PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
What did the Pillsbury Dough Boy see when he looked down?



Decent response: "Hey Thanks! Nice vid..."

Cynical grandpa response: "Having fun playing that game made with my money aintcha?" :smile-new: ...just kidding...

 
Last edited by a moderator:
The melee back-and-forth playstyle is not *very* different from A16, as everyone speculated. It's somewhat improved, a little harder to time it just right, the zombies are not instantly stunned by hits and can hit you as you hit them.

 
The melee back-and-forth playstyle is not *very* different from A16, as everyone speculated. It's somewhat improved, a little harder to time it just right, the zombies are not instantly stunned by hits and can hit you as you hit them.
Maybe to make it even more intuitive would be to add a dodge backwards move, where the S key and space bar is pressed and uses more stamina to simulate us actually dodging attacks.

 
Maybe to make it even more intuitive would be to add a dodge backwards move, where the S key and space bar is pressed and uses more stamina to simulate us actually dodging attacks.

Quicky double tapping the back or the S key in this case would be better than using the space key in this combo.

 
Last edited by a moderator:
Roland, do you play with a gamepad/controller? The movement doesn’t seem as smooth as it would with a mouse? Or is that part of the ongoing bug issues?

 
What did the Pillsbury Dough Boy see when he looked down?



A few things I noticed during the video (and thanks for the teaser Roland!)

- The melee sounds have changed, I think.. made it more obvious that the sounds don't match the impact of the weapon. Is there plans to have different melee sounds for different weapons? Hitting a skull with a sledgehammer won't sound the same as a combat knife stabbing/slicing. (Not that I would have any personal experience heh *shifty eyes*)

- It may be more immersive to have non-stun animations for impact, even if you don't have many pain receptors left, getting hit with a sledge/shovel full power in the head will at least force them to turn a bit or lose a step in their stride.

- This is more of a nitpick, but would it be possible to have a melee weapon animation for the shovel that is different than the animation for digging dirt? As much as a business end of a shovel would hurt flicking it at their face, I would turn that around and swing it like a bat to go for blunt damage and that satisfying *klang* sound with an iron shovel against flesh and bone. (again, not personal experience, don't call the authorities)

- Also: LOL at the ending :D

 
A few things I noticed during the video (and thanks for the teaser Roland!)
- The melee sounds have changed, I think.. made it more obvious that the sounds don't match the impact of the weapon. Is there plans to have different melee sounds for different weapons? Hitting a skull with a sledgehammer won't sound the same as a combat knife stabbing/slicing. (Not that I would have any personal experience heh *shifty eyes*)

- It may be more immersive to have non-stun animations for impact, even if you don't have many pain receptors left, getting hit with a sledge/shovel full power in the head will at least force them to turn a bit or lose a step in their stride.

- This is more of a nitpick, but would it be possible to have a melee weapon animation for the shovel that is different than the animation for digging dirt? As much as a business end of a shovel would hurt flicking it at their face, I would turn that around and swing it like a bat to go for blunt damage and that satisfying *klang* sound with an iron shovel against flesh and bone. (again, not personal experience, don't call the authorities)

- Also: LOL at the ending :D
I get what you are saying it makes perfect sense, you don't have to be a serial killer to get it. LOL!

I think you bring up a very good point and the devs should pay attention.

 
Just caught up with the jokes, groan...

A guy comes out of a pub after a skinfull, to find a group of people stood around someone laying on the floor. He staggers over and begins to push his way through, shouting “move, let me through”. As he gets to the front someone asks him, “are you a doctor?” He repies, “No, i’m a paraletic”....

Oh look, a tumbleweed!

 
I get what you are saying it makes perfect sense, you don't have to be a serial killer to get it. LOL!
I think you bring up a very good point and the devs should pay attention.
I agree with all the points. Also it's weird that the animation looks like (with sledgehammer) he is charging from the right and the hit come from the up..

 
giphy.gif


are we there yet hèhè

 
What did the Pillsbury Dough Boy see when he looked down?



haha. :)

Thanks for the video. One thing that bothered me about it was the fact that there was no dismemberment. I mean if you took an ax or a siege hammer to someone's head and did that, they would not have a head to speak of, Yet it was bouncing off like you hit them with a rubber mallet or something.

 
video , at the 10th of sept . thanks Roland , i dont know what is wrong with the colors but THIS gives me good motivation to wait :)

 
Status
Not open for further replies.
Back
Top