PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Only if you can round up 20 naked virgins to dance. But in that case...who cares about a video game anyway?

 
Only if you can round up 20 naked virgins to dance. But in that case...who cares about a video game anyway?
It could be a group of dnd virgins from the highschool days... still fun but 7 days would prol help with the eye burning

 
Only if you can round up 20 naked virgins to dance. But in that case...who cares about a video game anyway?
I'll take one seasoned woman that cant dance but can build a forge, workbench, fortress AND have 3 weeks worth of meat stew ready by day 7. :)

 
Only if you can round up 20 naked virgins to dance. But in that case...who cares about a video game anyway?
The 20 Virgins are clamoring for the game release, no nerds have sex cuz grilz don't exist.

 
Only if you can round up 20 naked virgins to dance. But in that case...who cares about a video game anyway?
20 naked dancing virgins? That sounds... oh wait... they are men. They're all of us that have lost our minds waiting for this game.

 
I was just re-reading the other thread and noticed that smell was cut for A17, is that official? what methods do zombies use to detect you?

right now its strange because I can use a bow/SMG/AK and crouch to a zombie at night who is sleeping and kill them without waking other zombies. yet light or Shotgun/sniper will wake them. I would think any gun including an AK should wake them. any noise or smell should have a block resonate. example like an arrow miss and hits a block. I can hear that noise but the zombie next to the block does not wake.

 
Haven't you seen Rolands post yesterday explaining sleepers will rotate to a new position if you leave the POI you're in before you've killed all sleepers? Thus, it will appear as if the sleepers are respawning.
When MM made the video it was pre fix and he was dealing with the old issue of respawn when reentering sleeper volume. Now the number in each volume WILL reduce even if they do move around WITHIN said volume when you reenter. Fewer zombies in the volume, no matter where they stand, is not a respawning volume. I really can't see how the new version can be called broken in any way.

 
When MM made the video it was pre fix and he was dealing with the old issue of respawn when reentering sleeper volume. Now the number in each volume WILL reduce even if they do move around WITHIN said volume when you reenter. Fewer zombies in the volume, no matter where they stand, is not a respawning volume. I really can't see how the new version can be called broken in any way.
So the mini-boss at the quest destination volume, with his 40 zombie kung fu pandas, are not impressed by the players shenanigans at the buildings entrance volume.

 
Please give us an easter egg when 17 will come.anything will do.
They already added an Easter Egg like that into the new A17 Navezgane map, and it's not that hard to find if you know where to look. Go to trader Hugh's, and dig straight down below the the closest boulder in front of the entrance.

 
It's going to be fun playing the Navezgane map again, been awhile...I wonder how much its changed :)
How long its been since your last navezgane gameplay. Its always fun there.

I play mostly RWG , but navez is definitely in my future plans after this update, hell yeah.

 
How long its been since your last navezgane gameplay. Its always fun there. I play mostly RWG , but navez is definitely in my future plans after this update, hell yeah.
navez is great n all, but RWG is just so good. if there's a story to Navez, guess a playthrough wont hurt. The randomness of RWG is so nice, and again.. thats just me. I do like how there's navez AND RWG.

 
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