PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I wouldn't mind if they added another form of the heat map.

Increased the spawns in a biome, the longer you stayed in it every time you hit the threshold.

or

Shorten the days that the zeds would respawn every time you hit the heat map threshold till you got it down to everyday.

 
You can't remove parts from vehicles anymore. You will be able to take (pickup) some vehicles like the bicycle.
As I wrote my response I was wondering if that was the case.

Thank you for the info....and shattering all I know to be good in the world.....LOL (Only kidding :D )

I will park on player made blocks and hope for the best then! It is good to hear that you have not had troubles with it!

 
I wouldn't mind if they added another form of the heat map. Increased the spawns in a biome, the longer you stayed in it every time you hit the threshold.

or

Shorten the days that the zeds would respawn every time you hit the heat map threshold till you got it down to everyday.
So, a buff that increases heat over time when entering a biome?

 
It might have something to do with the local naming convention used here. NPC means Non-Player Character, in its broadest sense that encompasses every "living" entity other than a player. That includes everything from rabbits to bandits.
Yeah I know. Technically zombies are NPC's as well.. Maybe he meant Necrotic Pestering Corpse's?

 
I, for one, hope the "old" smell system gets re-implemented sort of the way it was. I wasn't a huge fan, but its complete absence makes even less sense.

 
I, for one, hope the "old" smell system gets re-implemented sort of the way it was. I wasn't a huge fan, but its complete absence makes even less sense.
Same here. Can someone link the source stating the smell mechanic has been cut from the game design?

-A

 
I think is better that they release this update quickly if they don't want to hit the 20% of positive reviews on steam xD

 
I think is better that they release this update quickly if they don't want to hit the 20% of positive reviews on steam xD
When I read this, I hear the stereotypical teenage girl, "Brian broke up with me, and now my life is over!!!" God bless their narrow perspective. (And, just think, she'll be dating Kevin next week and everything will be fine.)

Edit: "Next week" in no way was meant to imply that A17-E will be out next week. I mean, Aldranon has been playing it for a couple of months, but I'm pretty sure that they just re-uploaded A16 for him with the label "A17-E." At least, that's what I've been telling myself so that I don't get jealous of him.

 
I'm shamelessly copying a reply from MM on Reddit (of all places) of yesterday I just found.
"Guys its getting very close. This build almost feels like a sequel. I'll be showing off the new attributes and perks I just finished in a series of videos very soon. I'm polishing up the new weather survival now."

And another one:

"Yes as far as I know we'll be on Steam workshop. I'd like to be able to add a poi to a list or give it a tag and have it automatically added to the server."

I asked Joel about this comment and he said that he was talking about post gold for Steam workshop. Steam workshop will not be supported for A17.

 
Thanks!
I found another reply, a bit farther down.

"It means there is so much work put into it, it feels more like a new game than just another alpha. Smell is gone it was an abstract that was too hard to communicate in a game. All npcs have new AI and pathing. I get 60 fps, upgrade your potato. No audio occlusion. Tons of new content. Hordes are a serious threat now. Brand new vehicle code with real physics. All new sleeper code."

NPC's having AI and pathing... what do those traders need pathing for?? :D

Also, smell is gone? Maybe it's time to update the first post, Roland.
1) Smell is gone apparently. Joel clarified that it was slowing down the game and causing hidden bugs. Rather than spend resources and time to try and fix it they have gone to the more abstract bar showing how aware zombies are of you but smell is not part of the equation. Whether that means smell is cut for good or not is unknown but it is not going to appear in A17.

2)NPCs = Entities. So animals, zombies, and whatever other non player entities the game might have in the future will all make use of the new AI and pathing. His comment was about the pathing and not about NPC survivor characters of which I can confirm there are still none in the game other than the traders.

 
Hehe yeah.. Apparantly MM posts quite a lot over there, by checking his profile.For example, this response from ~10 days ago

Nobody anticipated this build taking this long, but it is what it is. We're working our asses off and I can proudly say this build finally reflects our vision for how the game should be. Brand new AI and pathing system, all new attribute and perk system, brand new vehicle physics, weapon mods, multiplayer quest system, over 100? NEW pois, all old POIs redone, new physically based shading system and lots of new or touched up game art (wip), new lighting, texture streaming, distant tree rendering system, all new sculpted realistic terrain, much bigger Navezgane, much better third person animations, new combat system with power attacks and new animations, new firearm system, encumbrance system for armor and weapons, light and heavy armor classes, new items, cooking perks, new weather system and grandpas awesome sauce.

I'm sure I forgot a few hundred things, but I hope you feel like the wait was justified when you play it.

* Over 100 new POI's? Nice!

* Is this armor/weapon encumbrance system new? If so.. Nice!

* Armor classes.. Nice!

* I do not like Grandpa's sauce.

Roland.. Will these things be included in the first post? My apologies if they are already there.
1) Last count I heard was 70 new POI's. Maybe he is including some of the old ones that have been redone or perhaps there are some extras that I wasn't aware of. 100? can probably be translated to "So many I can't keep track of them all"

2) Armor will slow you down and burn stamina at a greater rate. Swinging a sledge hammer will burn more stamina than a machete but that's nothing new. I'll add the armor if it isn't there. Armor encumbrance is not what I was referring to in regards to the backpack inventory changes. :)

3) I'm not sure about the armor classes. I'll see what I can find out.

4) Ignore Grandpa's sauce to your detriment. That will be a favorite recipe...

 
Roland, I have seen on here a while back, the question of. What happens to the arrows when the body disappears? I have not come across an answer for it. Can you explain what happens to them? On a side note: keep up the good work y'all.

 
1) Last count I heard was 70 new POI's. Maybe he is including some of the old ones that have been redone or perhaps there are some extras that I wasn't aware of. 100? can probably be translated to "So many I can't keep track of them all"
2) Armor will slow you down and burn stamina at a greater rate. Swinging a sledge hammer will burn more stamina than a machete but that's nothing new. I'll add the armor if it isn't there. Armor encumbrance is not what I was referring to in regards to the backpack inventory changes. :)

3) I'm not sure about the armor classes. I'll see what I can find out.

4) Ignore Grandpa's sauce to your detriment. That will be a favorite recipe...

well at least we some something new

 
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