"Finding clay" has not been a cerebral challenge for anyone for umm... years?It had turned into yet another appendix that probably sounded like a good idea at one time.
I see people loudly thinking about "bringing clay back" but I don't see anything about what gameplay loop that would be, what challenge that would pose and how it would be communicated to the player to make it a solve-able puzzle.
"Bring clay back" is not a design.
The A16 way is also not much of a design. That's why it got scrapped in the first place. We have interesting game features to tend to...
It isnt the singular issue of clay patches being removed. Of course on its own its a non issue of sorts, but my chief concern is when you look at the big picture in conjunction with ALL the removals and changes.
Now youre looking at a stripped down system. A less complicated system and a system that promotes LESS activity, even if it is opening a map and moving 30 feet.
Most mods, heck ALL mods are adding complicated systems and gameplay mechanics. Starvation, Walkers, Valmod, Darkness Falls, UL, name it and it adds so much. Yeah Im going to work my magic as will all of these others. That does not change the fact I love this game for the game itself. I can sit back and have the attitude of "haha its ok ill just make it better". I want to love vanilla first and foremost. It is what I fell in love with first. NOT a mod.
Every time more news comes out about some changes or some tweaks it just feels like another door being shut on a mechanic or a feature that didnt really need to be removed. I mean, did someone at a meeting actually sit there and say "You know what, those clay patches they really need to go to take us to the next level". Its change for the sake of simplicity. Gore Blocks gone, zombie loot all but gone, plants no longer need replanted, plains gone, gun parts and statistics on them gone, vehicle parts gone, lockpicking dropped . I mean the list of what is still in the game is getting smaller and smaller.
Now Roland, you say all soil is just soil. No more burnt forest ground, plains ground etc. Does this mean ALL ground looks like the foresty one now except desert and snow?
Why are you guys so intent on taking away the uniqueness of what you took YEARS to build. Out of spite? WHY remove plains at all? So now most ground will also have simple looks to them? Where is the variety? Why strip away the games identity to become a plain jane survival clone?
You guys had this on lockdown. Sky was the limit. A13 seemed like the moment someone decided it was not a survival type game anymore. Its a sandbox game. Yet someone is removing a lot of the sandbox. Sure we will have the tools to make our OWN sand, but that sandbox is only so fun to play in if the box gets smaller and the park next door is building one twice the size.