PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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@faatal , madmole
And I'm still sitting hoping for you to reconsider the plans for melee. Having to take a hit to deal one is suicidal. So far it was good. Go in, hit them, they can hit you back but the chance for it depends entirely on your skill. If you come in, hit them, and they just hit you back instantly with no way to dodge it... thats not fun combat. I like playing the chance game. I like taking my chainsaw out on hordenight and just running through the horde chopping it up, always risking being hit in the process but its not "take a hit for every bit of damage you deal" kind of trade. Thats ridiculous. Horde night is still challenging either way. Having to kill radiated zombie cops that basically don't take any damage whatsoever unless you have an AK or a sniper rifle or a rocket launcher, can't chop off their legs and arms, etc.

Every zombie movie ever, people who were attacking zombies were able to do so most of the time without being attacked in return because being attacked in return meant being infected so they are cautious and also the living are faster than the dead (except when the dead are running which the way most players play is only at night).

If you want to make melee more risky, don't increase the zombie hit chance.

Instead add buffs like zombie bite wounds, zombie scratches, etc that all require different types of treatments so those times you actually do take damage, its damage with an aftermath that you have to deal with.

Also as the apocalypse goes on and zombies go more rotten and there are fewer fresh zombies, the chance for infectious wounds should increase (as a balancing factor for the low damage players deal at the beginning; they take hits more often but don't need to face as drastic consequences as later on).
https://7daystodie.com/forums/showthread.php?85897-Shovel-spears&highlight=shovel

 
Creeping old and semirepeated questions regarding A17

1.Mods: Is alpha 17 going to have only weapon mods or is there any other stuff with mods?

1.1.Are tool mods and armor mods/buffs planned for A17 /17.xx or is that going to be more of an a18 thing?

2.Is faatal willing to make a18 bandit AI or is it too soon to ask?.

3. What is, in your opinion, the most difficult and changing feature that you have faced in A17 (difficulty level: wife says "It's nothing")?

 
Why is it I can never enlarge the pics?
Verify your account in the forums, I had to learn this to, basically you link your account here with your steam account, and you'll be able to see those images. its in your account settings here on the forums. Cant remember exactly how i did it, something to do with connecting your steam account up. Hope this helps some

 
I know this is off topic but I am having problem running game. for some reason when I load it I get the window and sound but no picture... I have more than then recommended requirements. do you know how to fix?
Is your screen black? as in, have you been in the game playing before, died and now have a black screen?

Assuming this is what your referring to, our players have this issue every now and then, and we have learnt its a bug with the bedroll and dying. After you die, for some reason, (a little lag can do it) it loops the death scenario over and over and has issues re-spawning you back onto your bedroll. Simple fix is to have one of your friends remove your bedroll, either by destroying it or picking it up when your offline. Then it will re-spawn you back into the world instead, and you'll be all good to go.

At extreme lvls, if your playing solo, and just cant get to your bedroll, a profile wipe can do the trick also. A little extreme though. You can reset your character in-game via opening console and typing resetplayer <steamid>

Some call this the black screen of Death. I call it having bed bugs..xd This is of-course IF its what your referring to, if its not, please desregaurd all the above.. :)

 
1.Mods: Is alpha 17 going to have only weapon mods or is there any other stuff with mods?
1.1.Are tool mods and armor mods/buffs planned for A17 /17.xx or is that going to be more of an a18 thing?

2.Is faatal willing to make a18 bandit AI or is it too soon to ask?.

3. What is, in your opinion, the most difficult and changing feature that you have faced in A17 (difficulty level: wife says "It's nothing")?
1. Only weapon mods will be in the first release of a17, but all items (tools and vehicles, don't know about clothing?) potentially support having mods, so they might come in a17.x, or will be added by modders.

Don't know about the rest :p

 
I am sure most would agree that we would rather they spent time working on bugs, than on making another video.
Why do you feel madmole and team is not good enough to do both? Don't you trust them? They are late doesn't mean they cannot take 1-2 hr out to make a video?

 
My intuition is telling me an early 2019 release is likely for Alpha 17, based on the last post from Roland. If random-gen isn't even in and working properly, they're a way off yet.
Programming, like all innovations are just ideas made real.

So, TFP just needs to get the right ideas for the various problems and they could be done in a few days.

Maybe if they post a thread called: "Current Problems", people can help them come up with some fresh thinking.

 
I am sure most would agree that we would rather they spent time working on bugs, than on making another video.
Have a look at this :)

Let's say MadMole takes 4 hours to plan, record, edit and publish a video. This is just a rough estimate, IMO it could be done in less time.
Now, I am not sure about this estimate, but unless somebody objects, let's consider it fairly accurate. Let's say TFP have 20 people working full time on the game. Which means each of them works 40 hours per week, which amounts to 40 x 20 = 800 man hours per week.

Now let's say MadMole decides to shoot a video each week until the new alpha is released. So he subtracts the 4 hours from the total amount of hours worked by TFP in a week. That brings the total to 796 hours. Which is 99.5% of the time they would have worked without shooting the video.

"shooting a video slows down development" is just an excuse, because it is slowed down by 0.5%. For those wondering what 0.5% over a year is: it is less than 2 days! You could have a video per week for a year, just by waiting a couple of extra days at the end.

To sum up:

MadMole recording a video per week would only slow down development by 2 days over a year

Obviously time is not the only concern for TFP when planning a video.
 
Were you playing online?
To me it sounds like very common hacker behavior. They come in and fabricate (hack and/or dupe) stacks of really expensive items to sell to traders to get infinite Dukes in order to buy other things they want or need.
I was playing on a server but it was my own server and only a couple friends play it beside me. Also its password protected so yeah nobody joins whom I don't tell the pw.

 
I am sure most would agree that we would rather they spent time working on bugs, than on making another video.
Pretty sure that Madmole the one who makes the videos is a art/visuals dev and not a programmer, so him making a video wouldn't hurt bug stomping at all as thats not really his department I don't think. To be honest I am surprized at the amount of contact the devs make with the community, its actually pretty rare these days. I want A17e bad myself, but it'll be out when its out, for now I am playing something else in the meantime. If they released it with alot of showstopping bugs there would just be even more complaining than there is now.

 
Pretty sure that Madmole the one who makes the videos is a art/visuals dev and not a programmer, so him making a video wouldn't hurt bug stomping at all as thats not really his department I don't think. To be honest I am surprized at the amount of contact the devs make with the community, its actually pretty rare these days. I want A17e bad myself, but it'll be out when its out, for now I am playing something else in the meantime. If they released it with alot of showstopping bugs there would just be even more complaining than there is now.
I read that mm is helping to finish off the skill tree so he doesn't just do art things. Its partly his business so probably likes to get hands on in a lot of areas to maximise production(i know i would)

 
A17 will be released when the bugs are fixed 00%

00%

Feature Freeze -> Hitler Video -> 00%

Madmole gameplay -> Spider Meme -> 00%

A17-E Release Candidate -> 00%

Stream Event -> A17-E Released

then let us see the list and cross away whats done so whe can see how far they are with the bug fixes whats not done in red and whats done in green

 
thats the best part! The unjustified overreactions to features that arent finished! Its so fun!
Red Dead Redemption 2 is out Oct 26th. Its just the timing that sucks. I could have gotten my worth of 7 Days before then. At least this way, if A17 is a flop, RDR 2 can pick up the slack.

 
Red Dead Redemption 2 is out Oct 26th. Its just the timing that sucks. I could have gotten my worth of 7 Days before then. At least this way, if A17 is a flop, RDR 2 can pick up the slack.
You can also play RDR2 until the full release of a17 hits, that way you skip on experimental and all of its probable bugs :)

 
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