PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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.........Also has there been any changes to the way servers are sorted in the listings? The term "vanilla" doesn't seem to mean the same thing to all people.

I don't believe there have been changes to those things. Can't really know about A17 servers until they are populated but I haven't heard about any changes to it. I think there are the same exact options for loot respawning in the main menu.
On a somewhat similar note. Is it possible to have the day (time too) added to a column in the server list. I would think that would be one of the important things some players would want to know before joining a server. Plus being able to sort it by lowest to highest would be nice. I know you can click on a server and it shows in info to right but for some reason (and may only be for me) the info doesn't always show.

 
Bunnies are soft.
Yeeeeeeeah you'll want to abandon that way of thinking. Once A17 releases, you'll find a lot of things will be changing.. ;d

For starters, here's a comparison of Random Gen's size being changed.

It's 19.625% of the size it used to be, literally, less than 5x smaller.

Here's a comparison image.

7DTD A17 Random Gen Comparison.jpg

Click to Enlarge

 
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We will lose A LOT of exploration fun...
As wildaxeman1 has pointed out in the post above yours, you can choose the size of a random gen map before the game starts.

The default, and as far as I know smallest, size you can generate is slightly smaller than the current map size. The maximum map size is far larger than the current map size but that comes at the cost of increased world generation time before the game starts.

 
As wildaxeman1 has pointed out in the post above yours, you can choose the size of a random gen map before the game starts.
The default, and as far as I know smallest, size you can generate is slightly smaller than the current map size. The maximum map size is far larger than the current map size but that comes at the cost of increased world generation time before the game starts.
Is there a comparison image with all 3 map sizes?

 
I wouldn't be surprised if they are working on chaining maps together for a truly global experience.

Not for A17... maybe?

 
If we go from circle to square, the largest will be smaller that the actual.

A16 Area = 10x10x3,14 = 314 km (circle)

A17 Area = 16x16 = 256 km (square)

 
If we go from circle to square, the largest will be smaller that the actual.
A16 Area = 10x10x3,14 = 314 km (circle)

A17 Area = 16x16 = 256 km (square)
Yes, but with the increase of difficulty and POI changes, those 58km are negligable. It takes longer to go through a POI now, some were stated to take a full day in game to explore where it used to take an hour in game. With this, it will take just as long, if not longer to explore the full map even though it is smaller. We can only wait and see once A17E is released.

 
If we go from circle to square, the largest will be smaller that the actual.
A16 Area = 10x10x3,14 = 314 km (circle)

A17 Area = 16x16 = 256 km (square)
Someone else can get out the math-hammer, I'm playing with server events today so I've got my own logical problems to deal with :-)

The larger sizes of the new random gen are definitely larger than the old random gen. A system has been put in place specifically to allow this. Most notably the new system stops the player from shaking uncontrollably as they get too far from the centre of the map which was the limiting factor with the old system.

 
Someone else can get out the math-hammer, I'm playing with server events today so I've got my own logical problems to deal with :-)
The larger sizes of the new random gen are definitely larger than the old random gen. A system has been put in place specifically to allow this. Most notably the new system stops the player from shaking uncontrollably as they get too far from the centre of the map which was the limiting factor with the old system.
I think you can make the new random gen larger but none of the three options Roland talked about would be. The current random gen is 20kmx20km. The radiation turns the usable portion of that 20x20 into a circle with radius of 10km. So the 16x16 would still be smaller than the current random gen map. Most likely xml editable to be any size you want though.

 
I think you can make the new random gen larger but none of the three options Roland talked about would be. The current random gen is 20kmx20km. The radiation turns the usable portion of that 20x20 into a circle with radius of 10km. So the 16x16 would still be smaller than the current random gen map. Most likely xml editable to be any size you want though.
I thought depending on how many players and other factors, even if the current map is at 10km, I've heard of shaking starting for some people at half that. So really their playable map became about 5-7km and couldn't use the rest meaning their playable map just became smaller than a full 16x16 or even 8x8 that has no shaking and can be used fully.

 
4km x 4km8km x 8km

16km x 16km

(by way of comparison Navezgane is 6km x 6km)
This is official?

And really? 16 x 16km? As a square?

That's bringing it back a little closer to the old 10k radius which is kind of nice.

I'll draw up a comparison for fun if this is confirmed sizes.

Also new PoI's will be making up for the loss in horizontal by the immense vertical scaling.. I mean, Dishong Tower and so on already.. that's big stuff.

I wonder if changing the map generation from circle to square, using an 8 bit integer is helping the processing of the client in some significant way.. ;x

 
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In A16 you can go away from (0,0) approximately 10km in any direction. This is what is called a radius. The map has a diameter of 20km. This is how an approximate size of 314 sq km was calculated. 10x10 = 100 --> 100 x 3.14 = 314
Kinyajuu has confirmed that the new size is a square map that is 8km x 8km which means a total size of 64 sq. km. 8 x 8 = 64.

So the map will be considerably smaller but more densely filled with POI's. This is better for some playstyles and worse for others. So that is how some people can talk about how it is better and how others can talk about it is worse and nobody has to be deep in anyone's ass. Although, there may be a problem with at least one person who thinks everyone plays the game the same way as them....
Here's where I could find something on sizes and explains some. I do remember Kinyajuu saying there would also be a 16km x 16km, haven't found that post yet. I also know someone already made comparable drawings of all 3 sizes with current rwg, I just also can't find that post. Maybe others will have more luck, or someone will just make a new one.

 
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