PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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so the normal backpack capacity is smaller than before and we unlock to aqcuire what we had default before 17?
Yes that's correct, but fully unlocked is larger than in A16

 
1380883511_760338662.gif

JOEL, Can we ever get a flickering light in the game???




It's so atmospheric, especially in old buildings.

It's also logical when:

- the fuel in the generator ends

- the generator operates at the power limit

- the powerbank is discharged

- powerbank has poor quality

- the light is old and ♥♥♥♥ed up

 
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Can someone please explain to me how this works?

So, you can put 1 to 10 points in strength, which increases the carrycapacity

But you can also put 1 to 10 points in demolition and construction. But why are they subclasses of strength. Can you have more points in a subclass than a class? For example 5 in construction but only 3 in strength

What about the perks? Do you need to buy the class and then the subclass, to unlock the perks?

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It's also logical when:- the fuel in the generator ends

- the generator operates at the power limit

- the powerbank is discharged

- powerbank has poor quality
-the light is old and ♥♥♥♥ed up

 
I still say actual reflective mirrors in game...placed around corners or thru doorways in POI's could lead to some nice unintentional jump scares or if used to reflect certain things...be creepy in general...that with the flicker light idea above...

 
It would be kinda nice to have an auto run, constantly pressing shift w is tiring when you play for about 5 hours at a time, starts to get sore after awhile.
Sorry deathless, miss-read your post, my deleted comment not applicable

 
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so , my question got ignored again. thanks anyways :(

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1380883511_760338662.gif

Can we ever get a flickering light in the game???




It's so atmospheric, especially in old buildings.

It's also logical when:

- the fuel in the generator ends

- the generator operates at the power limit

- the powerbank is discharged

- powerbank has poor quality

- the light is old and ♥♥♥♥ed up
i think there was flickering light in one of MM videos

 
so , my question got ignored again. thanks anyways :(
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i think there was flickering light in one of MM videos
Many my question got ignored, it's normal )

Developers and moderators answer only for convenient questions )

May be it was bug of new lighting =)

 
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Many my question got ignored, it's normal ) Developers and moderators answer only for convenient questions )

May be it was bug of new lighting =)
my question was so simple . the optimizing of the game to make it faster was to add more graphics or to make us get much more FPS ? (yes or no)

the graphics part is non of my or much others concern as i used to play at low texture , maybe more draw distance and dealing with bleeding light was easy but ugly , thats all

 
my question was so simple . the optimizing of the game to make it faster was to add more graphics or to make us get much more FPS ? (yes or no)
the graphics part is non of my or much others concern as i used to play at low texture , maybe more draw distance and dealing with bleeding light was easy but ugly , thats all
Okay, at the risk of slipping into supposition and assumptions... it's both.

If you're playing on low graphics quality you'll likely see less of an fps drop when the zombies are recalculating their pathing due to the improvements fataal made to the algorithm. To be a little more accurate, it'll provide a more consistent frame-rate instead of sudden dips with a large group of zombies from what I understand.

The graphics upgrade should also help if you're playing on low textures as the entire back-end has had improvement, not just the textures.

I'd be able to tell you more accurately after testing it on a potato but at that point I think you'll already have your answers.

 
Honestly i don't mind the lower fps (40-50 even with a vert good rig) as long as it's smooth, smoothness is always the most important factor to me when playing, and i really hope i don't get these random ass freezes randomly anymore...

 
@Roland, faatal or Gazz. I was wondering if auto walk/run has been added in to A17, or if there are plans to introduce it in the future. It would be a very welcome QOL feature.
I seem to recall a feature that has been on console for a while now that has been added and that was when you start running you keep running until you let go of the forward movement button/analog stick. Therefore you only need to tap shift or hold it for a couple of seconds to initialize. It was in a video one of them on the front page, think it was where mm was showing off the new mo caps.

Can you confirm Roland?

 
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I seem to recall a feature that has been on console for a while now that has been added and that was when you start running you keep running until you let go of the forward movement button/analog stick. Therefore you only need to tap shift or hold it for a couple of seconds to initialize. It was in a video one of them on the front page, think it was where mm was showing off the new mo caps.
Can you confirm Roland?
From the first page...

Shift simply initiates run instead of having to hold it down. Pinkies rejoice! 3/20/18

 
From the first page...
Shift simply initiates run instead of having to hold it down. Pinkies rejoice! 3/20/18
That's like the third/fourth time somebody has referenced that this weekend. Maybe we should pin it to the fron...

Damn.

 
Hope this whole press shift to run ordeal is optional. Holding shift while running gives a smooth transition from walk to run to walk, while pressing shift to run does not. If it goes back to walking after pressing it again while running then it's ok I guess.

 
my question was so simple . the optimizing of the game to make it faster was to add more graphics or to make us get much more FPS ? (yes or no)
Not sure what optimizing you are talking about but I'll answer your question. "Yes." There is your answer. Any optimizing was done to add more graphics and get more FPS. What exactly did you think the answer would be? "No, we just optimized from boredom. We don't want to add more graphics and hope the FPS goes down anyway."???

 
1380883511_760338662.gif

JOEL, Can we ever get a flickering light in the game???




It's so atmospheric, especially in old buildings.

It's also logical when:

- the fuel in the generator ends

- the generator operates at the power limit

- the powerbank is discharged

- powerbank has poor quality

- the light is old and ♥♥♥♥ed up
That would be awesome and you’d know when your gene died lol

 
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