehicleWheels

Fixed: Beer does not have the listed effect

Changed: Drink items provide stamina regen over a longer duration

Fixed: Corrected several item stat displays

ZPack (Zombie dropped pack) spawn and bag impact sounds (WIP, code/art changes incoming)

Fixed: Adjusted armor on the zombie soldier

Fixed: Ambiguous wording of Boom! Headshot

Implement Lethal Radiation IN RWG (client fix)

Fixed: Bacon and eggs are made in a cooking pot again

Fixed: Some light armor descriptions said decrease instead of increase

Fixed: Some greae monkey requirements were not localized

Fixed: Crouch screen effect was darkening the entire screen instead of just the outer edges

Changed: brightened pine forest night
Awesome that you guys are so on the ball fixing stuff ready for the release, it bodes well for a great alpha release, gj

 
Status
Not open for further replies.
Back
Top