KhaineGB
Well-known member
Unity 2018 definitely multithreads a lot better than Unity 5 and Unity 2017 too.I believe they've said before that art isn't holding back the build; bugs are. In other words HD textures are a good use of their artists' time while others, especially programmers, have a full plate fixing bugs. Also, the game's bottleneck historically has been the CPU, so in general there's room to 'lean' more on the GPU with things like HD textures without hurting performance.
But it does mean they'd need to tweak the code for that, which is one of the things I'm assuming they're doing. If I'm correct, then it's going to REALLY help. Just having the game using 4 threads properly will really let it stretch it's legs.
