PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Practicing canned responses should be kept private. FYI
Good lord, why do people have to be so danged douchey? "Here, let me be snarky in a manner that says nothing and accomplishes nothing except making me feel better about myself because I can dog on something else."

And no, it's not hypocrisy, because there's no snark in my post. Your comment was pure insult, and absolutely unwarranted. Go be an arse somewhere else. Good grief.

 
A guess is better than no guess.
I'd say Halloweeeeen sounds like the propppper time to release it.

What say you fellllas?
Good marketing if done at least a week before Halloween, otherwise people will be going to parties and it would not be as big a deal IMO.

***I am looking forward to designing my first A17 character for sure! As I don't know what the abundance of ammo is and, for me, melee is more TWD, I will focus my first character down that line.

 
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Around Halloween could be rough with the fallout 76 beta going on and red dead 2. Hopefully it’s before then for us and the fun pimps. I’m sure they will lose some streamers due to those games.

 
Come on, there is no civilization anymore. Next you will ask for a shop where you can buy anything. Oh wait... :crushed:
Actually, there is. They are on 6 currently. Just got Rise and Fall on sale... (Taking turns between that and Ravenhearst...)

(And while Steam does have a lot of things I like (VR), I do occasionally use GOG.)

; - )

 
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I'd like to know more about the dumpster fire mechanics in A17. Does it use gas and are Zs attracted to the light?
Sure. Zeds and rabbits (because) now come with their own mini dumpster fire attached to their back, which they then throw at whatever, whenever it suits their fancy. Due to the complexity or not of this system and our indecision on the exact temperature of the fire, the game may be delayed until 3019, but it probably won't due to the team of leprechaun polar bear ninj..............................

 
Correct. Anything that paths on the ground is using that system.
Are there plans to bring back 1 block ingress for these entities? I understand that the entire pathing system has changed but crawlers and dogs now being unable to crawl through a 1 block opening is quite the regression from A16.

 
Zombies do not go through 1x1 openings. The pathing grid is a shared resource and is designed for 2m tall paths.
Surely you can create an instance of the pathing grid for specific actors/entities like crawlers or dogs. If not I feel that the new system was poorly designed from the get go.

Personally I think any new systems in the future should be thoroughly thought through to allow expansion and some variations. This limitation of only allowing 2m tall pathing be it by design or accident is a poor choice in my personal opinion, and it seems many other members agree.

But apart from all that I still look forward to the overall patch and look forward to its drop. :smile-new:

 
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???? No me comprende. I'm sorry, could you explain your joke? Or at least that "They are on 6 currently".
Sid Meiers Civilisation game series was his point. I absolutely hate turnbased games. I was always more of interested in age of empires.

 
Are there plans to bring back 1 block ingress for these entities? I understand that the entire pathing system has changed but crawlers and dogs now being unable to crawl through a 1 block opening is quite the regression from A16.
Thanks for the question instead of the freak out or the accusation of poor thinking and planning. This is only the first iteration. I’m sure specific cases will be looked at once A17e is released. Faatal can give details of course. I can say that chickens, rabbits, dogs, and crawlers moving through single block holes is the least of your worries with A17. The net effect even if this change is permanent is a huge leap forward into danger rather than a step backwards. I would take all the new benefits of the pathing system at the cost of 1x1 entity movement in a second.

But I do know that what we are getting is not final version so people should stop treating it as such. You all know spiders no longer climb vertical surfaces in this first version of the pathing system right?

 
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What about the ability to customize gamepad buttons on a PC? Some of my subscribers play on the PC on the gamepad and can not change the purpose of the buttons on the gamepad. Can they do it?

 
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Around Halloween could be rough with the fallout 76 beta going on and red dead 2. Hopefully it’s before then for us and the fun pimps. I’m sure they will lose some streamers due to those games.
Let's see, Fallout 76 Beta has limited hours for playing, and RDR2 is what? Probably 20 hours gameplay length at best (with many hours as lengthy cut scenes I'm sure) . 7 Days to Die will be there when we're done with those other games... They always come back!

 
I can say that chickens, rabbits, dogs, and crawlers moving through single block holes is the least of your worries with A17.
It's public forum? May be you must will add "is not final version" to any phrases as "chickens, rabbits, dogs will not walk in 1x1 block"? I understand it, and say it in my videos, but other people also must understand it. We not know what final version and what not final version. Thank you.

 
Are there plans to bring back 1 block ingress for these entities? I understand that the entire pathing system has changed but crawlers and dogs now being unable to crawl through a 1 block opening is quite the regression from A16.
I tested A16 and the only entity that can go through a 1 meter high space is the zombie dog and even that one gets stuck occasionally and won't enter the hole.

In the future we may change what entity can fit through what spaces, but that is not a priority for A17.

 

thank you Roland, i wanted to post something similar but i knew there would and will be opposition.
:)


Am I the only one that sees your blue name, blue text, and glowy blue-tinted avatar, and reads everything you type as if you are a Force ghost? :)

somewhatholierjoe.jpg

 
I tested A16 and the only entity that can go through a 1 meter high space is the zombie dog and even that one gets stuck occasionally and won't enter the hole.
In the future we may change what entity can fit through what spaces, but that is not a priority for A17.
Crawlers can do it as well but they tend to get stuck worse than the dogs and try to attack you from half-way through the hole.

 
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