PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Confirmed A17 release October 2018!
hmmmm is it ?

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are we there yet TFP 16 sept still nothing from the last ronald post did i miss something or we are back in the void again

Video...Video...Video...Video...Video...Video...Video...Video...Video...Video...Video...Video!!!!!

 
Early game and RNGesus. Distant city or POI way off in the distance and you're running down a long stretch of road or across the desert heading for it. Finger fatigue and you don't have to stop moving to grab a swig of your RL beer.
buy a razer naga mouse and bind shift w to a side button.

run and steer with one hand while drinking coffee

 
In A17 if you enable debug mode then the enemy hp bars appear and you’ll easily be able to test and determine.
I almost always play in debug mode just so I can hit F8. or was it F6 twice so I can see my core temp, outside temp, and my welness as well.TBH i'd rather the health bars be a option in the modded options section.

Anything being done to make it easier to know if a zombie is dead? I had some concerns about that. one on one it'll probally be easy to tell but when you have mutiple around... not so much.

Also what do the headshot mults look like now? I know xbow was like x6 iirc, sniper was like x9 or something.

Lastly. Release the kraken to all at the same time!... Please? *hopes*

 
It would be kinda nice to have an auto run, constantly pressing shift w is tiring when you play for about 5 hours at a time, starts to get sore after awhile.

key bind them closer together?
Edit: Not trying to be a jerk or anything but I'm just truly finding it hard to justify the need is all. I can kind of see it with the vehicles for long journeys but the walking/running?
First thing I did is bind Q key as run.

Tab is inv.

W is forwards.

S is backwards

C is crouch.

V is toggle crouch/stand.

This way everything is done with left hand so I hardly have to move it at all

 
Space4Ace - I actually kinda like the idea of a computer controlled player, one that has to learn on its own and pick its own skills randomly where we only have the input to pause, would be neat to see how it survives or how long it would survive for, could even open up new things for us to try and build, i like the idea, kinda like in some fighting games having the ai play as player 1 and 2 and seeing which computer smartens up.

 
Will A17 be the beginning of beta?
No, but maybe after A17, it could be A18 or Beta or... Whatever they decide to do... Hahaha!

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First thing I did is bind Q key as run.Tab is inv.

W is forwards.

S is backwards

C is crouch.

V is toggle crouch/stand.

This way everything is done with left hand so I hardly have to move it at all
That's actually a pretty good layout. I'll remap the "Q" and see how it goes... Thanks!

 
Not theoretically. You can have effect groups within a buff communicate via cvars, chain into / start / stop other buffs or this buff at any time.The buff doesn't do it's thing and you have to work around it. If you want it to stop, make it.
Gazz: the theoretical append i added, was talking about me. I was looking at all the like, and unlike conditions and responses

And since i have the info now, was trying to see how i could adjust, two or more conditions that normally aren't associated to create a new action. The beginning of the statement/question was will it be if/then based on time or condition. You answered it. basically a butterfly effect. some times when i try to keep it short, it seems like i'm being short. I good with the xml calls, add as many as you, like. more options for me. :02.47-tranquillity:

 
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The wait it hurts, Flailing around throwing a tantrum. Being disabled there is not much I can do for fun and I lost interest in other games. I need to get a fresh alpha for killing zombies.



 
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