Perlin_Worm
New member
I don’t care how the details play out. Just don’t break my immersion, man!
? From Madmole yesterday:The design reason for the level cap/perk points cap is choice. The devs want you to have to choose which perks you take rather than merely choose what you take first. Agree or disagree, this is the devs’ vision for the game and MM has said as much. MM believes this will add more variety to playthroughs. Like all things 7dtd though, it will probably be easy to remove or increase the level cap if you are so motivated.
We're talking about no level cap, but it might take 6 months of game play to get to a high enough level to get all the perks. The idea is you can reasonably spec out your character by level 50. It needs a lot of testing yet to see how it all works out.
I'm all for this, start by specializing but put in enough time and you can master everything. Much better than repeating "kill X zombie in 5 minutes" missions over and over again. Even though it would be slow as hell, it would help maintain interest in buffing out your character and be a grizzled veteran that can do it all. Particularly in single player, or any dips in server population looking for someone to help craft you some armor because you spent your points another way.? From Madmole yesterday:
Yes I was asking myself, why do I replay Skyrim so much? Its old AF and sure mods bring some life into it, but at its core its starting over with a new character and playing it differently and seeing if I kick ass or get my ass kicked. To try all the combinations of characters and then role playing it added up to why I felt this was a very important aspect and we needed to put something similar in. Specialization is a LOT of fun I think.I disagree 100 percent. And so does everyone else. We ALL have a different idea of how long things should last. So there is no right answer here. They have to pick a happy medium. Anything more than its going to have to require modding because if you win and it takes 30 minutes to get a point Ill be mad as hell, of they win and it takes 5 hours you will be mad as hell. SOMEONE will be mad as hell either way right?
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I will.
Fertilizer offered a nice way to increase yields on farming. Buying a perk that gives you 6 extra veggies? I won't begin to laugh at how ridiculous that is. Looks like farmers role in this game is being reduced a bit which is cool if thats what they want.
That's what Ravenhearst is for. Realism.
Next thing you will tell me that there's a perk to unlock headshots...in a zombie game.
Oh...
Aside from those minor gripes MM you have excited me about this Alpha like no other before. Speccing and building a char is going to be immense fun and I cant wait to experience it in all its glory. Thank you for the videos.
Probably a real life minute. Everything is subject to change as its implemented and tested. Like stay down actually is like the perk now, it gives you a good chance to knock them back down during a getup animation, something we never could do before. Getting ready to test it nowHi Joel,
Thanks for all the videos!
I was wondering about the disease/injury-resistance perks. You say, at the higher tiers, that there's a x% chance to shrug off the injury/disease per minute. Is this an in-game minute? Or a real-life minute?
Thanks.
I was thinking about this. Early game I always go underground because I can mining at night, so I have now an "adapted MO": 3 rows of spikes 4 blocks distance from my hatches.Yes I was asking myself, why do I replay Skyrim so much? Its old AF and sure mods bring some life into it, but at its core its starting over with a new character and playing it differently and seeing if I kick ass or get my ass kicked. To try all the combinations of characters and then role playing it added up to why I felt this was a very important aspect and we needed to put something similar in. Specialization is a LOT of fun I think.
And I don't want people to get too hyped, but even testing this with only a couple of attribute perks working fully and others partially, I'm having a total blast playing 17. OMFG the AI makes it amazing in itself. Like they will get to you. They can dig now, so I was mining and a guy ripped through my mining shack door and then tore my hatch out and dropped in on me. It was so frantic fighting a zombie in a 3 meter hole as I JUST started digging in there and it was dark I still had my starter torch but it was in the shack entrance. Crazy intense. Luckily it was just one zombie or I'd have been toast.
I'm disappointed in you MM. I am going to have to take away your "Fun" Pimp title......We're definitely getting rid of fertilizer... I didn't know poop fights were a thing.
You'd be surprised at how many people would reach it. Make it so. =)We're talking about no level cap, but it might take 6 months of game play to get to a high enough level to get all the perks. The idea is you can reasonably spec out your character by level 50. It needs a lot of testing yet to see how it all works out.
Would you feel better about this if it was called "Survival" instead of fortitude? What I mean is, is it truly a difference of kind from the other items in the same category, or is the group label insufficient to describe the group?Space snip
They did a good job of picking which tree make the most sense for everything EXCEPT farming. It is the odd man out. Sure brawn helps at certain points but it isn't even close to being as important as knowing where to plant, how deep to plant, how much water, what not to plant next to each other. My decent sized garden, that kept us overflowing in banana peppers, cucumbers, tomatoes and zucchini for the entire summer, took VERY little actual physical effort after the first couple hours. Even those first two hours weren't exactly physically taxing.
It's not the title. The actual benefits just don't make sense in that tree. I'm not that thrilled about fertilizer going away anyway. I thought it was a nice mechanic that seemed to work well. A skill for picking plants that give me more potatoes than someone without the skill just doesn't make much sense. But, that aside, it still would fit better in a different skill tree and Fortitude perks be more along the lines of being able to eat stuff that would make normal people sick.Would you feel better about this if it was called "Survival" instead of fortitude? What I mean is, is it truly a difference of kind from the other items in the same category, or is the group label insufficient to describe the group?
I don't have a strong opinion here, I'm just curious on how you view it. Names can be powerful, I think anyway.
Actually...I really like the idea of Strength, Agility, Perception, Intelligence, and Survivability as stats. Makes that last one a bit of a broader category that could serve as a catch-all for both "fortitude" style perks as well as "survivalist" perks.Would you feel better about this if it was called "Survival" instead of fortitude? What I mean is, is it truly a difference of kind from the other items in the same category, or is the group label insufficient to describe the group?
I don't have a strong opinion here, I'm just curious on how you view it. Names can be powerful, I think anyway.
Lol don't kid yourself. "Close" is a relative termLooks like there is activity on the Steam side of things... are we getting close?
https://steamdb.info/app/251570/depots/?branch=testing_trunk
KRAKEN!!!