PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
I believe they've said before that art isn't holding back the build; bugs are. In other words HD textures are a good use of their artists' time while others, especially programmers, have a full plate fixing bugs. Also, the game's bottleneck historically has been the CPU, so in general there's room to 'lean' more on the GPU with things like HD textures without hurting performance.
Unity 2018 definitely multithreads a lot better than Unity 5 and Unity 2017 too.

But it does mean they'd need to tweak the code for that, which is one of the things I'm assuming they're doing. If I'm correct, then it's going to REALLY help. Just having the game using 4 threads properly will really let it stretch it's legs. :)

 
Sorry if it’s a stupid question but how is smell different? When you make a sound, in a certain radius a zombie will hear it - if you carry smelly item, in a certain radius a zombie will smell it. The “smell scan” can be made as often/rare to avoid performance loss...
I'm curious about this myself and it's a question worth asking if only to stop this forum from further descending into a "Lord of the flies" text adventure.

 
I'm curious about this myself and it's a question worth asking if only to stop this forum from further descending into a "Lord of the flies" text adventure.
The difference is, that there can be many items emitting the smell, in contrast to the single noise source.

So the game needs to iterate through all items in the players inventory, toolbelt, stored in a box, lying around.

That could be factor making the calculation perform worse.

And then send this over the network.

But overall, such a smell system does not actually sound like a big performance hog, compared to other systems.

The update frequency could be just tuned down..

I guess a "smell" system is not very intuitive for the player. Making noise (or light) is easier to understand.

"you currently emit 12 olf units of smell" would be kind of aqward

 
Last edited by a moderator:
The difference is, that there can be many items emitting the smell, in contrast to the single noise source.So the game needs to iterate through all items in the players inventory, toolbelt, stored in a box, lying around.

That could be factor making the calculation perform worse.

And then send this over the network.

But overall, such a smell system does not actually sound like a big performance hog, compared to other systems.

The update frequency could be just tuned down..
Only the item with the greatest smell range needs to be known and smell is invisible so that calculation can be done at a relatively slow rate. As far as I know only items in the players inventory currently emit smell, those on the toolbelt more so than those in the backpack. Anything on the floor or in a storage container isn't calculated.

 
Latest footage from TFP PR department...
hABBF36BF
Yep that looks about right. ;)

 
So Everdeen is in (if that body stays in the world long enough to loot), smell is out (indefinitely as far as I can tell), FO76 is a cash grab into the battle royale market, and maybe the streamer thing was a bad idea.
That about sums up the last few pages, yeah?
At the rate people are getting banned this forum is swiftly feeling like a battle royale :-)

 
So I think roland has inadvertently revealed that TFP hope to get a17e ready by october 31 which is a damn good release date if you ask me.I can already foresee the comments : "Screw trick or treat guys! let's play a17e until our fingers melt and our brains explode!"

 
So I think roland has inadvertently revealed that TFP hope to get a17e ready by october 31 which is a damn good release date if you ask me.I can already foresee the comments : "Screw trick or treat guys! let's play a17e until our fingers melt and our brains explode!"
No he said A17e will definitively be out by the end of the year. Not by the end of October.

 
At this point I'm starting to believe A17 is secretly being developed into a beta release. 1 year 4 months since A16 dropped, almost 1 year since A16.4 dropped. This could've easily been 2 alpha releases this year. What a trick or treat surprise it'll be if they release this update as beta and we no longer have to wipe our saves.

 
At this point I'm starting to believe A17 is secretly being developed into a beta release. 1 year 4 months since A16 dropped, almost 1 year since A16.4 dropped. This could've easily been 2 alpha releases this year. What a trick or treat surprise it'll be if they release this update as beta and we no longer have to wipe our saves.
It's no secret. They've already implied that this is the last big content update push before moving into the Beta stages.

 
So I think roland has inadvertently revealed that TFP hope to get a17e ready by october 31 which is a damn good release date if you ask me.I can already foresee the comments : "Screw trick or treat guys! let's play a17e until our fingers melt and our brains explode!"
I advertently stated it would not be out in October which includes the 31st...

 
So Everdeen is in (if that body stays in the world long enough to loot), smell is out (indefinitely as far as I can tell), FO76 is a cash grab into the battle royale market, and maybe the streamer thing was a bad idea.
Everdeen is in, Churchill is out, Caddyshack is being worked on, Cold Witch is on hold because it requires Grey Squirrel, Angry Cupholder has just entered early design stage.

 
Check out our new strength perks!

yay!

@2:53 <- i would assume this is one of the bugs they are working on.

You all wanted to see the game RIGHT NOW, there you go. :)

Thanks MM <3

(walk is still too fast for me, makes me dizzy) :(

-- Aw, we don't have to micromanage clothes anymore?

 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top