Doombringer101
New member
Nice work on getting the passenger issues fixedThis week everyone has been doing the usual finishing and fixing.
What I hinted about yesterday was...
My more exciting changes:vehicle passengers is working.
Fixed SDTD-8907 Zombie Screamers can see through walls (added sight to woodBlock Collide).
Added AI scout grace period (2 secs) before it will scream and can't scream when stunned.
Changed AI scout scream again delay (-2), spawn distance (80m) and spawn scout (+2%).
Added AI ApproachSpot adds a path location if a scout.
Increased path location duration to 4.
Changed wandering hordes to start and end on a line 30-45m to the side of the targeted players.
Added wandering hordes have 30% chance to skip for 12 hours if targeting a single player.
Refactored vehicle save/net data to use common code and have multiple data categories.
Refactored attachments so detach is separate and slot value is sent over network.
Fixed vehicle passengers jittered in and out of seat and had old pos, so chunks did not load.
Fixed vehicles moving to inaccurate positions for observers.
Fixed remote vehicles could enable physics and passenger camera would only work then.
Fixed SDTD-8495 Vehicles can be duped by placing and taking.
Fixed vehicle could be taken while it had a driver.
Replaced minibike horn part with vehicle hornSound property and added to all vehicles.

So when you say screamers can see through walls, was that all blocks including terrain?
Did you consider making it a feature?

Last edited by a moderator: