PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Earlier in september we had the update that it was optimistic to expect anything before the end of the month. Maybe we can have an update soon on the development state.

 
In the first few days, when playing A17, I guess it might be possible to have a bear with 50 arrows stuck in him, still chasing you, because those take forever to kill when you have zero experience with the bow. :)

Of all the new features we've seen so far, the sticky arrows is my favorite. Seeing zombies coming towards Madmole with arrows stuck in them was so amazing!

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Can u imagine the crying about safe places, id love it!!
Made me LOL big time... Thanks!

 
In the first few days, when playing A17, I guess it might be possible to have a bear with 50 arrows stuck in him, still chasing you, because those take forever to kill when you have zero experience with the bow. :)
Of all the new features we've seen so far, the sticky arrows is my favorite. Seeing zombies coming towards Madmole with arrows stuck in them was so amazing!

- - - Updated - - -

Made me LOL big time... Thanks!
I know, right? Of course, If arrows can stick to other embedded arrows, we could get some ludicrous arrow chains trailing off a creature. I doubt that's the case, but...

 
Well, lets see what they came up with threats under ground. (no concrete reveal yet?)

Anyway. The game should allow building under ground, and have this be a relatively saver place than the normal surface (takes effort to do that).

But that security should not be permanent. Not be a dominant strategy. At least not 100% as of now.

Having just the feeling of potential threat under ground should suffice. Even if its a safer retreat than the alternative over ground.

So the threat under ground could build up over time, and only be for a few days a safe retreat, until the player must think of defences.

Slowly closing in diggers can work here (player can hear them)

Building up gas or rising groundwater could work too (until the player has tech to remove that).

 
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Having both built bases above and below ground I can say you are safe either way - I've never been in any danger of base overrun in either case since the alpha where they remove the zombies ability to attack upwards.

We shall see if A17e is more dangerous to experienced survivors.

 
In the walking dead, they often had the situation that the former "base" or camp was overrun by walkers. Basically to a point where clearing it out would not make any sense. And it would be better to move somewhere else.

That could be a mechanic. The base being rushed by a horde even when the player is not in it.

From thereon the base will contain a lot of spawners/sleepers. Maybe up to a point where clearing the base makes no sense. At least not at that time.

 
@TFP

For the random world generator seed, how many characters does it actually use from whatever phase you use?

I heard 3 characters, is that true?

 
Having both built bases above and below ground I can say you are safe either way - I've never been in any danger of base overrun in either case since the alpha where they remove the zombies ability to attack upwards.
We shall see if A17e is more dangerous to experienced survivors.
Unless you've used some kind of cheesy exploit to get a levitating base, that's likely to no longer work. According to reports about the new AI, if the zombies can't reach you because you're above them and they can't attack upwards, they'll stop targeting you and go and destroy whatever pillars/walls are holding up your base instead.

 
@TFPFor the random world generator seed, how many characters does it actually use from whatever phase you use?

I heard 3 characters, is that true?
Probably a simple hash value from the text. Not just a few characters.

 
Unless you've used some kind of cheesy exploit to get a levitating base, that's likely to no longer work. According to reports about the new AI, if the zombies can't reach you because you're above them and they can't attack upwards, they'll stop targeting you and go and destroy whatever pillars/walls are holding up your base instead.
No I've never used cheese tactics like that - in fact I've never used pillars when building my base.

 
That one could be reused:

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So you want EEA (Early Early Access)? We could go one step better with EEEA (Early Early Early Access). We just add a camera behind us and you get to watch us type and move the mouse.
the sad truth is some people would subscribe to such a stream

 
Not really. Just never assume there are words in a dev's statement that aren't there. Unless they use the phrase "we are planning...." go with they are just throwing out ideas.
Also, even if they do use the phrase "we are planning...", remember that this is alpha and crap happens to plans ALL the time.
Why are you telling me this? I just pointed out that, even if they were only saying ideas, there was a discrepancy between 2 statements made by the devs..

 
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