PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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This...is...awesome!!!
Few safe places...

Maybe no place perfectly safe...

I'll be looking over my shoulder...

Trying to hear the slightest sounds...

I just don't want to die while looting a toilet! :)

 
Hey Madmole, thanks for the videos, really looking forward to A17, sounds like everything will be a challenge from day one. Perks look promising and will no doubt need some balancing.

A couple of questions for A17.

1) Has there been changed to the random gen since A16, I find a lot of the seeds results in crazy mountains that even Steve Austin would struggle to climb.

2) Is there any enhancements to water . It always annoyed me that water looks patchy and doesn't fill the whole horizon like distant terrain and POI's. It really spoils the zombie vista :smile-new:

Thanks

 
We can all speculate as much as we want but we won't know how it all interacts until we play it. Personally I like at least 90% of what I've seen and read, so really looking forward to having a play through when it comes out.

 
I finally got around to catching up Snip ... no zombie loot?
I would say you are not caught up then.

Zombie loot is more rare but not removed. This has been stated several times and now once more.

THERE IS STILL ZOMBIE LOOT!

 
Has anyone discussed how the gyrocopter is going to function in its entirety? How is this going to affect pvp/raid servers? Will you be able to just fly on top of peoples' bases? What's the max "altitude" you can fly at? Can you just jump out of the copter mid flight or what? Any info on how this affects raid servers would be appreciated.

 
I would say you are not caught up then.
Zombie loot is more rare but not removed. This has been stated several times and now once more.

THERE IS STILL ZOMBIE LOOT!
They removed bones and fat from zombies ;c

 
Has anyone discussed how the gyrocopter is going to function in its entirety? How is this going to affect pvp/raid servers? Will you be able to just fly on top of peoples' bases? What's the max "altitude" you can fly at? Can you just jump out of the copter mid flight or what? Any info on how this affects raid servers would be appreciated.
game changer for pvp and you will be able to fly over the sky limit, faatal stated 265m

 
game changer for pvp and you will be able to fly over the sky limit, faatal stated 265m
265 from bedrock.... not much difference at all. Isn't the limit for blocks 250 now? So the copter only goes 15 blocks higher than we can now?

 
A bleeding buff, with movement slowing effect should not be that hard, but not something I think we would want to spend time on for A17. I'm sure there will be much polish and features added for a18/Beta, which would be the time to refine parts of the game.
Sure, I rather meant it to be something for later on. (Thinking about it I shouldn't have posted it to the a17 thread...)

 
They removed bones and fat from zombies ;c
I'll bet that in the course of balancing things, the need for those items either won't be so great, or their role could be filled in some other way. I doubt they would remove something that you need without filling the need in another way.

 
I would say you are not caught up then.
Zombie loot is more rare but not removed. This has been stated several times and now once more.

THERE IS STILL ZOMBIE LOOT!
My heart! :love_heart: :love_heart: :love_heart:

Ok, then I'm actually 100% stoked. I seriously can't wait. Thanks for keeping me in the loop!

 
Has anyone discussed how the gyrocopter is going to function in its entirety? How is this going to affect pvp/raid servers? Will you be able to just fly on top of peoples' bases? What's the max "altitude" you can fly at? Can you just jump out of the copter mid flight or what? Any info on how this affects raid servers would be appreciated.
My guess is that some people would use the gyrocopter as a way to get to enemy bases. They may also use them to try to land n top of people's bases and break in from above. Though that could be countered by innovative base designing and placing traps/turrets on the roof. Some players might us them to make bases that could only be regularly entered by gyrocopter. If players are able to shoot down players in gyrocopters (an I'm guessing that there's a good chance they will) then it may place higher importance on snipers and rocket launcher in base defense. And from what I've read the max altitude is 200+ something blocks high.

 
265 from bedrock.... not much difference at all. Isn't the limit for blocks 250 now? So the copter only goes 15 blocks higher than we can now?
thats above building limit, so people can just fly to someone tower if its not protected enough

 
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