PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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sigh seriously how much longer for this update? lately I noticed their latest news update is just some HD textures stuff but like I rather just have the game already and then the HD stuff as little patch updates or something, especially considering as my 980 and 1600x was barely able to handle A16 at medium settings at a reasonable fps so all that HD stuff will just make it worse

 
*Smell is gone it was an abstract that was too hard to communicate in a game.
what?? is this permanent? that's kinda disappointing.. would add more fun and make you pick and choose what you carry more carefully if they could smell you.

I know there is a "smelly" buff currently, but im not sure how you obtain it other then force buffing yourself. too bad we cant harvest our own poo. (starvation requires you to "sleep") and take baths/swim or become smelly.. XD

 
I'm hoping something simple like subtracting X amount of *STEALTH!* while carrying say animal fat will be possible. It's not too far from equipped buffs but we will have to see what is the will of the XML gods. Definitely not enthused about the loss of the smell mechanic as it was mentioned in one of MM's Diersville videos with the new yellow NV goggles that it just wasn't hooked up "yet".

Still looking forward to A17 and the new opportunities it will bring. Carry on Pimps.

 
I'm hoping something simple like subtracting X amount of *STEALTH!* while carrying say animal fat will be possible. It's not too far from equipped buffs but we will have to see what is the will of the XML gods. Definitely not enthused about the loss of the smell mechanic as it was mentioned in one of MM's Diersville videos with the new yellow NV goggles that it just wasn't hooked up "yet".
Still looking forward to A17 and the new opportunities it will bring. Carry on Pimps.
Smell-by-range is okay but it has quite a few loopholes. Unless intervening blocks are taken into account I could be on the inside of a hermetically sealed vault and still be smelled. The only way to do it properly would be to use the same sort of pathfinding algorithm that the spiders require, three dimensional pathing and one block ingress. That's not going to happen any time soon.

That said, smell-by-range would be a good placeholder until then.

 
sigh seriously how much longer for this update? lately I noticed their latest news update is just some HD textures stuff but like I rather just have the game already and then the HD stuff as little patch updates or something, especially considering as my 980 and 1600x was barely able to handle A16 at medium settings at a reasonable fps so all that HD stuff will just make it worse
it's not just about "hd stuff" its a texture overhaul to improve graphic performance, and there is so much more going on then just that.

some people like to watch this site: https://steamdb.info/app/251570/depots/

 
1) Last count I heard was 70 new POI's. Maybe he is including some of the old ones that have been redone or perhaps there are some extras that I wasn't aware of. 100? can probably be translated to "So many I can't keep track of them all"
2) Armor will slow you down and burn stamina at a greater rate. Swinging a sledge hammer will burn more stamina than a machete but that's nothing new. I'll add the armor if it isn't there. Armor encumbrance is not what I was referring to in regards to the backpack inventory changes. :)

3) I'm not sure about the armor classes. I'll see what I can find out.

4) Ignore Grandpa's sauce to your detriment. That will be a favorite recipe...
Thanks for the reply mate!

 
what?? is this permanent?
If you read his entire post at the end he said "Whether that means smell is cut for good or not is unknown but it is not going to appear in A17."

Good riddance, smell. I'd rather have better hearing anyway.

 
One can change the size of the map now...
I was talking about A17. The map size is considerably smaller and was at one point not going to be changeable, now it will be changeable. And I know it can be changed currently, lol.

 
@faatal

Since dogs and wolves are 1m pathing now, do zombies go for top or bottom block first if both are blocked? Would be interesting if they always did bottom first, so dogs can get in to mess you up while they then work on the top block... sneaky distraction :smile-new:

 
If you read his entire post at the end he said "Whether that means smell is cut for good or not is unknown but it is not going to appear in A17."

Good riddance, smell. I'd rather have better hearing anyway.
We had hearing up to about a14 or so. It was also cut for the same reason.

 
Funny thing is: it would take max 2 hours to make a video to keep community calm but i started to Think that they like all of this Salt xD

 
Funny thing is: it would take max 2 hours to make a video to keep community calm but i started to Think that they like all of this Salt xD
At this point I'm half expecting MadMoles next post to be found on usenet.

 
Funny thing is: it would take max 2 hours to make a video to keep community calm but i started to Think that they like all of this Salt xD
When I was a kid and would ask, "Why is such-and-such like this?" my parents would say, "To make you ask questions."

 
Roland, I have seen on here a while back, the question of. What happens to the arrows when the body disappears? I have not come across an answer for it. Can you explain what happens to them? On a side note: keep up the good work y'all.
Arrows disappear with the body if they are not pulled out before the body disappears. It is actually an interesting minigame when fighting a horde to backtrack past oncoming zombies to pull arrows out of ones you killed before they are gone. I'm hoping that a new achievement might be designed where you kill a horde with one arrow and just keep pulling it out and reusing it until all the zeds are dead.

 
Arrows disappear with the body if they are not pulled out before the body disappears. It is actually an interesting minigame when fighting a horde to backtrack past oncoming zombies to pull arrows out of ones you killed before they are gone. I'm hoping that a new achievement might be designed where you kill a horde with one arrow and just keep pulling it out and reusing it until all the zeds are dead.
Is the body disappear time editable via XML?

 
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