PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Same as any other vehicle. It is basically a tricycle that can float through the air.
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note:

i bet that at least 20-30% of new whining will be about "i can't max out all the trees" (as if it had not already been said)
I think it depends on how the trees are built up. I remember someone mentioning that you can't pick all skills but it won't lock you out of things in a single player game - it just enhances your capabilities.

Judging by some titles I have a little concern that I might be locked out of some stuff that I had access to in A16.

 
And yes, a fair dinkum of time was spent on the design.The A16 skills are quite bland in comparison. In A17 you don't just improve a number within a perk (most perks at least?) but can actually gain one or more different abilities.
Love having more perks and skills. But it does seem kinda weird to increase automatic fire rate by a skill, rather than only a weapon mod. Being an expert at gun handling doesn't make the weapon fire faster.

Likewise with power attacks stunning nearby zombies. They got impressed and stand clapping? Frightened by the martial prowess? :)

Why not have things that are a bit more in line with increasing accuracy... reloading was good, critical hit chance, less recoil, for weapons... or power attacks using less stamina, faster swing, more damage, but stunning nearby zombies is really weird. :)

 
Hey, about bikes/mopeds/cars, would it be hard to add a feature that attracts Z's when you ring the bike bell/honk the horn? Or does the moped do that already...

 
i can't wait :|
skill trees looks so so promising!

at that point of the alpha i'm ready to gift the game without fearing stupid comments from my friends :)

first early access game i bought in my life, totally worth it even (maybe?! more) if it gets another 2-3 year to get fully polished.

note:

i bet that at least 20-30% of new whining will be about "i can't max out all the trees" (as if it had not already been said)

gj hold on TFP and all the non-TFP guys hired too!

(feel lucky you work on that piece of game instead a stupid Actuarial Windows Form application - 2018 winform :| )
for multiplayer this makes lots of sense it brings a whole new class system to the game but for single player, i dunno man we'll play it out. but i wouldnt like the lack of endgame content. for example u are an amazing builder armorcraftsmen and weaponsmith. but thats all, no electricity and such would suck. but i think they'll have a solution for that.

 
Currently not a fan of the new skill system, but that's mostly because I don't understand the logical process in what APPEARS to be completely ripping out an old system... and replacing it with this.

I would've much preferred to see this as an add-on (with tweaks, cos durability isn't really a thing anymore) to what we currently have so we get a more fleshed-out system over-all rather than something that appears to be more bare-bones.

I also feel that completely ripping out systems and replacing them at this late stage in development is just a bad idea... and before anyone tries to tell me "Well it's an Alpha!" you don't do that in an Alpha, especially when we're apparently close to beta.

That's Pre-Alpha level stuff. However it would seem that dev's believe "Early Access" basically means "Do whatever you like until you're happy."

I'm sure this is going to come across as me having a female dog for no reason, but I honestly have serious reservations about doing stuff like that. I'm also not happy about the Wellness system being removed after that was tweaked for several alpha's to get it somewhat right, but I found that to be a pain in the butt anyways, so it's no great loss. ;)

 
Currently not a fan of the new skill system, but that's mostly because I don't understand the logical process in what APPEARS to be completely ripping out an old system... and replacing it with this.
I would've much preferred to see this as an add-on (with tweaks, cos durability isn't really a thing anymore) to what we currently have so we get a more fleshed-out system over-all rather than something that appears to be more bare-bones.

I also feel that completely ripping out systems and replacing them at this late stage in development is just a bad idea... and before anyone tries to tell me "Well it's an Alpha!" you don't do that in an Alpha, especially when we're apparently close to beta.

That's Pre-Alpha level stuff. However it would seem that dev's believe "Early Access" basically means "Do whatever you like until you're happy."

I'm sure this is going to come across as me having a female dog for no reason, but I honestly have serious reservations about doing stuff like that. I'm also not happy about the Wellness system being removed after that was tweaked for several alpha's to get it somewhat right, but I found that to be a pain in the butt anyways, so it's no great loss. ;)
My guess is that it took basically ripping it out and replacing it to make the changes. Sometimes you find out your first try just doesn't pan out when you try to flesh it out and you have to rip it out. Which is EXACTLY what Alpha is for.

 
I also feel that completely ripping out systems and replacing them at this late stage in development is just a bad idea... and before anyone tries to tell me "Well it's an Alpha!" you don't do that in an Alpha, especially when we're apparently close to beta.

That's Pre-Alpha level stuff. However it would seem that dev's believe "Early Access" basically means "Do whatever you like until you're happy."
You're welcome to your feelings but if you're going for a strict definition of alpha then replacing systems, either because the original was a placeholder or you've come up with something better, is the very definition of alpha.

Pre-alpha is when the mechanic exists only on paper or in your head, in this case it was pre-kickstarter.

 
You're welcome to your feelings but if you're going for a strict definition of alpha then replacing systems, either because the original was a placeholder or you've come up with something better, is the very definition of alpha.
Pre-alpha is when the mechanic exists only on paper or in your head, in this case it was pre-kickstarter.
The very definition of Alpha is that your systems should be in-place, bug fixed and REFINED.

Not stripped out and replaced.

And no, Pre-Alpha isn't only on paper. I have been playing a Pre-Alpha game for a few months, though the better term might be "Tech Demo"

 
The very definition of Alpha is that your systems should be in-place, bug fixed and REFINED.
Not stripped out and replaced.

And no, Pre-Alpha isn't only on paper. I have been playing a Pre-Alpha game for a few months, though the better term might be "Tech Demo"
Okay... I'm not going to bother correcting you. You're obviously too emotional to be letting stupid little things like "facts" get in the way of your opinion.

 
Okay... I'm not going to bother correcting you. You're obviously too emotional to be letting stupid little things like "facts" get in the way of your opinion.
What I stated are facts that I actually went and researched BEFORE I made the comment. ;)

The fact of the matter is most people don't normally get to play Alpha-level games. It's only the advent of Early Access that allows us to do so. The industry standard definition of an Alpha product is one where all the systems of the game are actually in-place, and it's typically only assets that are missing, a ton of bugs to fix and optimisation to be done. There might be a few features that get dropped due to not enough time to properly implement/fix, but nothing new is typically added.

Beta is then usually more polish, more bug fixing and normally when the product is opened up to a wider audience to try and catch as many bugs as possible.

 
The very definition of Alpha is that your systems should be in-place, bug fixed and REFINED.
Not stripped out and replaced.

And no, Pre-Alpha isn't only on paper. I have been playing a Pre-Alpha game for a few months, though the better term might be "Tech Demo"
Well, doesn't really matter how Merriam Webster would call what TFP is doing. Without them still redesigning we wouldn't have gotten the new physics system with all its improvements and definitely not the new buff system. You as a modder should be the last to critizise the last change at least.

Software development is a discipline where generally the rules changed in the last decade. All the agile stuff and a much more dynamic development loop make even words like alpha and beta look old.

 
That's all very encouraging, and it goes without saying everyone would love a video. One thing I'll be curious to see is how granular the perks feel in practice. That is, if each level is enough to make an appreciable difference. In other news, it's a shame every single image you post has to be hidden behind that 'may contain sensitive material' warning.
They have to do this cause someone is going to be offended no matter what you do. Grab some tissues ya babies!

 
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