faatal
Fun Pimps Staff
The bicycle is:I've seen a lot of people concerned about how vehicles will be crafted in A17. IE no longer having "parts" but using "materials" to craft. Some are also concerned that it will be immersion breaking or cheesy to be able to pick up the vehicle in your backpack.
Isn't this the same mechanic that has been used for years on forges, workbenches etc? I can't recall any #gates about how cheesy it is to pick up your forge and carry it across the map.
Now I for one hope that the materials needed to craft a vehicle remains engines, tires etc and not generic mechanical parts and iron. But the difference between placing my fully constructed vehicle in my backpack is no more immersion breaking than disassembling and placing an entire engine and 2 tires in my backpack pack is.
<recipe name="vehicleBicycleChassis" count="1" craft_area="workbench" tags="learnable">
<ingredient name="resourceForgedIron" count="5"/>
<ingredient name="resourceMechanicalParts" count="2"/>
<ingredient name="resourceDuctTape" count="2"/>
<ingredient name="resourceLeather" count="2"/>
</recipe>
<recipe name="vehicleBicycleHandlebars" count="1" craft_area="workbench" tags="learnable">
<ingredient name="resourceDuctTape" count="2"/>
<ingredient name="resourceLeather" count="2"/>
<ingredient name="resourceMechanicalParts" count="1"/>
<ingredient name="resourceMetalPipe" count="6"/>
</recipe>
<recipe name="vehicleBicyclePlaceable" count="1" craft_area="workbench" tags="learnable">
<ingredient name="vehicleWheels" count="2"/>
<ingredient name="vehicleBicycleChassis" count="1"/>
<ingredient name="vehicleBicycleHandlebars" count="1"/>
<ingredient name="resourceMechanicalParts" count="1"/>
</recipe>