spud42
Scavenger
agree.. i even learned to play it on guitar.....This will always be the 7dtd theme song to me.
agree.. i even learned to play it on guitar.....This will always be the 7dtd theme song to me.
Love the riffs , played it on the guitar and on the electric piano, too. Awesome melody. Moody as hell.agree.. i even learned to play it on guitar.....
Great question! I was wondering the sameI am awfully curious to know whether a player-to-player trading system has ever been discussed ?
There's plenty of public servers going on and I can't help but wander how would p2p trading work in the game? If at all?
Maybe it's just "Kill thy neighbor and steal their bread instead of sharing" kind of philosophy-based game ?
Just joking hehe. .. or was I?
Anyways - any info on this will be greatly appreciated
The best way to handle it is to have Leveled Biomes IMO. Simple as that!Please keep in mind that new players do not know if a Cop is strong or what "irradiated" is and/or looks like. As long as the enemies do not have a "lvl" marking or being slowely introduced while playing every enemy could be stronger of weaker than the other one.
A learning curve is not fun when you keep dieing over and over and over and over.
First person driving sounds AMAZING! I hope you add it in the future :smile-new:4x4 carries 1 passenger. In A17+, I hope to use mods to add more. Shooting maybe. First person driving maybe.
First person driving would be awesome!!!!4x4 carries 1 passenger. In A17+, I hope to use mods to add more. Shooting maybe. First person driving maybe.
Good point. Old games used the printed handbook or an in-game book for such information, modern games try to give such information through books, papers, letters found in-game or dialogs with NPCs.Please keep in mind that new players do not know if a Cop is strong or what "irradiated" is and/or looks like. As long as the enemies do not have a "lvl" marking or being slowely introduced while playing every enemy could be stronger of weaker than the other one.
A learning curve is not fun when you keep dieing over and over and over and over.
Will there be backstory of how the cop became irradiated and why he spews harmful vomit?
I would love to have the development of 7dtd to be more story driven. But since we still dont know what happened to the world except those "Daly news" and "Nuclear" front page newspaper littering around I doubt it.Will there be backstory of how the cop became irradiated and why he spews harmful vomit?
This. It's just one of those QoL features which...streamline...the building process. As such, all TFP devs and moderators should love it! *cough*Roland*cough*As it is most of my nerdpoling is done during base construction anyway.
Also I use them when mining. Which i often do away from base (LCB)This. It's just one of those QoL features which...streamline...the building process. As such, all TFP devs and moderators should love it! *cough*Roland*cough*
I'm not a coder, but restricting nerdpoling to an LCB area might suffice since most people build there. (Cue outraged responses of "What about those who don't use LCBs?" and "What about when I'm building a secondary base away from my LCB?")![]()
Will there be backstory of how the cop became irradiated and why he spews harmful vomit?
While fighting the first waves of zombies, he (and the rest of the Navazgane police department) binge ate bad donuts and stale coffee for 7 days straight, defending Crispy Cream donuts from the armies of darkness.
They died heroes...
That's also the back story for the games title.
With a sign that says: "Try our new Chernobyl donuts, completely safe!"Maybe a new POI could be a Crispier Creamless donut shop.......to add to the possible back story.
I remember Roland saying there will be 3 types of quests (please correct me if I'm wrong).RE: Quests
Will there be unique quest items or will it just be generic "Collect 12 animal hides"?
I hope for more dynamic like clean an area from Z's, Escort NPC, produce X amount of crops to Trader in X amount of time, fortify and keep a buildings integrity of X amount% during a horde night....I remember Roland saying there will be 3 types of quests (please correct me if I'm wrong).1) Fetch x items
2) Fetch satchel
3) Kill x zombies
I heard at one time that they were going to be making legendary items that do more than the regular base item type. It is possible that they will become rewards for some quests but they likely haven't been added yet. I have seen some that modders have added so it is likely that mods will add them in when they are remade for A17.RE: Quests
Will there be unique quest items or will it just be generic "Collect 12 animal hides"?