Sure, but this is not about reality, it is about game balance.I was thinking about the cumulative effects of shock. But maybe that should be excluded. Just spitballing the percentages. But taking 20% off your life (before blood loss) would be horrific damage. Internal damages, broken bones, most people would go into shock and bleed out.
If a melee spezialist should be able to take on more than one zombie in a melee fight it can't be that each accidental hit has a substantial chance to get you in a stunlock and certain death. Most players are not good enough to avoid hits completely and network connections are also known to have occasional hiccups that make you get hit.
One solution could be that the player gets a temporary stun-immunity buff after being stunned, just like TFP did with zombies in A17 AFAIK. So you could be stunned, but the stunlock is avoided and providing you had enough hitpoints/armour before the stun you have the chance to get out.
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