PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Sorry if this has been answered, but does the main perk like "strength" upskill on its own like it used to while you play, or will you have to sink points into it? New perk system looks amazing btw can't wait to try it out.
There are no grindy skill gates any more. You level up and get points, raise and attribute or buy a perk with the point.

 
@faatal

Any chances you'd design a vehicle system that would allow for dropping in a rigged vehicle?

...I am inspired by manu importing this beast into 7 days...

 
I have a question:

Does Sexy T-Rex have any application to Mining Tools?

Or maybe the question is: Are mining tools considered melee?

 
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Will the base attributes grant any bonus aside from unlocking perks?
Yes if you watch the video, I explain how adding strength increases melee and block damage with each rank. Each attribute boosts stuff. Fortitude increases health, Agility stamina, etc, I'll do another vid the next 4 days and you'll get all the info.

 
Yes if you watch the video, I explain how adding strength increases melee and block damage with each rank. Each attribute boosts stuff. Fortitude increases health, Agility stamina, etc, I'll do another vid the next 4 days and you'll get all the info.
Awesome, interested to see how the other attributes work.

The option would also be there to have a package of started points' to create you initial character concept that has higher stats and perks eg. This guy was a police officer etc.

 
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Nothing is being shipped yet. You guys are just getting the next update of the still in development version of 7 Days to Die. They implement parts of features all the time. We had Dukes long before traders. Creating the menu option for it shows they intend to support it. Actually hooking up that support may or may not happen in time for the update. When the game actually ships I agree that having the menu option without the implementation would be weird and they should remove it as you suggest. But for an update in the midst of development its fine. They had a menu option for world building that went nowhere for years....
Yes, and of course I know it's for A17 and not the actual release, but typically TFP do a great job in polishing up each alpha release so I'd think stuff like that might get polished out, either disabled or removed if it's just a broken option that doesn't do anything, but we'll find out once A17 drops! :3

 
Awesome, interested to see how the other attributes work.The option would also be there to have a package of started points' to create you initial character concept that has higher stats and perks eg. This guy was a police officer etc.
We haven't decided if we should give you points at startup or not. Probably not since its a real time game and time is pressure, and a new player wouldn't have the time to read the perk trees and decide. Its something you can do at night when you are hiding in a house, read the perks and make your choice then.

 
We haven't decided if we should give you points at startup or not. Probably not since its a real time game and time is pressure, and a new player wouldn't have the time to read the perk trees and decide. Its something you can do at night when you are hiding in a house, read the perks and make your choice then.
Fair point, that initial safe period is valuable time better spent gathering rather than reading menus. Basic preset packages (classes) could speed up the choice part but again its certainly not required for vanilla.

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Do it on character setup.
Nice idea :)

 
Personally I like how your character build emerges over time rather than being preloaded. You could always consider the first week as the prologue to the game and save up any and all points and then on the night of Day 8 having survived your first bloodmoon you can spend all those points as if you were pre-loading a new character to play and choosing a character class. You would probably have at least 12 points to spend by then.

 
I like the new encumbrance system, with the slots allowing to be used, but slowing the player down.Good design here. I approve.
A maxed Stay Down is good, but Heavy Metal will be is an extremely powerful perk when maxed as it allows an extended "down time" for the zombies. Think turning hordes into a "Death Ball".

I will say no more. :)

 
Yes if you watch the video, I explain how adding strength increases melee and block damage with each rank. Each attribute boosts stuff. Fortitude increases health, Agility stamina, etc, I'll do another vid the next 4 days and you'll get all the info.
Thanks MM, I must have missed that part.

 
There is a change in the game launcher that allows you to select between Directx 11, Vulkan, or OpenGL. Madmole has mentioned Vulkan support a couple of times over the past year. So far the only support I have seen is that menu option in the launcher. I have no idea if it is hooked up to anything yet. But that is where it is coming from and just like everything else in flux fueled and etched into reality by the hopes of the fans who want it.
Do you mean the canned Unity select video resolution and windowed mode dialog box that appears when a Unity programs launches (if enabled)? If so, then that is just showing the choices that were added in the project settings. Vulkan is in there, but it make most textures pink, so not real useful right now.

 
@faatal
Any chances you'd design a vehicle system that would allow for dropping in a rigged vehicle?

...I am inspired by manu importing this beast into 7 days...

Maybe. I hope by gold that the vehicle system is very flexible.

 
Thanks MM for the video! I really like the new encumbrance system and I was happily surprised to notice jhp bullets! I've got a quick question though:

Miner 69'er gives extra damage to blocks. Does this means pickaxes and axes have power attacks? And does it mean that I should be using power attacks with my pickaxe and my axe to gain ressources instead of regular attacks?

 
I am mostly a lurker here, but I wanted to thank Madmole for a video!! I really like what I saw there! the game offers much more strategy now! but I am concerned with that take one to give one method of fighting. Aren't we supposed to be dodging zombies? I mean will every fight get me infected now? from all the scratches they do? or infection will work somehow differently? And how will we farm bones if gore blocks will be removed?

I apologize if this was already answered!

 
Do you mean the canned Unity select video resolution and windowed mode dialog box that appears when a Unity programs launches (if enabled)? If so, then that is just showing the choices that were added in the project settings. Vulkan is in there, but it make most textures pink, so not real useful right now.
Maybe....If that is what the game launcher for 7 Days to Die is when you first press start. In A16 the option was not there but in A17 the option is there and although Madmole doesn't remember mentioning it, I wouldn't have added it to the start page unless he did. But it appears that in any case it isn't going to be hooked up for A17.

 
man i hope a bow perc is pierce.

imagine pinning 2 zds together with an arrow ha ha ha!

that would really male aberdeen awesome

 
I am mostly a lurker here, but I wanted to thank Madmole for a video!! I really like what I saw there! the game offers much more strategy now! but I am concerned with that take one to give one method of fighting. Aren't we supposed to be dodging zombies? I mean will every fight get me infected now? from all the scratches they do? or infection will work somehow differently? And how will we farm bones if gore blocks will be removed?
I apologize if this was already answered!
Madmole does the take one to give one method of fighting but I don't do it that way. You probably won't either. Zombies are still a piece of cake to dodge.

 
We haven't decided if we should give you points at startup or not. Probably not since its a real time game and time is pressure, and a new player wouldn't have the time to read the perk trees and decide. Its something you can do at night when you are hiding in a house, read the perks and make your choice then.
Have you thought about giving points passively every 7 days? That way its a nice little perk me up when the horde shows up, and you could even tie it to if you havent died or something to make it extra challenging. Or maybe give more points for every 7 days you are alive? I dont think it would be so many as to be effectively unlimited, unless you spent several hours ingame on a single server without wiping, but it would also give an incentive to stick around for the 7 day horde.

 
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