PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
guys Give TFP time for the game i know many of you want alpha 17 to be realesed but TFP need time to fix all the bugs
think about it what do you want a game full of bugs or a bug free game

sure they could realese alpha 17 right now but you all would not happy with a buggy game

i for my part could wait a little bit longer for alpha 17
Aren't we waiting for the experimental, though?

Plus, we've all been playing 7D2D for years. None of us are expecting anywhere near a bug free game (no offense to TFP). We're all waiting on a buggier updated version of an already buggy game. I'm hoping the wait is worth it.

 
We're all waiting on a buggier updated version of an already buggy game. I'm hoping the wait is worth it.
So... You're waiting for a game full of bugs and hope the wait is worth it. Well, the good news for you should be that you will run into more bugs than average entomologist in their whole life.

 
50-60 (although 70 is possible). Full time job (no vacation) and band (which I am leaving. Partly for this...)And I do plan on seriously 'testing' (and reporting) - not just 'playing'.
"sorry guys, it's been a good run, i love you and all, but .... i've got zombies to kill"

 
Tn9AxLW.png
 
How do we still have gasoline (6-12 month storage generally)? No scurvy, tick bites, radiation sickness, cold/flu/fever debuffs, air drops from who? Tires and other rubber-reliant parts not degrading in use or storage, etc. Eye damage from UV, no electrical sources for in-town/POI lights, etc.

Anyway, I'd love to see deeper or optional systems to make some things more rewarding/challenging, which mods may need to satisfy, and of course the actual game developers will have their own vision and timetable for things. It's early days yet in some regards.
The new Buff System is in place in A17.. to do most of what you asked... ;)

https://7daystodie.com/forums/showthread.php?74084-Developer-Diary-Alpha-17/page2152&p=845761#post845761

 
Like I said, then call it Horde "Hour". Currently, when the zeds stop coming. There is literally not Zeds spawned in the game, period. You can run or drive around, go into un-looted POIs and encounter NO Zeds. So what, you "beat" "Horde Night" and suddenly the zombie apocalypse is temporarily suspended for 4 or 5 hours. I call bull***

What they should do is on day 7 there should be a slowly ever growing series of hoards that go full blast on hoard night. So say around 8 or 9 am you may encounter a small hoard of scouts. say 3 to 5. Every in game hour that number goes up by 1 to 3 until the endless waves start at 22:00 and keep going until dawn. That way it's like a storm where you are first experiencing the edges and the actual hoard night is the center. Maybe on day 8 you also come across random strangling hoards every hour or so that get smaller until it hit's that 3 to 5 again by 7pm. That way you would go from edge to eye to tail.

This is a fun-NONStop- Horde night - xml Mod...

I removed crawlers and added Vultures at the same rate as dogs.

Makes it 8 at a time(or what ever you set max at on server) always with no real breaks...

https://7daystodie.com/forums/showthread.php?68457-Quick-fix-to-quot-boring-blood-moons-quot&highlight=gamestage

 
One day I hope we get VR support

Mean time will this be compatible with the likes of VorpX ?

So love to play this VR style... It would be amazing.

 
75 Percent of a sequel.. I agree. I mean everyone knows a sequel means an update to a game that remakes every backend system in the original game that an average player wont notice, improving lighting, introducing HD textures and keeping content to a minimum.
Im not saying it wasnt needed, and it probably IS for the best, but to call it 75 percent of a Sequel is just stupid. Call it what it is, a backend system update. Not even remotely close to a sequel.

Edit, I know u didnt come up with that description, DaVega :)
He was talking about the AMOUNT of work. You know that was what the 75% comment was about just as much as I do. Was it EXACTLY 75% of a sequel? Of course not.

 
Last edited by a moderator:
Are you two actually this dense? He was talking about the AMOUNT of work. You know that was what the 75% comment was about just as much as I do. Was it EXACTLY 75% of a sequel. Of course not but MM is allowed to assume he is talking to adults capable of reading comprehension on 1st grade level.
So, by amount of work, u are saying they can get a sequel 75 percent completely done in a year? Hahahahahahaha.

Hahahahaha

One more time...hahhaha!

 
Yep. I am definitely not working on vehicle stuff right now.
But wait, if you are working on vehicle stuff, then what about AI stuff? Huh? Huh? Sheesh. Lol, but how's that working out? Does it mean AI is where you are happy with it for the moment to be moving onto some vehicle stuff, or did you just need a change of scenery for the time being? Hope things aren't kicking your butt too much.

 
Status
Not open for further replies.
Back
Top