PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Bear in mind some perks aren't even coded in yet so therefore no balancing either. If stuff is too OP we'll have to make some adjustments. Should know soon though Gazz is rolling through the perk trees pretty fast, the new buff and perk framework is so awesome and powerful.
Are they tall with fluffy white leaves? How far along are you with the art on that?

;)

B

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A lot of people are feeling frustrated, unfortunately not everyone knows how to deal with such feelings well.
You've missed some quite epic rants where people swear that they're going to delete the game, wipe their hard drive, hammer nails into their motherboard, burn their house down and ruin TFP with an epic anti-marketing campaign. Usually they just leave a bad review on steam and that's it.
Mk thx. But...thats not really new is it? I might have to look back, musta been something special.

 
"Inventory split into free and encumbered slots. Items in encumbered slots slow movement. 10/13/18" So does this mean you can use all the inventory slots from the getgo? But if its in one of the slots with the icon it slows you down unless you have the perk to "unlock" those slots so it turns into a normal slot and it doesn't cause the movespeed slowdown anymore?
Yes, that's exactly what he showed in the video. He used all the slots then took the perks afterwards to lose the encumbrance effect.

 
So since I like to gather, ranged, and craft, looks like strength for mining/lumber jack/pack mule (25), perception for bows/rifles (20), and intelligence for crafting (40+). And that's just what little I know. Still seems like other things I'd want to grab from other trees, too. Not much of a melee fighter, so doubt I'd do much there other than skinning? Just need to see all trees. What's max level? I remember hearing 5 skill points (possibly) for finishing intro quests, too. And I'm guessing general quests won't give skill points either now, else it could be "unlimited" which is not intended currently. So still seems like players will be able to go fully what they typically like doing, just none of the rest which are "extras". I rarely rarely ever melee or need to, so I wouldn't "need" to go much strength combat-wise. I rarely use pistols, smgs, etc other than rifles, so wouldn't "need" the other gun perks. It's nice currently being able to, just cause, but not really needed since I don't do it on any kind of regular basis.

 
Why you need a traps??? You have a shotgun )))
If the game is balanced well, the chance of me getting shotgun right away is slim and I would have to actually survive before I thrive.

I have never struggled for food in 7 days to die. I'd welcome it if it was harder to find food. But to balance it there should be ways that are more time consuming, but allow you to survive even when RNG gives you hard time. Setting up rabbit traps makes sense in 7d2d context. Also, fishing should definitely be added to the game.

 
Check out our new perception attribute and its perks!

From one modder to another modder (who moved on to greater things) just wanted to reaffirm my faith in you guys and the work Im seeing. You have me 100 percent excited to get my hands on 17 brother.

This feels like the first Alpha in a long while where I'm excited to jump onto the vanilla experience and learn how to survive all over again. So many choices, routes to take and options in how to get it done. And so much opened up to us. The wait is definitely going to be worth it I know, as it always is.

Hope you remember to grab some much needed down time when all is said and done. Can't wait until all these "haters" have the words taken from their mouths when they get to see just how much work has been poured into this. I have NEVER been a fan of the perks system, but man Im not going to lie you proved me wrong. You actually have me excited to character build. I'm SO happy you guys went all in on these attributes.

Thank you for taking the time out to make these videos during what I am sure is a stressful time. It's always awesome getting to hear from the man himself.

 
So there is now less time to profit from knocked down zombies (bonus damage) as they get up immediately.

That mechanic was helpful in melee, especially when fighting a larger group of them.

To visualize them not being dead on the ground, they could also play some "shaking" animation on the ground, instead of getting up immediately.

 
I am really sceptical about the new zombie loot. i always play with loot respawn off, so we'll see if that will still be an option, or if i stay with other games and forget about 7d2d
you can set loot respawn in longer time frame, so you can loot like 30 days later. by then you are levelled up and zombies are stronger too, so re-loot same place is more dangerous. you need to kill z-s , but instead of looting them, you loot POI

 
Check out our new perception attribute and its perks!

Thanks for the video MM!

Any chance of muzzle sway being a thing? I think it would be a good add for the sniper rifle. When I first saw "Aiming Stamina" in a screenshot last week, I jumped to the conclusion this had to do with the amount of sway we would see looking down the scope. After watching the video, I realized that was not the case.

I would love to see this as an added challenge on top of draining fatigue. Having a sniper rifle makes me feel a bit OP so I usually play without it unless I need to take out some exploding cops from a distance on horde night. If it took a bit more skill and timing, I would definitely go back to using it more often.

 
Check out our new perception attribute and its perks!

Hey MM, Thanks again for the video. I am still a little saddened that knocked down zombies always start getting up right away. I feel that it takes away some of the jump scare that was built into the game, and was very natural for zombie films. Where the hero thinks they got everyone and turns their back just long enough to get jumped by someone they didn't double tap.

If they do the get up right away most of the time, and on occasion one will play dead...I feel would be the best possible mix here. Being used to them moving if they are not dead can lull us into trusting they are dead for sure when they are not. I never felt it was a "confusing" mechanic to not know if they are dead so much as it was the not knowing for sure at times made the game more un-nerving and nightmarish.

Just my thoughts, its not a deal breaker or anything. Thanks for being awesome! :)

 
Check out our new perception attribute and its perks!

thanx for video. :)

so shotgun messiah lvl5 cripples z if shot in legs. does it work with radiated cop, so he does not spurt to you?

archery lvl5 aiming speed went down to 10% from 40% at lvl4. is it just text mistake?

 
Check out our new perception attribute and its perks!

Thanks again. for a bow perk maybe you could pin enemies if they stood in front of an object that arrows are retrievable from.?

then you could retrieve the arrow and "free" the enemy or kill them first. :)

 
also i have question about miner69#r. if i understood it correctly, it only increases powerattack damage to block, means it drains more stamina. then i may do more effectively with normal hits and i do not get tired so fast. so how that perk benefits me? could it be better (logical) to add damage bonus to normal hit too. increasing by 5% up to 25%

 
Check out our new perception attribute and its perks!

This was a nice surprise! Another video already? So cool!

I love the direction you're going for with A17.

Thank you for taking some of your precious weekend time to make the videos.

P.S.: Nice touch by the way with starting and ending the video with you driving the jeep... Really cool!

 
Check out our new perception attribute and its perks!

Hey MM yet another quality video so thank you. I can't help but feel like a17e is just around the corner. Keep up the good work and I look forward to watching the next installment in this series.

 
Check out our new perception attribute and its perks!

Love the look of most of it. With the stamina usage while scoped in is it possible to do something like most other games with snipers and only drain stamina during a "breath hold" to reduce scope sway? A real life sniper will not hold their breath the entire time they are scoped in and thus will not bleed "stamina" while looking down the scope. :)

 
Joel, thank you very match for video.

Small question:

In the video said that heavy firearms will slow down the character. Will there be something like this with clubs, sledgehummer and crossbow? Crossbows, clubs and sledgehummers also have a big weight, especially sledgehammer. What do you say about it? Will these items also slow down the character?

 
MM said zombies dont stun, the stay down perk says stun chance? did i miss something? or is stun being used in different contexts here?
not that i care i dont use a club ,ever. my preferred melee weapon is an AK-47 or a 9mm SMG if i dont have an AK-47..
I believe he was saying zombies can no longer be stun-locked, which is where they spend all of their time just reacting to the hits they're taking (i.e. flinching) and never get in a counterattack or other action.

Also, I thought Roland may have said small animals would be more common and large less common. Though, especially in brush, they can be incredibly hard to see or approach and far too quick to catch. Has there been any changes that make these smaller creatures a little easier to see and maybe not so fast? Another consideration towards starting characters.
One thing you could do is give grass blocks a slightly higher path weight than air blocks. Then animals will seek out the 'naturally' occurring bare spots on the terrain. You could see this as unrealistic, that animals would actually seek out tall grass in which to hide, or realistic, that animals would stick to game trails where the grass has already been trampled over time. Unfortunately zombies would do it too, which may or may not be desirable.

I am really sceptical about the new zombie loot. i always play with loot respawn off, so we'll see if that will still be an option, or if i stay with other games and forget about 7d2d
No loot respawn has been an option for years; I'd be super surprised if they removed it. Why would they? That could actually muddy the waters, as they won't know if fan reaction to loot in A17 is down to the change to zombie loot, or the change to the options.

"A17 will be released when the bugs are fixed"

That means never, because you will never catch all bugs.
Not all bugs, just the important 'show stopper' bugs. That line of text has to be extra short due to the limits imposed by the forum software, so it's abbreviated.

 
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